diff --git a/assets/server/manifests/ship_manifest.ron b/assets/common/tmp_manifests/ship_manifest.ron similarity index 100% rename from assets/server/manifests/ship_manifest.ron rename to assets/common/tmp_manifests/ship_manifest.ron diff --git a/common/src/comp/body/ship.rs b/common/src/comp/body/ship.rs index ca94fb2c89..d8c3512adb 100644 --- a/common/src/comp/body/ship.rs +++ b/common/src/comp/body/ship.rs @@ -202,7 +202,7 @@ pub mod figuredata { _: &str, ) -> Result { let manifest: AssetHandle> = - AssetExt::load("server.manifests.ship_manifest")?; + AssetExt::load("common.tmp_manifests.ship_manifest")?; let mut colliders = HashMap::new(); for (_, spec) in (manifest.read().0).0.iter() { for bone in [&spec.bone0, &spec.bone1, &spec.bone2].iter() { @@ -238,7 +238,7 @@ pub mod figuredata { // TODO: Load this from the ECS as a resource, and maybe make it more general than ships // (although figuring out how to keep the figure bones in sync with the terrain offsets seems // like a hard problem if they're not the same manifest) - pub static ref VOXEL_COLLIDER_MANIFEST: AssetHandle = AssetExt::load_expect("server.manifests.ship_manifest"); + pub static ref VOXEL_COLLIDER_MANIFEST: AssetHandle = AssetExt::load_expect("common.tmp_manifests.ship_manifest"); } #[test]