From e242604a4c70d845ec1782e8f1c0ce4487cf38d0 Mon Sep 17 00:00:00 2001 From: Joshua Barretto Date: Mon, 20 Apr 2020 15:50:03 +0100 Subject: [PATCH] Further improved AO --- assets/voxygen/shaders/terrain-frag.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/assets/voxygen/shaders/terrain-frag.glsl b/assets/voxygen/shaders/terrain-frag.glsl index 9d36f02fbd..6930f085d4 100644 --- a/assets/voxygen/shaders/terrain-frag.glsl +++ b/assets/voxygen/shaders/terrain-frag.glsl @@ -43,8 +43,8 @@ void main() { ambient_light *= point_shadow; vec3 point_light = light_at(f_pos, f_norm); light += point_light; - ambient_light *= min(f_light, ao); - diffuse_light *= min(f_light, ao); + ambient_light *= f_light * ao; + diffuse_light *= f_light * ao; diffuse_light += point_light * ao; vec3 surf_color = illuminate(srgb_to_linear(f_col), light, diffuse_light, ambient_light);