From 31e2e937867ea386f64d7d1484675428086587e6 Mon Sep 17 00:00:00 2001 From: iOddishGX Date: Tue, 1 Dec 2020 20:01:24 +0000 Subject: [PATCH] Lowered the energy cost from 80 to 40 Increased the healing multiplier Lowered the damage output Increased the radius Made the projectile slightly faster --- assets/common/abilities/sceptre/healingbomb.ron | 4 ++-- assets/common/items/weapons/sceptre/staff_nature.ron | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/assets/common/abilities/sceptre/healingbomb.ron b/assets/common/abilities/sceptre/healingbomb.ron index 427cd42424..62a19fa567 100644 --- a/assets/common/abilities/sceptre/healingbomb.ron +++ b/assets/common/abilities/sceptre/healingbomb.ron @@ -1,9 +1,9 @@ BasicRanged( - energy_cost: 800, + energy_cost: 400, buildup_duration: 800, recover_duration: 50, projectile: Heal( - heal: 140.0, + heal: 100.0, damage: 50.0, radius: 6.0, ), diff --git a/assets/common/items/weapons/sceptre/staff_nature.ron b/assets/common/items/weapons/sceptre/staff_nature.ron index 7ee310e02f..92c724d344 100644 --- a/assets/common/items/weapons/sceptre/staff_nature.ron +++ b/assets/common/items/weapons/sceptre/staff_nature.ron @@ -6,7 +6,7 @@ ItemDef( kind: Sceptre, stats: ( equip_time_millis: 400, - power: 1.00, + power: 1.0, speed: 1.0 ), )