From b3057add42edd1765162c0f162f8cd9337bd380b Mon Sep 17 00:00:00 2001 From: timokoesters Date: Mon, 16 Mar 2020 19:55:12 +0100 Subject: [PATCH] Smaller damage and health numbers --- common/src/comp/inventory/item.rs | 12 ++++++------ common/src/comp/stats.rs | 2 +- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/common/src/comp/inventory/item.rs b/common/src/comp/inventory/item.rs index 488944305c..708b31a7b4 100644 --- a/common/src/comp/inventory/item.rs +++ b/common/src/comp/inventory/item.rs @@ -46,23 +46,23 @@ impl ToolData { BasicMelee { buildup_duration: Duration::from_millis(100), recover_duration: Duration::from_millis(500), - base_damage: 60, + base_damage: 6, }, DashMelee { buildup_duration: Duration::from_millis(500), recover_duration: Duration::from_millis(500), - base_damage: 200, + base_damage: 20, }, ], Axe => vec![BasicMelee { buildup_duration: Duration::from_millis(700), recover_duration: Duration::from_millis(100), - base_damage: 80, + base_damage: 8, }], Hammer => vec![BasicMelee { buildup_duration: Duration::from_millis(700), recover_duration: Duration::from_millis(300), - base_damage: 100, + base_damage: 10, }], Bow => vec![BasicRanged { projectile: Projectile { @@ -85,12 +85,12 @@ impl ToolData { Dagger => vec![BasicMelee { buildup_duration: Duration::from_millis(100), recover_duration: Duration::from_millis(400), - base_damage: 50, + base_damage: 5, }], Staff => vec![BasicMelee { buildup_duration: Duration::from_millis(400), recover_duration: Duration::from_millis(300), - base_damage: 70, + base_damage: 7, }], Shield => vec![BasicBlock], Debug(kind) => match kind { diff --git a/common/src/comp/stats.rs b/common/src/comp/stats.rs index 27eb88f42b..cb43eb985d 100644 --- a/common/src/comp/stats.rs +++ b/common/src/comp/stats.rs @@ -134,7 +134,7 @@ impl Stats { } // TODO: Delete this once stat points will be a thing - pub fn update_max_hp(&mut self) { self.health.set_maximum(200 + 47 * self.level.amount); } + pub fn update_max_hp(&mut self) { self.health.set_maximum(21 + 3 * self.level.amount); } } impl Stats {