diff --git a/assets/voxygen/voxel/armor/belt/belt_dark.vox b/assets/voxygen/voxel/armor/belt/dark.vox similarity index 100% rename from assets/voxygen/voxel/armor/belt/belt_dark.vox rename to assets/voxygen/voxel/armor/belt/dark.vox diff --git a/assets/voxygen/voxel/armor/hand/hand_left.vox b/assets/voxygen/voxel/armor/hand/default_left.vox similarity index 100% rename from assets/voxygen/voxel/armor/hand/hand_left.vox rename to assets/voxygen/voxel/armor/hand/default_left.vox diff --git a/assets/voxygen/voxel/armor/hand/hand_right.vox b/assets/voxygen/voxel/armor/hand/default_right.vox similarity index 100% rename from assets/voxygen/voxel/armor/hand/hand_right.vox rename to assets/voxygen/voxel/armor/hand/default_right.vox diff --git a/assets/voxygen/voxel/armor/shoulder/shoulder_l_brown.vox b/assets/voxygen/voxel/armor/shoulder/brown_left.vox similarity index 100% rename from assets/voxygen/voxel/armor/shoulder/shoulder_l_brown.vox rename to assets/voxygen/voxel/armor/shoulder/brown_left.vox diff --git a/assets/voxygen/voxel/armor/shoulder/shoulder_r_brown.vox b/assets/voxygen/voxel/armor/shoulder/brown_right.vox similarity index 100% rename from assets/voxygen/voxel/armor/shoulder/shoulder_r_brown.vox rename to assets/voxygen/voxel/armor/shoulder/brown_right.vox diff --git a/assets/voxygen/voxel/armor/shoulder/shoulder_l_chain.vox b/assets/voxygen/voxel/armor/shoulder/chain_left.vox similarity index 100% rename from assets/voxygen/voxel/armor/shoulder/shoulder_l_chain.vox rename to assets/voxygen/voxel/armor/shoulder/chain_left.vox diff --git a/assets/voxygen/voxel/armor/shoulder/shoulder_r_chain.vox b/assets/voxygen/voxel/armor/shoulder/chain_right.vox similarity index 100% rename from assets/voxygen/voxel/armor/shoulder/shoulder_r_chain.vox rename to assets/voxygen/voxel/armor/shoulder/chain_right.vox diff --git a/assets/voxygen/voxel/humanoid_armor_belt_manifest.ron b/assets/voxygen/voxel/humanoid_armor_belt_manifest.ron index 242b226d06..77bec882e9 100644 --- a/assets/voxygen/voxel/humanoid_armor_belt_manifest.ron +++ b/assets/voxygen/voxel/humanoid_armor_belt_manifest.ron @@ -2,84 +2,84 @@ (Human, Male): ( offset: (-7.0, -4.0, -6.0), belt: [ - Some(("armor.belt.belt_dark", (0, 0, 0))), + Some(("armor.belt.dark", (0, 0, 0))), Some(("armor.belt.cloth_turq", (0, 0, 0))), ] ), (Human, Female): ( offset: (-7.0, -4.0, -6.0), belt: [ - Some(("armor.belt.belt_dark", (0, 0, 0))), + Some(("armor.belt.dark", (0, 0, 0))), Some(("armor.belt.cloth_turq", (0, 0, 0))), ] ), (Orc, Male): ( offset: (-8.0, -5.0, -6.75), belt: [ - Some(("armor.belt.belt_dark", (0, 0, 0))), + Some(("armor.belt.dark", (0, 0, 0))), Some(("armor.belt.cloth_turq", (0, 0, 0))), ] ), (Orc, Female): ( offset: (-8.0, -4.0, -6.0), belt: [ - Some(("armor.belt.belt_dark", (0, 0, 0))), + Some(("armor.belt.dark", (0, 0, 0))), Some(("armor.belt.cloth_turq", (0, 0, 0))), ] ), (Elf, Male): ( offset: (-8.0, -4.0, -6.0), belt: [ - Some(("armor.belt.belt_dark", (0, 0, 0))), + Some(("armor.belt.dark", (0, 0, 