diff --git a/voxygen/src/menu/main/ui/connecting.rs b/voxygen/src/menu/main/ui/connecting.rs index 6990fef10e..393dd5cf5b 100644 --- a/voxygen/src/menu/main/ui/connecting.rs +++ b/voxygen/src/menu/main/ui/connecting.rs @@ -1,5 +1,3 @@ -use std::str::FromStr; - use super::{ConnectionState, Imgs, Message}; use crate::{ @@ -102,29 +100,22 @@ impl Screen { let children = match connection_state { ConnectionState::InProgress => { let tip = if show_tip { - let key = |code| { - if let Ok(game_input) = GameInput::from_str(code) { - match controls.keybindings.get(&game_input) { - Some(Some(key_mouse)) => key_mouse.display_string(key_layout), - Some(None) => i18n.get("main.unbound_key_tip").into_owned(), - None => ControlSettings::default_binding(game_input) - .display_string(key_layout), - } - } else { - "code".to_owned() - } + let key = |code| match controls.keybindings.get(&code) { + Some(Some(key_mouse)) => key_mouse.display_string(key_layout), + Some(None) => i18n.get("main.unbound_key_tip").into_owned(), + None => ControlSettings::default_binding(code).display_string(key_layout), }; let keys = i18n::fluent_args! { - "gameinput-togglelantern" => key("gameinput.togglelantern"), - "gameinput-help" => key("gameinput.help"), - "gameinput-settings" => key("gameinput.settings"), - "gameinput-social" => key("gameinput.social"), - "gameinput-dance" => key("gameinput.dance"), - "gameinput-glide" => key("gameinput.glide"), - "gameinput-sit" => key("gameinput.sit"), - "gameinput-crafting" => key("gameinput.crafting"), - "gameinput-roll" => key("gameinput.roll"), - "gameinput-screenshot" => key("gameinput.screenshot"), + "gameinput-togglelantern" => key(GameInput::ToggleLantern), + "gameinput-help" => key(GameInput::Help), + "gameinput-settings" => key(GameInput::Settings), + "gameinput-social" => key(GameInput::Social), + "gameinput-dance" => key(GameInput::Dance), + "gameinput-glide" => key(GameInput::Glide), + "gameinput-sit" => key(GameInput::Sit), + "gameinput-crafting" => key(GameInput::Crafting), + "gameinput-roll" => key(GameInput::Roll), + "gameinput-screenshot" => key(GameInput::Screenshot), }; let tip = &i18n.get_variation_ctx("loading-tips", self.tip_number, &keys); let tip = format!("{} {}", i18n.get("main.tip"), tip);