From db64972e428decc3f6d1e36fb96c634c7089c396 Mon Sep 17 00:00:00 2001
From: jshipsey <jshipsey18@gmail.com>
Date: Fri, 26 Jun 2020 00:57:59 -0400
Subject: [PATCH] starting on trot, removing some warnings

---
 .../quadruped_medium_lateral_manifest.ron     |  32 +--
 voxygen/src/anim/src/quadruped_low/mod.rs     |  11 -
 voxygen/src/anim/src/quadruped_low/run.rs     |  32 +--
 voxygen/src/anim/src/quadruped_medium/mod.rs  |  19 +-
 voxygen/src/anim/src/quadruped_medium/run.rs  | 224 ++++++++++++------
 5 files changed, 171 insertions(+), 147 deletions(-)

diff --git a/assets/voxygen/voxel/quadruped_medium_lateral_manifest.ron b/assets/voxygen/voxel/quadruped_medium_lateral_manifest.ron
index 7e04615de4..70193a70e3 100644
--- a/assets/voxygen/voxel/quadruped_medium_lateral_manifest.ron
+++ b/assets/voxygen/voxel/quadruped_medium_lateral_manifest.ron
@@ -17,19 +17,19 @@
             lateral: ("npc.grolgar.male.leg_br"),
         ),
         foot_fl: (
-            offset: (-2.5, -6.0, -3.0),
+            offset: (-2.5, -3.0, -6.0),//y pivot should be -3/4 of the y dimension of the model
             lateral: ("npc.grolgar.male.foot_fl"),
         ),
         foot_fr: (
-            offset: (-2.5, -6.0, -3.0),
+            offset: (-2.5, -3.0, -6.0),//y pivot should be -3/4 of the y dimension of the model
             lateral: ("npc.grolgar.male.foot_fr"),
         ),
         foot_bl: (
-            offset: (-2.5, -3.5, -2.0),
+            offset: (-2.5, -2.0, -4.0),//y pivot should be -3/4 of the y dimension of the model
             lateral: ("npc.grolgar.male.foot_bl"),
         ),
         foot_br: (
-            offset: (-2.5, -3.5, -2.0),
+            offset: (-2.5, -2.0, -4.0),//y pivot should be -3/4 of the y dimension of the model
             lateral: ("npc.grolgar.male.foot_br"),
         ),
     ),
@@ -51,19 +51,19 @@
             lateral: ("npc.grolgar.female.leg_br"),
         ),
         foot_fl: (
-            offset: (-2.5, -6.0, -3.0),
+            offset: (-2.5, -3.0, -6.0),
             lateral: ("npc.grolgar.female.foot_fl"),
         ),
         foot_fr: (
-            offset: (-2.5, -6.0, -3.0),
+            offset: (-2.5, -3.0, -6.0),
             lateral: ("npc.grolgar.female.foot_fr"),
         ),
         foot_bl: (
-            offset: (-2.5, -3.5, -2.0),
+            offset: (-2.5, -2.0, -4.0),
             lateral: ("npc.grolgar.female.foot_bl"),
         ),
         foot_br: (
-            offset: (-2.5, -3.5, -2.0),
+            offset: (-2.5, -2.0, -4.0),
             lateral: ("npc.grolgar.female.foot_br"),
         ),
     ),
@@ -221,19 +221,19 @@
             lateral: ("npc.lion.male.leg_br"),
         ),
         foot_fl: (
-            offset: (-2.5, -3.5, -2.5),
+            offset: (-2.5, -2.0, -2.5),
             lateral: ("npc.lion.male.foot_fl"),
         ),
         foot_fr: (
-            offset: (-2.5, -3.5, -2.5),
+            offset: (-2.5, -2.0, -2.5),
             lateral: ("npc.lion.male.foot_fr"),
         ),
         foot_bl: (
-            offset: (-2.5, -3.5, -6.0),
+            offset: (-2.5, -2.0, -6.0),
             lateral: ("npc.lion.male.foot_bl"),
         ),
         foot_br: (
-            offset: (-2.5, -3.5, -6.0),
+            offset: (-2.5, -2.0, -6.0),
             lateral: ("npc.lion.male.foot_br"),
         ),
     ),
@@ -255,19 +255,19 @@
             lateral: ("npc.lion.female.leg_br"),
         ),
         foot_fl: (
-            offset: (-2.5, -3.5, -2.5),
+            offset: (-2.5, -2.0, -2.5),
             lateral: ("npc.lion.female.foot_fl"),
         ),
         foot_fr: (
-            offset: (-2.5, -3.5, -2.5),
+            offset: (-2.5, -2.0, -2.5),
             lateral: ("npc.lion.female.foot_fr"),
         ),
         foot_bl: (
-            offset: (-2.5, -3.5, -6.0),
+            offset: (-2.5, -2.0, -6.0),
             lateral: ("npc.lion.female.foot_bl"),
         ),
         foot_br: (
-            offset: (-2.5, -3.5, -6.0),
+            offset: (-2.5, -2.0, -6.0),
             lateral: ("npc.lion.female.foot_br"),
         ),
     ),
diff --git a/voxygen/src/anim/src/quadruped_low/mod.rs b/voxygen/src/anim/src/quadruped_low/mod.rs
index 777879b092..27d7e7cd50 100644
--- a/voxygen/src/anim/src/quadruped_low/mod.rs
+++ b/voxygen/src/anim/src/quadruped_low/mod.rs
@@ -95,7 +95,6 @@ pub struct SkeletonAttr {
     tail_rear: (f32, f32),
     feet_f: (f32, f32, f32),
     feet_b: (f32, f32, f32),
-    height: f32,
 }
 
 impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
@@ -120,7 +119,6 @@ impl Default for SkeletonAttr {
             tail_rear: (0.0, 0.0),
             feet_f: (0.0, 0.0, 0.0),
             feet_b: (0.0, 0.0, 0.0),
-            height: (0.0),
         }
     }
 }
@@ -201,15 +199,6 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
                 (Tortoise, _) => (8.0, -8.5, -3.0),
                 (Rocksnapper, _) => (12.0, -12.0, -7.5),
             },
-            height: match (body.species, body.body_type) {
-                (Crocodile, _) => (1.0),
-                (Alligator, _) => (1.0),
-                (Salamander, _) => (1.0),
-                (Monitor, _) => (1.0),
-                (Asp, _) => (1.0),
-                (Tortoise, _) => (1.0),
-                (Rocksnapper, _) => (1.0),
-            },
         }
     }
 }
diff --git a/voxygen/src/anim/src/quadruped_low/run.rs b/voxygen/src/anim/src/quadruped_low/run.rs
index f96e6ad83a..992f8c0e15 100644
--- a/voxygen/src/anim/src/quadruped_low/run.rs
+++ b/voxygen/src/anim/src/quadruped_low/run.rs
@@ -14,7 +14,7 @@ impl Animation for RunAnimation {
     #[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_low_run")]
     fn update_skeleton_inner(
         skeleton: &Self::Skeleton,
-        (_velocity, global_time): Self::Dependency,
+        (_velocity, _global_time): Self::Dependency,
         anim_time: f64,
         _rate: &mut f32,
         skeleton_attr: &SkeletonAttr,
@@ -23,21 +23,7 @@ impl Animation for RunAnimation {
 
         let lab = 0.5;
 
-        let wave_ultra_slow_cos = (anim_time as f32 * 3.0 + PI).cos();
-        let wave_slow = (anim_time as f32 * 4.5).sin();
 
-        let vertlf = (anim_time as f32 * lab as f32 + PI * 1.8).sin().max(0.15);
-        let vertrfoffset = (anim_time as f32 * lab as f32 + PI * 0.80).sin().max(0.15);
-        let vertlboffset = (anim_time as f32 * lab as f32).sin().max(0.15);
-        let vertrb = (anim_time as f32 * lab as f32 + PI).sin().max(0.15);
-
-        let horilf = (anim_time as f32 * lab as f32 + PI * 1.2).sin();
-        let horirfoffset = (anim_time as f32 * lab as f32 + PI * 0.20).sin();
-        let horilboffset = (anim_time as f32 * lab as f32 + PI * 1.4).sin();
-        let horirb = (anim_time as f32 * lab as f32 + PI * 0.4).sin();
-
-        let vertchest = (anim_time as f32 * lab as f32 + PI * 0.3).sin().max(0.2);
-        let horichest = (anim_time as f32 * lab as f32 + PI * 0.8).sin();
 
         let center = (anim_time as f32 * lab as f32 + PI / 2.0).sin();
         let centeroffset = (anim_time as f32 * lab as f32 + PI * 1.5).sin();
@@ -85,7 +71,7 @@ impl Animation for RunAnimation {
                         .powf(2.0 as f32)))
         .sqrt())
             * ((anim_time as f32 * 16.0 * lab as f32 + PI * 0.4).sin());
-///
+//
         let foothorilb = (((5.0)
             / (1.0
                 + (4.0)
@@ -125,20 +111,6 @@ impl Animation for RunAnimation {
 