0))), Some(("armor.belt.cloth_turq", (0, 0, 0))), ] ), (Elf, Female): ( offset: (-8.0, -4.0, -6.0), belt: [ - Some(("armor.belt.belt_dark", (0, 0, 0))), + Some(("armor.belt.dark", (0, 0, 0))), Some(("armor.belt.cloth_turq", (0, 0, 0))), ] ), (Dwarf, Male): ( offset: (-6.0, -4.5, -6.0), belt: [ - Some(("armor.belt.belt_dark", (0, 0, 0))), + Some(("armor.belt.dark", (0, 0, 0))), Some(("armor.belt.cloth_turq", (0, 0, 0))), ] ), (Dwarf, Female): ( offset: (-6.0, -4.5, -6.0), belt: [ - Some(("armor.belt.belt_dark", (0, 0, 0))), + Some(("armor.belt.dark", (0, 0, 0))), Some(("armor.belt.cloth_turq", (0, 0, 0))), ] ), (Undead, Male): ( offset: (-5.0, -4.0, -6.75), belt: [ - Some(("armor.belt.belt_dark", (0, 0, 0))), + Some(("armor.belt.dark", (0, 0, 0))), Some(("armor.belt.cloth_turq", (0, 0, 0))), ] ), (Undead, Female): ( offset: (-5.0, -4.0, -6.75), belt: [ - Some(("armor.belt.belt_dark", (0, 0, 0))), + Some(("armor.belt.dark", (0, 0, 0))), Some(("armor.belt.cloth_turq", (0, 0, 0))), ] ), (Danari, Male): ( offset: (-9.0, -4.0, -7.5), belt: [ - Some(("armor.belt.belt_dark", (0, 0, 0))), + Some(("armor.belt.dark", (0, 0, 0))), Some(("armor.belt.cloth_turq", (0, 0, 0))), ] ), (Danari, Female): ( offset: (-9.0, -4.0, -7.5), belt: [ - Some(("armor.belt.belt_dark", (0, 0, 0))), + Some(("armor.belt.dark", (0, 0, 0))), Some(("armor.belt.cloth_turq", (0, 0, 0))), ] ), diff --git a/assets/voxygen/voxel/humanoid_armor_hand_manifest.ron b/assets/voxygen/voxel/humanoid_armor_hand_manifest.ron index 39ba1ae454..05b9ba0993 100644 --- a/assets/voxygen/voxel/humanoid_armor_hand_manifest.ron +++ b/assets/voxygen/voxel/humanoid_armor_hand_manifest.ron @@ -6,8 +6,8 @@ Some(("armor.hand.cloth_basic_left", (0, 0, 0))), Some(("armor.hand.cloth_basic_right", (0, 0, 0))), Some(("armor.hand.dark-0", (0, 0, 0))), - Some(("armor.hand.hand_left", (0, 0, 0))), - Some(("armor.hand.hand_right", (0, 0, 0))), + Some(("armor.hand.default_left", (0, 0, 0))), + Some(("armor.hand.default_right", (0, 0, 0))), ] ), (Human, Female): ( @@ -16,8 +16,8 @@ Some(("armor.hand.cloth_basic_left", (0, 0, 0))), Some(("armor.hand.cloth_basic_right", (0, 0, 0))), Some(("armor.hand.dark-0", (0, 0, 0))), - Some(("armor.hand.hand_left", (0, 0, 0))), - Some(("armor.hand.hand_right", (0, 0, 0))), + Some(("armor.hand.default_left", (0, 0, 0))), + Some(("armor.hand.default_right", (0, 0, 0))), ] ), (Orc, Male): ( @@ -26,8 +26,8 @@ Some(("armor.hand.cloth_basic_left", (0, 0, 0))), Some(("armor.hand.cloth_basic_right", (0, 0, 0))), Some(("armor.hand.dark-0", (0, 0, 0))), - Some(("armor.hand.hand_left", (0, 0, 0))), - Some(("armor.hand.hand_right", (0, 0, 0))), + Some(("armor.hand.default_left", (0, 0, 0))), + Some(("armor.hand.default_right", (0, 0, 0))), ] ), (Orc, Female): ( @@ -36,8 +36,8 @@ Some(("armor.hand.cloth_basic_left", (0, 0, 0))), Some(("armor.hand.cloth_basic_right", (0, 0, 0))), Some(("armor.hand.dark-0", (0, 0, 0))), - Some(("armor.hand.hand_left", (0, 0, 0))), - Some(("armor.hand.hand_right", (0, 0, 0))), + Some(("armor.hand.default_left", (0, 