diff --git a/voxygen/shaders/include/sky.glsl b/voxygen/shaders/include/sky.glsl index fcc627ac22..cc5ac25a1b 100644 --- a/voxygen/shaders/include/sky.glsl +++ b/voxygen/shaders/include/sky.glsl @@ -97,12 +97,12 @@ vec3 get_sky_color(vec3 dir, float time_of_day) { vec3 sky_top = mix( mix( SKY_DUSK_TOP, - SKY_NIGHT_TOP, + SKY_NIGHT_TOP + star, max(sun_dir.z, 0) ), SKY_DAY_TOP, max(-sun_dir.z, 0) - ) + star; + ); vec3 sky_mid = mix( mix(