From d0e8f6f9d4cc821048523409e365464c875d6f26 Mon Sep 17 00:00:00 2001 From: Socksonme Date: Sun, 19 Jun 2022 00:13:04 +0300 Subject: [PATCH] Edit changelog --- CHANGELOG.md | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 5b45252e8f..d3ecd1cd67 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,6 +8,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ## [Unreleased] ### Added +- Added an option for experience number accumulation. +- Added an option for damage number rounding (when greater than or equal to 1.0). +- Added sliders for incoming/non-incoming damage accumulation duration. - Chat commands to mute and unmute players - Waypoints saved between sessions and shared with group members. - New rocks @@ -34,6 +37,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Changed +- Damage from the same source dealt in the same tick will now be grouped up. +- Critical hits are now shown differently in the damage numbers. +- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers. - Improved site placement - [Server] Kick clients who send messages on the wrong stream - Reworked Merchant trade price calculation, Merchants offer more wares @@ -45,8 +51,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25 ### Removed +- Removed the options for single and cumulated damage. ### Fixed +- Fixed an issue where the hurt animation would "jump" whenever you lost/gained health. +- Fixed a bug where, if you dealt any extra damage, such as the extra damage from slashing weapons, the damage would be shown partially. +- Fixed a bug where multiple damage sources in the same tick would show up as a singular attack. +- Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown. - Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time. - Players can no longer push waypoints around - Sites will now also be placed near the edge of the map