diff --git a/assets/voxygen/shaders/include/shadows.glsl b/assets/voxygen/shaders/include/shadows.glsl index bd65dd3b5c..25018a00e1 100644 --- a/assets/voxygen/shaders/include/shadows.glsl +++ b/assets/voxygen/shaders/include/shadows.glsl @@ -77,7 +77,7 @@ float ShadowCalculationPoint(uint lightIndex, vec3 fragToLight, vec3 fragNorm, / // currentDepth = -currentDepth * 0.5 + 0.5; - float visibility = texture(samplerCubeShadow(t_point_shadow_maps, s_point_shadow_maps), vec4(fragToLight, currentDepth));// / (screen_res.w/* - screen_res.z*/)/*1.0 -bias*//*-(currentDepth - bias) / screen_res.w*//*-screen_res.w*/); + float visibility = textureGrad(samplerCubeShadow(t_point_shadow_maps, s_point_shadow_maps), vec4(fragToLight, currentDepth), vec3(0), vec3(0));// / (screen_res.w/* - screen_res.z*/)/*1.0 -bias*//*-(currentDepth - bias) / screen_res.w*//*-screen_res.w*/); /* if (visibility == 1.0 || visibility == 0.0) { return visibility; } */