diff --git a/assets/voxygen/i18n/en/buff.ftl b/assets/voxygen/i18n/en/buff.ftl index c0bc8c8c88..9807f4144c 100644 --- a/assets/voxygen/i18n/en/buff.ftl +++ b/assets/voxygen/i18n/en/buff.ftl @@ -9,29 +9,27 @@ buff-desc-potion = Drinking... buff-title-agility = Agility buff-desc-agility = Your movement is faster, but you deal less damage, and take more damage. buff-stat-agility = - Increases movement speed by { $strength }%. - but decreases your damage by 100%, - and increases your damage vulnerability - by 100%. + Increases movement speed by { $strength } %. + In return, your attack power and defense decrease drastically. ## Saturation buff-title-saturation = Saturation buff-desc-saturation = Gain health over time from consumables. ## Campfire buff-title-campfire_heal = Campfire Heal -buff-desc-campfire_heal = Resting at a campfire heals { $rate }% per second. +buff-desc-campfire_heal = Resting at a campfire heals { $rate } % HP per second. ## Energy Regen buff-title-energy_regen = Energy Regeneration -buff-desc-energy_regen = Faster energy regeneration -buff-stat-energy_regen = Restores { $str_total } Energy +buff-desc-energy_regen = Faster energy regeneration. +buff-stat-energy_regen = Restores { $str_total } energy ## Health Increase buff-title-increase_max_health = Increase Max Health -buff-desc-increase_max_health = Raise your max health cap +buff-desc-increase_max_health = Your maximum HP is increased. buff-stat-increase_max_health = Raises maximum health by { $strength } ## Energy Increase buff-title-increase_max_energy = Increase Max Energy -buff-desc-increase_max_energy = Raise your max energy cap +buff-desc-increase_max_energy = Your maximum energy is increased. buff-stat-increase_max_energy = Raises maximum energy by { $strength } @@ -56,7 +54,7 @@ buff-title-cursed = Cursed buff-desc-cursed = You are cursed. ## Burning buff-title-burn = On Fire -buff-desc-burn = You are burning alive +buff-desc-burn = You are burning alive. ## Crippled buff-title-crippled = Crippled buff-desc-crippled = Your movement is crippled as your legs are heavily injured. @@ -80,7 +78,7 @@ buff-title-potionsickness = Potion sickness buff-desc-potionsickness = Potions have less positive effect on you after recently consuming a potion. buff-stat-potionsickness = Decreases the positive effects of - subsequent potions by { $strength }%. + subsequent potions by { $strength } %. ## Reckless buff-title-reckless = Reckless buff-desc-reckless = Your attacks are more powerful. However, you are leaving your defenses open. @@ -104,7 +102,7 @@ buff-title-imminentcritical = Imminent Critical buff-desc-imminentcritical = Your next attack will critically hit the enemy. ## Fury buff-title-fury = Fury -buff-desc-fury = With your fury, your strikes generate more combo +buff-desc-fury = With your fury, your strikes generate more combo. ## Sunderer buff-title-sunderer = Sunderer buff-desc-sunderer = Your attacks can break through your foes' defences and refresh you with more energy. @@ -113,7 +111,7 @@ buff-title-defiance = Defiance buff-desc-defiance = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower. ## Bloodfeast buff-title-bloodfeast = Bloodfeast -buff-desc-bloodfeast = You restore life on attacks against bleeding enemies +buff-desc-bloodfeast = You restore life on attacks against bleeding enemies. ## Berserk buff-title-berserk = Berserk buff-desc-berserk = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less. diff --git a/assets/voxygen/i18n/en/common.ftl b/assets/voxygen/i18n/en/common.ftl index f2ef0f7350..f784b65d1a 100644 --- a/assets/voxygen/i18n/en/common.ftl +++ b/assets/voxygen/i18n/en/common.ftl @@ -115,4 +115,4 @@ common-sprite-chest = Chest common-sprite-chair = Chair common-sprite-mud = Mud common-sprite-grave = Grave -common-sprite-crate = Crate \ No newline at end of file +common-sprite-crate = Crate diff --git a/assets/voxygen/i18n/en/esc_menu.ftl b/assets/voxygen/i18n/en/esc_menu.ftl index 424e5a2c3d..1ea8d8688e 100644 --- a/assets/voxygen/i18n/en/esc_menu.ftl +++ b/assets/voxygen/i18n/en/esc_menu.ftl @@ -1,2 +1,2 @@ esc_menu-logout = Logout -esc_menu-quit_game = Quit Game \ No newline at end of file +esc_menu-quit_game = Quit Game diff --git a/assets/voxygen/i18n/en/hud/ability.ftl b/assets/voxygen/i18n/en/hud/ability.ftl index d2d23a745f..6dae14834b 100644 --- a/assets/voxygen/i18n/en/hud/ability.ftl +++ b/assets/voxygen/i18n/en/hud/ability.ftl @@ -5,13 +5,13 @@ common-abilities-debug-evolve = Evolve common-abilities-hammer-leap = Smash of Doom .desc = An AOE attack with knockback. Leaps to position of cursor. common-abilities-bow-shotgun = Burst - .desc = Launches a burst of arrows + .desc = Launches a burst of arrows. common-abilities-staff-fireshockwave = Ring of Fire .desc = Ignites the ground with fiery shockwave. common-abilities-sceptre-wardingaura = Warding Aura .desc = Wards your allies against enemy attacks. -# internal terms, currently only used in zh-Hans +# Internal terms, currently only used in zh-Hans. # If we remove them here, they also get auto-removed in zh-Hans, # so please keep them, even when not used in English file. # See https://github.com/WeblateOrg/weblate/issues/9895 @@ -41,342 +41,342 @@ common-abilities-sceptre-wardingaura = Warding Aura # Sword abilities veloren-core-pseudo_abilities-sword-heavy_stance = Heavy Stance - .desc = Attacks in this stance can stagger enemies and deal more damage to staggered enemies but are slower + .desc = Attacks in this stance can stagger enemies and deal more damage to staggered enemies but are slower. veloren-core-pseudo_abilities-sword-agile_stance = Agile Stance - .desc = Attacks are faster but weaker in this stance + .desc = Attacks are faster but weaker in this stance. veloren-core-pseudo_abilities-sword-defensive_stance = Defensive Stance - .desc = Attacks in this stance can act as either a weak block or a parry + .desc = Attacks in this stance can act as either a weak block or a parry. veloren-core-pseudo_abilities-sword-crippling_stance = Crippling Stance - .desc = Attacks in this stance create or worsen lasting injuries + .desc = Attacks in this stance create or worsen lasting injuries. veloren-core-pseudo_abilities-sword-cleaving_stance = Cleaving Stance - .desc = Attacks in this stance can hit multiple enemies + .desc = Attacks in this stance can hit multiple enemies. veloren-core-pseudo_abilities-sword-double_slash = Double Slash .desc = A two-hit combo. common-abilities-sword-basic_double_slash = Basic Double Slash - .desc = A basic two-hit combo + .desc = A basic two-hit combo. common-abilities-sword-heavy_double_slash = Heavy Double Slash - .desc = A slower two-hit combo that can stagger + .desc = A slower two-hit combo that can stagger. common-abilities-sword-agile_double_slash = Agile Double Slash - .desc = A fast two-hit combo with lighter strikes + .desc = A fast two-hit combo with lighter strikes. common-abilities-sword-defensive_double_slash = Defensive Double Slash - .desc = A two-hit combo that reduces the impact of enemy strikes + .desc = A two-hit combo that reduces the impact of enemy strikes. common-abilities-sword-crippling_double_slash = Crippling Double Slash - .desc = A two-hit combo that can prolong an enemy's bleeding + .desc = A two-hit combo that can prolong an enemy's bleeding. common-abilities-sword-cleaving_double_slash = Cleaving Double Slash - .desc = A two-hit combo that can cleave through multiple enemies + .desc = A two-hit combo that can cleave through multiple enemies. veloren-core-pseudo_abilities-sword-secondary_ability = Secondary Sword Ability - .desc = The ability bound to secondary attack key + .desc = The ability bound to secondary attack key. common-abilities-sword-basic_thrust = Basic Thrust - .desc = Charging the thrust will make it more powerful + .desc = Charging the thrust will make it more powerful. common-abilities-sword-heavy_slam = Heavy Slam - .desc = A strong overhead slash that can be charged to be more staggering + .desc = A strong overhead slash that can be charged to be more staggering. common-abilities-sword-agile_perforate = Perforate - .desc = A rapid flurry of light attacks + .desc = A rapid flurry of light attacks. common-abilities-sword-agile_dual_perforate = Perforate - .desc = A rapid flurry of light attacks with both swords + .desc = A rapid flurry of light attacks with both swords. common-abilities-sword-defensive_vital_jab = Defensive Vital Jab - .desc = A quickly charged jab that does more damage against parried foes + .desc = A quickly charged jab that does more damage against parried foes. common-abilities-sword-crippling_deep_rend = Deep Rend - .desc = A strike aimed at an already open wound, deals more damage to bleeding enemies + .desc = A strike aimed at an already open wound, deals more damage to bleeding enemies. common-abilities-sword-cleaving_spiral_slash = Spiral Slash - .desc = Sweep your blade fully around you to hit anyone nearby + .desc = Sweep your blade fully around you to hit anyone nearby. common-abilities-sword-cleaving_dual_spiral_slash = Spiral Slash - .desc = Sweep both of your blades fully around you to hit anyone nearby + .desc = Sweep both of your blades fully around you to hit anyone nearby. veloren-core-pseudo_abilities-sword-crescent_slash = Crescent Slash .desc = - An upwards diagonal slash - Is modified depending on your stance + An upwards diagonal slash. + This skill changes depending on your adopted stance. common-abilities-sword-basic_crescent_slash = Basic Crescent Slash - .desc = A basic, upwards diagonal slash + .desc = A basic, upwards diagonal slash. common-abilities-sword-heavy_crescent_slash = Heavy Crescent Slash - .desc = An upwards diagonal slash that can stagger + .desc = An upwards diagonal slash that can stagger. common-abilities-sword-agile_crescent_slash = Agile Crescent Slash - .desc = A light, upwards diagonal slash + .desc = A light, upwards diagonal slash. common-abilities-sword-defensive_crescent_slash = Defensive Crescent Slash - .desc = A parrying, upwards diagonal slash + .desc = A parrying, upwards diagonal slash. common-abilities-sword-crippling_crescent_slash = Crippling Crescent Slash - .desc = An upwards diagonal slash that can bleed + .desc = An upwards diagonal slash that can bleed. common-abilities-sword-cleaving_crescent_slash = Cleaving Crescent Slash - .desc = An upwards diagonal slash that can cleave through enemies + .desc = An upwards diagonal slash that can cleave through enemies. veloren-core-pseudo_abilities-sword-fell_strike = Fell Strike .desc = - A quick strong slash - Is modified depending on your stance + A quick strong slash. + This skill changes depending on your adopted stance. common-abilities-sword-basic_fell_strike = Basic Fell Strike - .desc = A basic, quick strong slash + .desc = A basic, quick strong slash. common-abilities-sword-heavy_fell_strike = Heavy Fell Strike - .desc = A strong slash that can stagger + .desc = A strong slash that can stagger. common-abilities-sword-agile_fell_strike = Agile Fell Strike - .desc = A very quick strong slash + .desc = A very quick strong slash. common-abilities-sword-defensive_fell_strike = Defensive Fell Strike - .desc = A parrying, quick strong slash + .desc = A parrying, quick strong slash. common-abilities-sword-crippling_fell_strike = Crippling Fell Strike - .desc = A quick strong slash that can bleed + .desc = A quick strong slash that can bleed. common-abilities-sword-cleaving_fell_strike = Cleaving Fell Strike - .desc = A quick strong slash that can cleave through enemies + .desc = A quick strong slash that can cleave through enemies. veloren-core-pseudo_abilities-sword-skewer = Skewer .desc = - A stabbing lunge - Is modified depending on your stance + A stabbing lunge. + This skill changes depending on your adopted stance. common-abilities-sword-basic_skewer = Basic Skewer - .desc = A basic, stabbing lunge + .desc = A basic, stabbing lunge. common-abilities-sword-heavy_skewer = Heavy Skewer - .desc = A stabbing lunge that can stagger + .desc = A stabbing lunge that can stagger. common-abilities-sword-agile_skewer = Agile Skewer - .desc = A quick, stabbing lunge + .desc = A quick, stabbing lunge. common-abilities-sword-defensive_skewer = Defensive Skewer - .desc = A parrying, stabbing lunge + .desc = A parrying, stabbing lunge. common-abilities-sword-crippling_skewer = Crippling Skewer - .desc = A stabbing lunge that can bleed + .desc = A stabbing lunge that can bleed. common-abilities-sword-cleaving_skewer = Cleaving Skewer - .desc = A stabbing lunge that can cleave through enemies + .desc = A stabbing lunge that can cleave through enemies. veloren-core-pseudo_abilities-sword-cascade = Cascade .desc = - An overhead slash - Is modified depending on your stance + An overhead slash. + This skill changes depending on your adopted stance. common-abilities-sword-basic_cascade = Basic Cascade - .desc = A basic, overhead slash + .desc = A basic, overhead slash. common-abilities-sword-heavy_cascade = Heavy Cascade - .desc = An overhead slash that can stagger + .desc = An overhead slash that can stagger. common-abilities-sword-agile_cascade = Agile Cascade - .desc = A quick, overhead slash + .desc = A quick, overhead slash. common-abilities-sword-defensive_cascade = Defensive Cascade - .desc = A parrying, overhead slash + .desc = A parrying, overhead slash. common-abilities-sword-crippling_cascade = Crippling Cascade - .desc = An overhead slash that can bleed + .desc = An overhead slash that can bleed. common-abilities-sword-cleaving_cascade = Cleaving Cascade - .desc = An overhead slash that can cleave through enemies + .desc = An overhead slash that can cleave through enemies. veloren-core-pseudo_abilities-sword-cross_cut = Cross Cut .desc = - A right and left slash - Is modified depending on your stance + A right and left slash. + This skill changes depending on your adopted stance. common-abilities-sword-basic_cross_cut = Basic Cross Cut - .desc = A basic right and left slash + .desc = A basic right and left slash. common-abilities-sword-heavy_cross_cut = Heavy Cross Cut - .desc = A right and left slash that can each stagger + .desc = A right and left slash that can each stagger. common-abilities-sword-agile_cross_cut = Agile Cross Cut - .desc = A quick right and left slash + .desc = A quick right and left slash. common-abilities-sword-defensive_cross_cut = Defensive Cross Cut - .desc = A parrying right and left slash + .desc = A parrying right and left slash. common-abilities-sword-crippling_cross_cut = Crippling Cross Cut - .desc = A right and left slash that can bleed + .desc = A right and left slash that can bleed. common-abilities-sword-cleaving_cross_cut = Cleaving Cross Cut - .desc = A right and left slash which cleave through enemies + .desc = A right and left slash which cleave through enemies. common-abilities-sword-basic_dual_cross_cut = Basic Cross Cut - .desc = A simultaneous basic right and left slash + .desc = A simultaneous basic right and left slash. common-abilities-sword-heavy_dual_cross_cut = Heavy Cross Cut - .desc = A simultaneous right and left slash that can each stagger + .desc = A simultaneous right and left slash that can each stagger. common-abilities-sword-agile_dual_cross_cut = Agile Cross Cut - .desc = A simultaneous quick right and left slash + .desc = A simultaneous quick right and left slash. common-abilities-sword-defensive_dual_cross_cut = Defensive Cross Cut - .desc = A simultaneous parrying right and left slash + .desc = A simultaneous parrying right and left slash. common-abilities-sword-crippling_dual_cross_cut = Crippling Cross Cut - .desc = A simultaneous right and left slash that can bleed + .desc = A simultaneous right and left slash that can bleed. common-abilities-sword-cleaving_dual_cross_cut = Cleaving Cross Cut - .desc = A simultaneous right and left slash which cleave through enemies + .desc = A simultaneous right and left slash which cleave through enemies. veloren-core-pseudo_abilities-sword-finisher = Finisher .desc = - An ability that consumes combo and is meant to end a fight - The finisher will be different depending on your stance + An ability that consumes combo and is meant to end a fight. + This skill changes depending on your adopted stance. common-abilities-sword-basic_mighty_strike = Mighty Strike .desc = - A simple, powerful slash - Requires a moderate amount of combo to use + A simple, powerful slash. + Requires a moderate amount of combo to use. common-abilities-sword-heavy_guillotine = Guillotine .desc = - A strong cleave that will likely stagger what it doesn't kill - Requires a moderate amount of combo to use + A strong cleave that will likely stagger what it doesn't kill. + Requires a moderate amount of combo to use. common-abilities-sword-agile_hundred_cuts = Hundred Cuts .desc = - Many very rapid slashes on a target - Requires a moderate amount of combo to use + Many very rapid slashes on a target. + Requires a moderate amount of combo to use. common-abilities-sword-defensive_counter = Counter .desc = - A rapidly launched attack that deals substantially more damage to a parried foe - Requires a moderate amount of combo to use + A rapidly launched attack that deals substantially more damage to a parried foe. + Requires a moderate amount of combo to use. common-abilities-sword-crippling_mutilate = Mutilate .desc = - Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes - Requires a moderate amount of combo to use + Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes. + Requires a moderate amount of combo to use. common-abilities-sword-cleaving_bladestorm = Bladestorm .desc = - Decimate your enemies with multiple cyclic swings of your sword - Requires a moderate amount of combo to use + Decimate your enemies with multiple cyclic swings of your sword. + Requires a moderate amount of combo to use. common-abilities-sword-cleaving_dual_bladestorm = Bladestorm .desc = - Decimate your enemies with multiple cyclic swings of both of your swords - Requires a moderate amount of combo to use + Decimate your enemies with multiple cyclic swings of both of your swords. + Requires a moderate amount of combo to use. common-abilities-sword-heavy_sweep = Heavy Sweep .desc = - A heavy, wide, sweeping strike that deals more damage to a staggered enemy - Enters heavy stance + A heavy, wide, sweeping strike that deals more damage to a staggered enemy. + Enters heavy stance. common-abilities-sword-heavy_pommel_strike = Pommel Strike .desc = - Concuss your foe with a blunt strike to the head - Enters heavy stance + Concuss your foe with a blunt strike to the head. + Enters heavy stance. common-abilities-sword-agile_quick_draw = Quick Draw .desc = - Dash forward as you draw your blade for a quick attack - Enters agile stance + Dash forward as you draw your blade for a quick attack. + Enters agile stance. common-abilities-sword-agile_feint = Feint .desc = - Step to the side then back before striking - Enters agile stance + Step to the side then back before striking. + Enters agile stance. common-abilities-sword-defensive_riposte = Riposte .desc = - Parry a strike before instantly counter-attacking - Enters defensive stance + Parry a strike before instantly counter-attacking. + Enters defensive stance. common-abilities-sword-defensive_disengage = Disengage .desc = - Retreat backwards a step after striking - Enters defensive stance + Retreat backwards a step after striking. + Enters defensive stance. common-abilities-sword-crippling_gouge = Gouge .desc = - Inflict a lasting wound on your enemy that will continue to bleed - Enters crippling stance + Inflict a lasting wound on your enemy that will continue to bleed. + Enters crippling stance. common-abilities-sword-crippling_hamstring = Hamstring .desc = - Injure the tendons of your foe, leaving them less maneuverable - Enters crippling stance + Injure the tendons of your foe, leaving them less maneuverable. + Enters crippling stance. common-abilities-sword-cleaving_whirlwind_slice = Whirlwind Slice .desc = - Strike all surrounding enemies with circular attacks - Enters cleaving stance + Strike all surrounding enemies with circular attacks. + Enters cleaving stance. common-abilities-sword-cleaving_dual_whirlwind_slice = Whirlwind Slice .desc = - Strike all surrounding enemies with circular attacks using both of your swords - Enters cleaving stance + Strike all surrounding enemies with circular attacks using both of your swords. + Enters cleaving stance. common-abilities-sword-cleaving_earth_splitter = Earth Splitter .desc = - Split the earth, if used while falling will have a much stronger impact - Enters cleaving stance + Split the earth, if used while falling will have a much stronger impact. + Enters cleaving stance. common-abilities-sword-heavy_fortitude = Fortitude .desc = - Increases stagger resistance and as you take more damage your attacks will be more staggering - Requires heavy stance + Increases stagger resistance and as you take more damage your attacks will be more staggering. + Requires heavy stance. common-abilities-sword-heavy_pillar_thrust = Pillar Thrust .desc = - Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling - Requires heavy stance + Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling. + Requires heavy stance. common-abilities-sword-agile_dancing_edge = Dancing Edge .desc = - Move and attack more swiftly - Requires agile stance + Move and attack more swiftly. + Requires agile stance. common-abilities-sword-agile_flurry = Flurry .desc = - Multiple rapid stabs - Requires agile stance + Multiple rapid stabs. + Requires agile stance. common-abilities-sword-agile_dual_flurry = Flurry .desc = - Multiple rapid stabs with both swords - Requires agile stance + Multiple rapid stabs with both swords. + Requires agile stance. common-abilities-sword-defensive_stalwart_sword = Stalwart Sword .desc = - Shrug off the brunt of attacks, incoming damage is reduced - Requires defensive stance + Shrug off the brunt of attacks, incoming damage is reduced. + Requires defensive stance. common-abilities-sword-defensive_deflect = Deflect .desc = - A swift enough maneuver to even block projectiles - Requires defensive stance + A swift enough maneuver to even block projectiles. + Requires defensive stance. common-abilities-sword-crippling_eviscerate = Eviscerate .desc = - Shreds wounds further, deals more damage to crippled enemies - Requires crippling stance + Shreds wounds further, deals more damage to crippled enemies. + Requires crippling stance. common-abilities-sword-crippling_bloody_gash = Bloody Gash .desc = - Cruelly strike an already bleeding wound, does more damage to bleeding enemies - Requires crippling stance + Cruelly strike an already bleeding wound, does more damage to bleeding enemies. + Requires crippling stance. common-abilities-sword-cleaving_blade_fever = Blade Fever .desc = - Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks - Requires cleaving stance + Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks. + Requires cleaving stance. common-abilities-sword-cleaving_sky_splitter = Sky Splitter .desc = - A powerful strike that purportedly can even split the sky, but will split through enemies - Requires cleaving stance + A powerful strike that purportedly can even split the sky, but will split through enemies. + Requires cleaving stance. # Axe abilities common-abilities-axe-triple_chop = Triple Chop .desc = - Three quick strikes + Three quick strikes. common-abilities-axe-cleave = Cleave .desc = - A downwards chop that can build multiple combo + A downwards chop that can build multiple combo. common-abilities-axe-brutal_swing = Brutal Swing .desc = - A spinning cleave around you + A spinning cleave around you. common-abilities-axe-berserk = Berserk .desc = - Increases your strength at the cost of leaving you vulnerable + Increases your strength at the cost of leaving you vulnerable. common-abilities-axe-rising_tide = Rising Tide .desc = - An upwards strike that greatly increases combo + An upwards strike that greatly increases combo. common-abilities-axe-savage_sense = Savage Sense .desc = - Identify a vital point on your target, ensuring your next strike critically damages them + Identify a vital point on your target, ensuring your next strike critically damages them. common-abilities-axe-adrenaline_rush = Adrenaline Rush .desc = - Consume all your combo to replenish your stamina - Scales with combo on