 
 
-
-        let dragon_look = Vec2::new(
-            ((global_time + anim_time) as f32 / 4.0)
-                .floor()
-                .mul(7331.0)
-                .sin()
-                * 0.25,
-            ((global_time + anim_time) as f32 / 4.0)
-                .floor()
-                .mul(1337.0)
-                .sin()
-                * 0.125,
-        );
-
         next.head_upper.offset =
             Vec3::new(0.0, skeleton_attr.head_upper.0, skeleton_attr.head_upper.1);
         next.head_upper.ori =
diff --git a/voxygen/src/anim/src/quadruped_medium/mod.rs b/voxygen/src/anim/src/quadruped_medium/mod.rs
index 8b771dfacf..a4cc6f0652 100644
--- a/voxygen/src/anim/src/quadruped_medium/mod.rs
+++ b/voxygen/src/anim/src/quadruped_medium/mod.rs
@@ -106,7 +106,6 @@ pub struct SkeletonAttr {
     leg_b: (f32, f32, f32),
     feet_f: (f32, f32, f32),
     feet_b: (f32, f32, f32),
-    height: f32,
 }
 
 impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
@@ -134,7 +133,6 @@ impl Default for SkeletonAttr {
             leg_b: (0.0, 0.0, 0.0),
             feet_f: (0.0, 0.0, 0.0),
             feet_b: (0.0, 0.0, 0.0),
-            height: (0.0),
         }
     }
 }
@@ -232,7 +230,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
                 (Mouflon, _) => (3.5, -5.5, -5.0),
             },
             leg_b: match (body.species, body.body_type) {
-                (Grolgar, _) => (6.0, -0.5, -5.5),
+                (Grolgar, _) => (6.0, -0.5, -3.5),
                 (Saber, _) => (6.0, -1.0, -4.0),
                 (Tuskram, _) => (5.0, 0.5, -3.5),
                 (Lion, _) => (6.0, 0.0, -2.0),
@@ -243,7 +241,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
                 (Mouflon, _) => (3.5, -2.0, -4.5),
             },
             feet_f: match (body.species, body.body_type) {
-                (Grolgar, _) => (0.0, 1.0, -6.0),
+                (Grolgar, _) => (0.0, -2.0, -4.0),
                 (Saber, _) => (1.0, 3.0, -1.0),
                 (Tuskram, _) => (0.5, 2.0, -5.0),
                 (Lion, _) => (0.0, 2.0, -4.5),
@@ -258,23 +256,12 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
                 (Saber, _) => (1.0, 0.0, 0.0),
                 (Tuskram, _) => (0.5, 0.0, -4.0),
                 (Lion, _) => (0.5, 0.5, -4.0),
-                (Tarasque, _) => (1.5, -2.5, -2.5),
+                (Tarasque, _) => (1.5, -1.0, -2.5),
                 (Tiger, _) => (1.0, 0.5, -4.0),
                 (Wolf, _) => (0.0, -0.5, -2.5),
                 (Frostfang, _) => (0.0, -0.5, -3.5),
                 (Mouflon, _) => (-1.0, -2.5, -2.5),
             },
-            height: match (body.species, body.body_type) {
-                (Grolgar, _) => (1.2),
-                (Saber, _) => (1.0),
-                (Tuskram, _) => (1.0),
-                (Lion, _) => (1.4),
-                (Tarasque, _) => (1.1),
-                (Tiger, _) => (1.0),
-                (Wolf, _) => (1.0),
-                (Frostfang, _) => (1.0),
-                (Mouflon, _) => (1.0),
-            },
         }
     }
 }
diff --git a/voxygen/src/anim/src/quadruped_medium/run.rs b/voxygen/src/anim/src/quadruped_medium/run.rs
index a0844bc2d6..c6d5676668 100644
--- a/voxygen/src/anim/src/quadruped_medium/run.rs
+++ b/voxygen/src/anim/src/quadruped_medium/run.rs
@@ -14,37 +14,38 @@ impl Animation for RunAnimation {
     #[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_medium_run")]
     fn update_skeleton_inner(
         skeleton: &Self::Skeleton,
-        (_velocity, global_time): Self::Dependency,
+        (velocity, _global_time): Self::Dependency,
         anim_time: f64,
-        _rate: &mut f32,
+        rate: &mut f32,
         skeleton_attr: &SkeletonAttr,
     ) -> Self::Skeleton {
         let mut next = (*skeleton).clone();
-
-        let lab = 0.1;
+        let speed = Vec2::<f32>::from(velocity).magnitude();
+        *rate = 1.0;
+        let lab = 0.6;
 