0, 0))), + Some(("armor.hand.default_right", (0, 0, 0))), ] ), (Elf, Male): ( @@ -46,8 +46,8 @@ Some(("armor.hand.cloth_basic_left", (0, 0, 0))), Some(("armor.hand.cloth_basic_right", (0, 0, 0))), Some(("armor.hand.dark-0", (0, 0, 0))), - Some(("armor.hand.hand_left", (0, 0, 0))), - Some(("armor.hand.hand_right", (0, 0, 0))), + Some(("armor.hand.default_left", (0, 0, 0))), + Some(("armor.hand.default_right", (0, 0, 0))), ] ), (Elf, Female): ( @@ -56,8 +56,8 @@ Some(("armor.hand.cloth_basic_left", (0, 0, 0))), Some(("armor.hand.cloth_basic_right", (0, 0, 0))), Some(("armor.hand.dark-0", (0, 0, 0))), - Some(("armor.hand.hand_left", (0, 0, 0))), - Some(("armor.hand.hand_right", (0, 0, 0))), + Some(("armor.hand.default_left", (0, 0, 0))), + Some(("armor.hand.default_right", (0, 0, 0))), ] ), (Dwarf, Male): ( @@ -66,8 +66,8 @@ Some(("armor.hand.cloth_basic_left", (0, 0, 0))), Some(("armor.hand.cloth_basic_right", (0, 0, 0))), Some(("armor.hand.dark-0", (0, 0, 0))), - Some(("armor.hand.hand_left", (0, 0, 0))), - Some(("armor.hand.hand_right", (0, 0, 0))), + Some(("armor.hand.default_left", (0, 0, 0))), + Some(("armor.hand.default_right", (0, 0, 0))), ] ), (Dwarf, Female): ( @@ -76,8 +76,8 @@ Some(("armor.hand.cloth_basic_left", (0, 0, 0))), Some(("armor.hand.cloth_basic_right", (0, 0, 0))), Some(("armor.hand.dark-0", (0, 0, 0))), - Some(("armor.hand.hand_left", (0, 0, 0))), - Some(("armor.hand.hand_right", (0, 0, 0))), + Some(("armor.hand.default_left", (0, 0, 0))), + Some(("armor.hand.default_right", (0, 0, 0))), ] ), (Undead, Male): ( @@ -86,8 +86,8 @@ Some(("armor.hand.cloth_basic_left", (0, 0, 0))), Some(("armor.hand.cloth_basic_right", (0, 0, 0))), Some(("armor.hand.dark-0", (0, 0, 0))), - Some(("armor.hand.hand_left", (0, 0, 0))), - Some(("armor.hand.hand_right", (0, 0, 0))), + Some(("armor.hand.default_left", (0, 0, 0))), + Some(("armor.hand.default_right", (0, 0, 0))), ] ), (Undead, Female): ( @@ -96,8 +96,8 @@ Some(("armor.hand.cloth_basic_left", (0, 0, 0))), Some(("armor.hand.cloth_basic_right", (0, 0, 0))), Some(("armor.hand.dark-0", (0, 0, 0))), - Some(("armor.hand.hand_left", (0, 0, 0))), - Some(("armor.hand.hand_right", (0, 0, 0))), + Some(("armor.hand.default_left", (0, 0, 0))), + Some(("armor.hand.default_right", (0, 0, 0))), ] ), (Danari, Male): ( @@ -106,8 +106,8 @@ Some(("armor.hand.cloth_basic_left", (0, 0, 0))), Some(("armor.hand.cloth_basic_right", (0, 0, 0))), Some(("armor.hand.dark-0", (0, 0, 0))), - Some(("armor.hand.hand_left", (0, 0, 0))), - Some(("armor.hand.hand_right", (0, 0, 0))), + Some(("armor.hand.default_left", (0, 0, 0))), + Some(("armor.hand.default_right", (0, 0, 0))), ] ), (Danari, Female): ( @@ -116,8 +116,8 @@ Some(("armor.hand.cloth_basic_left", (0, 0, 0))), Some(("armor.hand.cloth_basic_right", (0, 0, 0))), Some(("armor.hand.dark-0", (0, 0, 0))), - Some(("armor.hand.hand_left", (0, 0, 0))), - Some(("armor.hand.hand_right", (0, 0, 0))), + Some(("armor.hand.default_left", (0, 0, 0))), + Some(("armor.hand.default_right", (0, 