diff --git a/voxygen/src/anim/character/mod.rs b/voxygen/src/anim/character/mod.rs index 4d442d416e..3d6e3e1dfc 100644 --- a/voxygen/src/anim/character/mod.rs +++ b/voxygen/src/anim/character/mod.rs @@ -20,10 +20,10 @@ const SCALE: f32 = 11.0; pub struct CharacterSkeleton { head: Bone, chest: Bone, - bl_foot: Bone, - br_foot: Bone, - r_hand: Bone, + belt: Bone, + shorts: Bone, l_hand: Bone, + r_hand: Bone, l_foot: Bone, r_foot: Bone, back: Bone, @@ -34,10 +34,10 @@ impl CharacterSkeleton { Self { head: Bone::default(), chest: Bone::default(), - br_foot: Bone::default(), - bl_foot: Bone::default(), - r_hand: Bone::default(), + belt: Bone::default(), + shorts: Bone::default(), l_hand: Bone::default(), + r_hand: Bone::default(), l_foot: Bone::default(), r_foot: Bone::default(), back: Bone::default(), @@ -52,10 +52,10 @@ impl Skeleton for CharacterSkeleton { [ FigureBoneData::new(self.head.compute_base_matrix()), FigureBoneData::new(chest_mat), - FigureBoneData::new(self.bl_foot.compute_base_matrix()), - FigureBoneData::new(self.br_foot.compute_base_matrix()), - FigureBoneData::new(self.r_hand.compute_base_matrix()), + FigureBoneData::new(self.belt.compute_base_matrix()), + FigureBoneData::new(self.shorts.compute_base_matrix()), FigureBoneData::new(self.l_hand.compute_base_matrix()), + FigureBoneData::new(self.r_hand.compute_base_matrix()), FigureBoneData::new(self.l_foot.compute_base_matrix()), FigureBoneData::new(self.r_foot.compute_base_matrix()), FigureBoneData::new(chest_mat * self.back.compute_base_matrix()),