 
 
 
-        let short = (((5.0)
-            / (3.6
-                + 1.4 * ((anim_time as f32 *16.0* lab as f32+ PI * 1.0).sin()).powf(2.0 as f32)))
+        let short = (((1.0)
+            / (0.72
+                + 0.28 * ((anim_time as f32 *16.0* lab as f32+ PI * 1.0).sin()).powf(2.0 as f32)))
         .sqrt())
             * ((anim_time as f32 *16.0* lab as f32+ PI * 1.0).sin());
 
 
 
 
-        let foothoril = (((5.0)
-            / (1.0
-                + (4.0)
+        let foothoril = (((1.0)
+            / (0.2
+                + (0.8)
                     * ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.45).sin())
                         .powf(2.0 as f32)))
         .sqrt())
             * ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.45).sin());
-        let foothorir = (((5.0)
-            / (1.0
-                + (4.0)
+        let foothorir = (((1.0)
+            / (0.2
+                + (0.8)
                     * ((anim_time as f32 * 16.0 * lab as f32 + PI *0.45).sin())
                         .powf(2.0 as f32)))
         .sqrt())
@@ -52,22 +53,22 @@ impl Animation for RunAnimation {
         let footvertl = (anim_time as f32 * 16.0 * lab as f32+PI*0.0).sin();
         let footvertr = (anim_time as f32 * 16.0 * lab as f32 + PI).sin();
 
-        let footrotl = (((5.0)
-            / (2.5
-                + (2.5)
+        let footrotl = (((1.0)
+            / (0.5
+                + (0.5)
                     * ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.4).sin())
                         .powf(2.0 as f32)))
         .sqrt())
             * ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.4).sin());
 
-        let footrotr = (((5.0)
-            / (2.5
-                + (2.5)
+        let footrotr = (((1.0)
+            / (0.5
+                + (0.5)
                     * ((anim_time as f32 * 16.0 * lab as f32 + PI * 0.4).sin())
                         .powf(2.0 as f32)))
         .sqrt())
             * ((anim_time as f32 * 16.0 * lab as f32 + PI * 0.4).sin());
-///
+//
         let foothorilb = (((5.0)
             / (1.0
                 + (4.0)
@@ -75,9 +76,9 @@ impl Animation for RunAnimation {
                         .powf(2.0 as f32)))
         .sqrt())
             * ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.05).sin());        
-        let foothorirb = (((5.0)
-            / (1.0
-                + (4.0)
+        let foothorirb = (((1.0)
+            / (0.2
+                + (0.8)
                     * ((anim_time as f32 * 16.0 * lab as f32 + PI *0.05).sin())
                         .powf(2.0 as f32)))
         .sqrt())
@@ -85,17 +86,17 @@ impl Animation for RunAnimation {
         let footvertlb = (anim_time as f32 * 16.0 * lab as f32+PI*(-0.4)).sin();
         let footvertrb = (anim_time as f32 * 16.0 * lab as f32 + PI*0.6).sin();
 
-        let footrotlb = (((5.0)
-            / (2.5
-                + (2.5)
+        let footrotlb = (((1.0)
+            / (0.5
+                + (0.5)
                     * ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.0).sin())
                         .powf(2.0 as f32)))
         .sqrt())
             * ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.0).sin());
 
-        let footrotrb = (((5.0)
-            / (2.5
-                + (2.5)
+        let footrotrb = (((1.0)
+            / (0.5
+                + (0.5)
                     * ((anim_time as f32 * 16.0 * lab as f32 + PI * 0.0).sin())
                         .powf(2.0 as f32)))
         .sqrt())
@@ -116,60 +117,131 @@ impl Animation for RunAnimation {
 
