diff --git a/assets/common/loot_tables/loot_table_villager.ron b/assets/common/loot_tables/loot_table_villager.ron index d2eb0f8d25..377cc4594d 100644 --- a/assets/common/loot_tables/loot_table_villager.ron +++ b/assets/common/loot_tables/loot_table_villager.ron @@ -30,7 +30,7 @@ (0.10, "common.items.weapons.axe.worn_iron_axe-2"), (0.10, "common.items.weapons.axe.worn_iron_axe-3"), (0.10, "common.items.weapons.axe.worn_iron_axe-4"), - (0.25, "common.items.weapons.staff.staff_nature"), + (0.25, "common.items.weapons.sceptre.staff_nature"), (0.15, "common.items.weapons.hammer.flimsy_hammer"), (0.10, "common.items.weapons.hammer.wood_hammer-0"), (0.25, "common.items.weapons.bow.wood_shortbow-0"), diff --git a/assets/common/loot_tables/loot_table_weapon_rare.ron b/assets/common/loot_tables/loot_table_weapon_rare.ron index df5fa2a126..a831bb2620 100644 --- a/assets/common/loot_tables/loot_table_weapon_rare.ron +++ b/assets/common/loot_tables/loot_table_weapon_rare.ron @@ -17,7 +17,7 @@ (0.30, "common.items.weapons.axe.cobalt_axe-0"), (0.10, "common.items.weapons.axe.malachite_axe-0"), // healing staff - (0.25, "common.items.weapons.staff.staff_nature"), + (0.25, "common.items.weapons.sceptre.staff_nature"), // staves (1.00, "common.items.weapons.staff.amethyst_staff"), // hammers