From d620206f37bc3b8b0a038bdda0d66f4c3ba69a4c Mon Sep 17 00:00:00 2001 From: Isse Date: Sat, 14 Oct 2023 09:52:46 +0200 Subject: [PATCH] fix reflection mode low --- assets/voxygen/shaders/fluid-frag/shiny.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/assets/voxygen/shaders/fluid-frag/shiny.glsl b/assets/voxygen/shaders/fluid-frag/shiny.glsl index eb10e01a24..02ab06f297 100644 --- a/assets/voxygen/shaders/fluid-frag/shiny.glsl +++ b/assets/voxygen/shaders/fluid-frag/shiny.glsl @@ -275,7 +275,7 @@ void main() { /* reflect_color = get_cloud_color(reflect_color, ray_dir, f_pos.xyz, time_of_day.x, 100000.0, 0.1); */ reflect_color = vec3(0); #else - reflect_color = get_sky_color(ray_dir, time_of_day.x, f_pos, vec3(-100000), 0.125, true, 1.0, true, sun_shade_frac); + reflect_color = get_sky_color(ray_dir, f_pos, vec3(-100000), 0.125, true, 1.0, true, sun_shade_frac); #endif // Sort of non-physical, but we try to balance the reflection intensity with the direct light from the sun, // resulting in decent reflection of the ambient environment even after the sun has gone down.