 
 
-
-
-        let vertlf = (anim_time as f32 * lab as f32 + PI * 1.8).sin().max(0.15);
-        let vertrfoffset = (anim_time as f32 * lab as f32 + PI * 0.80).sin().max(0.15);
-        let vertlboffset = (anim_time as f32 * lab as f32).sin().max(0.15);
-        let vertrb = (anim_time as f32 * lab as f32 + PI).sin().max(0.15);
-
-        let horilf = (anim_time as f32 * lab as f32 + PI * 1.2).sin();
-        let horirfoffset = (anim_time as f32 * lab as f32 + PI * 0.20).sin();
-        let horilboffset = (anim_time as f32 * lab as f32 + PI * 1.4).sin();
-        let horirb = (anim_time as f32 * lab as f32 + PI * 0.4).sin();
-
         let vertchest = (anim_time as f32 * lab as f32 + PI * 0.3).sin().max(0.2);
         let horichest = (anim_time as f32 * lab as f32 + PI * 0.8).sin();
-        let verthead = (anim_time as f32 * lab as f32 + PI * 0.3).sin();
-
-        let wolf_look = Vec2::new(
-            ((global_time + anim_time) as f32 / 4.0)
-                .floor()
-                .mul(7331.0)
-                .sin()
-                * 0.25,
-            ((global_time + anim_time) as f32 / 4.0)
-                .floor()
-                .mul(1337.0)
-                .sin()
-                * 0.125,
-        );
-
-        let wave_ultra_slow = (anim_time as f32 * 1.0 + PI).sin();
-        let wave_ultra_slow_cos = (anim_time as f32 * 1.0 + PI).cos();
-        let wave_slow = (anim_time as f32 * 3.5 + PI).sin();
-        let wave_slow_cos = (anim_time as f32 * 3.5 + PI).cos();
-
-        let look = Vec2::new(
-            ((global_time + anim_time) as f32 / 8.0)
-                .floor()
-                .mul(7331.0)
-                .sin()
-                * 0.5,
-            ((global_time + anim_time) as f32 / 8.0)
-                .floor()
-                .mul(1337.0)
-                .sin()
-                * 0.25,
-        );
 