0, 0))), ] ), // More here diff --git a/assets/voxygen/voxel/humanoid_armor_shoulder_manifest.ron b/assets/voxygen/voxel/humanoid_armor_shoulder_manifest.ron index 580afb1dbb..852d064230 100644 --- a/assets/voxygen/voxel/humanoid_armor_shoulder_manifest.ron +++ b/assets/voxygen/voxel/humanoid_armor_shoulder_manifest.ron @@ -3,100 +3,109 @@ (Human, Male): ( offset: (-7.0, -4.0, -6.0), shoulder: [ - Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))), + Some(("armor.shoulder.brown_left", (0, 0, 0))), + Some(("armor.shoulder.chain_left", (0, 0, 0))), + Some(("armor.shoulder.brown_right", (0, 0, 0))), + Some(("armor.shoulder.chain_right", (0, 0, 0))), ] ), (Human, Female): ( offset: (-7.0, -4.0, -6.0), shoulder: [ - Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))), + Some(("armor.shoulder.brown_left", (0, 0, 0))), + Some(("armor.shoulder.chain_left", (0, 0, 0))), + Some(("armor.shoulder.brown_right", (0, 0, 0))), + Some(("armor.shoulder.chain_right", (0, 0, 0))), ] ), (Orc, Male): ( offset: (-8.0, -5.0, -6.75), shoulder: [ - Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))), + Some(("armor.shoulder.brown_left", (0, 0, 0))), + Some(("armor.shoulder.chain_left", (0, 0, 0))), + Some(("armor.shoulder.brown_right", (0, 0, 0))), + Some(("armor.shoulder.chain_right", (0, 0, 0))), ] ), (Orc, Female): ( offset: (-8.0, -4.0, -6.0), shoulder: [ - Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))), + Some(("armor.shoulder.brown_left", (0, 0, 0))), + Some(("armor.shoulder.chain_left", (0, 0, 0))), + Some(("armor.shoulder.brown_right", (0, 0, 0))), + Some(("armor.shoulder.chain_right", (0, 0, 0))), ] ), (Elf, Male): ( offset: (-8.0, -4.0, -6.0), shoulder: [ - Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))), + Some(("armor.shoulder.brown_left", (0, 0, 0))), + Some(("armor.shoulder.chain_left", (0, 0, 0))), + Some(("armor.shoulder.brown_right", (0, 0, 0))), + Some(("armor.shoulder.chain_right", (0, 0, 0))), ] ), (Elf, Female): ( offset: (-8.0, -4.0, -6.0), shoulder: [ - Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))), + Some(("armor.shoulder.brown_left", (0, 0, 0))), + Some(("armor.shoulder.chain_left", (0, 0, 0))), + Some(("armor.shoulder.brown_right", (0, 0, 0))), + Some(("armor.shoulder.chain_right", (0, 0, 0))), ] ), (Dwarf, Male): ( offset: (-6.0, -4.5, -6.0), shoulder: [ - Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))), + Some(("armor.shoulder.brown_left", (0, 0, 0))), + Some(("armor.shoulder.chain_left", (0, 0, 0))), + Some(("armor.shoulder.brown_right", (0, 0, 0))), + Some(("armor.shoulder.chain_right", (0, 0, 0))), ] ), (Dwarf, Female): ( offset: (-6.0, -4.5, -6.0), shoulder: [ - Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))), + Some(("armor.shoulder.brown_left", (0, 0, 0))), + Some(("armor.shoulder.chain_left", (0, 0, 0))), + Some(("armor.shoulder.brown_right", (0, 0, 0))), + Some(("armor.shoulder.chain_right", (0, 0, 0))), ] ), (Undead, Male): ( offset: (-5.0, -4.0, -6.75), shoulder: [ - Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))), + Some(("armor.shoulder.brown_left", (0, 0, 0))), + Some(("armor.shoulder.chain_left", (0, 0, 0))), + Some(("armor.shoulder.brown_right", (0, 0, 0))), + Some(("armor.shoulder.chain_right", (0, 0, 0))), ] ), (Undead, Female): ( offset: (-5.0, -4.0, -6.75), shoulder: [ - Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))), + Some(("armor.shoulder.brown_left", (0, 0, 0))), + Some(("armor.shoulder.chain_left", (0, 0, 0))), + Some(("armor.shoulder.brown_right", (0, 0, 0))), + Some(("armor.shoulder.chain_right", (0, 0, 0))), + ] + ), + (Danari, Male): ( + offset: (-9.0, -4.0, -7.5), + shoulder: [ + Some(("armor.shoulder.brown_left", (0, 0, 0))), + Some(("armor.shoulder.chain_left", (0, 0, 0))), + Some(("armor.shoulder.brown_right", (0, 0, 0))), + Some(("armor.shoulder.chain_right", (0, 0, 0))), ] ), (Danari, Female): ( offset: (-9.0, -4.0, -7.5), shoulder: [ - Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))), - Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))), + Some(("armor.shoulder.brown_left", (0, 0, 0))), + Some(("armor.shoulder.chain_left", (0, 0, 0))), + Some(("armor.shoulder.brown_right", (0, 0, 0))), + Some(("armor.shoulder.chain_right", (0, 0, 0))), ] ), // More here diff --git a/voxygen/src/scene/figure/load.rs b/voxygen/src/scene/figure/load.rs index cd862e51ef..94ae64f548 100644 --- a/voxygen/src/scene/figure/load.rs +++ b/voxygen/src/scene/figure/load.rs @@ -236,7 +236,7 @@ pub fn mesh_belt(belt: Belt) -> Mesh { load_mesh( match belt { //Belt::Default => "figure/body/belt_male", - Belt::Dark => "armor.belt.belt_dark", + Belt::Dark => "armor.belt.dark", }, Vec3::new(-4.0, -3.5, 2.0), ) @@ -277,8 +277,8 @@ pub fn mesh_left_hand( ) -> Mesh { let hand_segment = color_segment( graceful_load_mat_segment(match hand { - Hand::Bare => "armor.hand.hand_left", - Hand::Dark => "armor.hand.hand_left", + Hand::Bare => "armor.hand.default_left", + Hand::Dark => "armor.hand.default_left", }), race.skin_color(skin), race.hair_color(hair_color), @@ -297,8 +297,8 @@ pub fn mesh_right_hand( ) -> Mesh { let hand_segment = color_segment( graceful_load_mat_segment(match hand { - Hand::Bare => "armor.hand.hand_right", - Hand::Dark => "armor.hand.hand_right", + Hand::Bare => "armor.hand.default_right", + Hand::Dark => "armor.hand.default_right", }), race.skin_color(skin), race.hair_color(hair_color), @@ -379,7 +379,7 @@ pub fn mesh_left_shoulder( let shoulder_segment = color_segment( graceful_load_mat_segment(match shoulder { Shoulder::None => return Mesh::new(), - Shoulder::Brown1 => "armor.shoulder.shoulder_l_brown", + Shoulder::Brown1 => "armor.shoulder.brown_left", }), race.skin_color(skin), race.hair_color(hair_color), @@ -399,7 +399,7 @@ pub fn mesh_right_shoulder( let shoulder_segment = color_segment( graceful_load_mat_segment(match shoulder { Shoulder::None => return Mesh::new(), - Shoulder::Brown1 => "armor.shoulder.shoulder_r_brown", + Shoulder::Brown1 => "armor.shoulder.brown_right", }), race.skin_color(skin), race.hair_color(hair_color),