+if speed < 8.0{
         next.head_upper.offset = Vec3::new(
             0.0,
             skeleton_attr.head_upper.0,
             skeleton_attr.head_upper.1,
         );
         next.head_upper.ori =
-            Quaternion::rotation_x(wolf_look.y) * Quaternion::rotation_z(wolf_look.x);
+            Quaternion::rotation_x(0.0) * Quaternion::rotation_z(0.0);
+        next.head_upper.scale = Vec3::one();
+
+        next.head_lower.offset = Vec3::new(
+            0.0,
+            skeleton_attr.head_lower.0 + horichest * 0.8,
+            skeleton_attr.head_lower.1 + vertchest * -0.8,
+        );
+        next.head_lower.ori = Quaternion::rotation_z(0.0);
+        next.head_lower.scale = Vec3::one() * 1.02;
+
+        next.jaw.offset = Vec3::new(0.0, skeleton_attr.jaw.0, skeleton_attr.jaw.1);
+        next.jaw.ori = Quaternion::rotation_x(0.0);
+        next.jaw.scale = Vec3::one() * 1.02;
+
+        next.tail.offset = Vec3::new(0.0, skeleton_attr.tail.0, skeleton_attr.tail.1);
+        next.tail.ori = Quaternion::rotation_x(shortalt*0.08);
+        next.tail.scale = Vec3::one();
+
+        next.torso_front.offset = Vec3::new(
+            0.0,
+            skeleton_attr.torso_front.0,
+            skeleton_attr.torso_front.1+shortalt*0.8,
+        ) / 8.0;
+        next.torso_front.ori = Quaternion::rotation_x(short * 0.06);
+        next.torso_front.scale = Vec3::one() / 8.0;
+        
+        next.torso_back.offset = Vec3::new(
+            0.0,
+            skeleton_attr.torso_back.0,
+            skeleton_attr.torso_back.1,
+        );
+        next.torso_back.ori = Quaternion::rotation_x(short * -0.05);
+        next.torso_back.scale = Vec3::one();
+
+        next.ears.offset = Vec3::new(0.0, skeleton_attr.ears.0, skeleton_attr.ears.1);
+        next.ears.ori = Quaternion::rotation_x(0.0);
+        next.ears.scale = Vec3::one() * 1.02;
+
+
+////left and right functions currently swapped on some bones to change gait
+        next.leg_fl.offset = Vec3::new(
+            -skeleton_attr.leg_f.0,
+            skeleton_attr.leg_f.1 + foothoril * -1.0,
+            skeleton_attr.leg_f.2 +1.0+ footvertl * -0.06,
+        );
+        next.leg_fl.ori = Quaternion::rotation_x(footrotl * -0.15);
+        next.leg_fl.scale = Vec3::one()*0.99;
+
+
+        next.leg_fr.offset = Vec3::new(
+            skeleton_attr.leg_f.0,
+            skeleton_attr.leg_f.1 + foothorir * -1.0,
+            skeleton_attr.leg_f.2 +1.0+ footvertr * -0.6,
+        );
+        next.leg_fr.ori = Quaternion::rotation_x(footrotr * -0.15);
+        next.leg_fr.scale = Vec3::one()*0.99;
+
+        next.leg_bl.offset = Vec3::new(
+            -skeleton_attr.leg_b.0,
+            skeleton_attr.leg_b.1 + foothorilb * -1.0,
+            skeleton_attr.leg_b.2 +1.0+ footvertlb * -0.8,
+
+        );
+        next.leg_bl.ori = Quaternion::rotation_x(footrotlb * -0.15);
+        next.leg_bl.scale = Vec3::one() *0.99;
+
+        next.leg_br.offset = Vec3::new(
+            skeleton_attr.leg_b.0,
+            skeleton_attr.leg_b.1 + foothorirb * -1.0,
+            skeleton_attr.leg_b.2 +1.0+ footvertrb * -0.8,
+        );
+        next.leg_br.ori = Quaternion::rotation_x(footrotrb * -0.15);
+        next.leg_br.scale = Vec3::one() *0.99;
+
+        next.foot_fl.offset = Vec3::new(
+            -skeleton_attr.feet_f.0,
+            skeleton_attr.feet_f.1,
+            skeleton_attr.feet_f.2+ ((footvertl * -1.5).max(-1.0)),
+        );
+        next.foot_fl.ori = Quaternion::rotation_x(footrotl * -0.3);
+        next.foot_fl.scale = Vec3::one()*0.97;
+
+        next.foot_fr.offset = Vec3::new(
+            skeleton_attr.feet_f.0,
+            skeleton_attr.feet_f.1,
+            skeleton_attr.feet_f.2+ ((footvertr * -1.5).max(-1.0)),
+        );
+        next.foot_fr.ori = Quaternion::rotation_x(footrotr * -0.3);
+        next.foot_fr.scale = Vec3::one()*0.98;
+
+        next.foot_bl.offset = Vec3::new(
+            -skeleton_attr.feet_b.0,
+            skeleton_attr.feet_b.1,
+            skeleton_attr.feet_b.2+ ((footvertlb * -1.5).max(-1.0)),
+        );
+        next.foot_bl.ori = Quaternion::rotation_x(footrotlb * -0.3);
+        next.foot_bl.scale = Vec3::one()*0.98;
+
+        next.foot_br.offset = Vec3::new(
+            skeleton_attr.feet_b.0,
+            skeleton_attr.feet_b.1,
+            skeleton_attr.feet_b.2 + ((footvertrb * -1.5).max(-1.0)),
+        );
+        next.foot_br.ori = Quaternion::rotation_x(footrotrb * -0.3);
+        next.foot_br.scale = Vec3::one()*0.98;
+}
+        else {
+        next.head_upper.offset = Vec3::new(
+            0.0,
+            skeleton_attr.head_upper.0,
+            skeleton_attr.head_upper.1,
+        );
+        next.head_upper.ori =
+            Quaternion::rotation_x(0.0) * Quaternion::rotation_z(0.0);
         next.head_upper.scale = Vec3::one();
 
         next.head_lower.offset = Vec3::new(
@@ -276,6 +348,10 @@ impl Animation for RunAnimation {
         next.foot_br.ori = Quaternion::rotation_x(footrotrb * -0.7);
         next.foot_br.scale = Vec3::one()*0.98;
 
+
+        }
         next
+
     }
+
 }