activation, consumes all combo + Consume all your combo to replenish your energy. + Scales with combo on activation, consumes all combo. common-abilities-axe-execute = Execute .desc = - A devastating strike often known to be fatal - Requires 30 combo to use - Automatically upgrades to maelstrom at 50 combo if unlocked + A devastating strike often known to be fatal. + Requires 30 combo to use. + Automatically upgrades to maelstrom at 50 combo if unlocked. common-abilities-axe-maelstrom = Maelstrom .desc = - Strike everything in your vicinity with a devastating, spinning strike - Automatically upgrades from execute at 50 combo + Strike everything in your vicinity with a devastating, spinning strike. + Automatically upgrades from execute at 50 combo. common-abilities-axe-rake = Rake .desc = - Drag your axe across your foe, inducing bleeding + Drag your axe across your foe, inducing bleeding. common-abilities-axe-bloodfeast = Bloodfeast .desc = - Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy + Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy. common-abilities-axe-fierce_raze = Fierce Raze .desc = - A rapid flurry of strikes on your foe + A rapid flurry of strikes on your foe. common-abilities-axe-dual_fierce_raze = Fierce Raze .desc = - A rapid flurry of strikes on your foe using both of your axes + A rapid flurry of strikes on your foe using both of your axes. common-abilities-axe-furor = Furor .desc = - As your fury rises, your strikes generate more combo + As your fury rises, your strikes generate more combo. common-abilities-axe-fracture = Fracture .desc = - A crippling blow that hampers your foe's movement - Scales with combo on activation, consumes half of combo + A crippling blow that hampers your foe's movement. + Scales with combo on activation, consumes half of combo. common-abilities-axe-lacerate = Lacerate .desc = - Flay your target, causing their lifeblood to flow out - Requires 30 combo to use - Automatically upgrades to riptide at 50 combo if unlocked + Flay your target, causing their lifeblood to flow out. + Requires 30 combo to use. + Automatically upgrades to riptide at 50 combo if unlocked. common-abilities-axe-riptide = Riptide .desc = - Flay everything nearby, parting them from their blood - Automatically upgrades from lacerate at 50 combo + Flay everything nearby, parting them from their blood. + Automatically upgrades from lacerate at 50 combo. common-abilities-axe-skull_bash = Skullbash .desc = - A strike with the flat of your axe that can stagger + A strike with the flat of your axe that can stagger. common-abilities-axe-sunder = Sunder .desc = - By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively + By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively. common-abilities-axe-plunder = Plunder .desc = - Quickly step towards your foe, robbing them of their balance with a strike + Quickly step towards your foe, robbing them of their balance with a strike. common-abilities-axe-defiance = Defiance .desc = - Stare death in the eye longer as you make yourself resistant to both staggers and death + Stare death in the eye longer as you make yourself resistant to both staggers and death. common-abilities-axe-keelhaul = Keelhaul .desc = - Hook your opponent to pull them closer towards you - Scales with combo on activation, consumes half of combo + Hook your opponent to pull them closer towards you. + Scales with combo on activation, consumes half of combo. common-abilities-axe-bulkhead = Bulkhead .desc = - A heavy swing that some say can even stagger titans - Requires 30 combo to use - Automatically upgrades to capsize at 50 combo if unlocked + A heavy swing that some say can even stagger titans. + Requires 30 combo to use. + Automatically upgrades to capsize at 50 combo if unlocked. common-abilities-axe-capsize = Capsize .desc = - Stagger everything nearby with a heavy spinning strike - Automatically upgrades from bulkhead at 50 combo + Stagger everything nearby with a heavy spinning strike. + Automatically upgrades from bulkhead at 50 combo. diff --git a/assets/voxygen/i18n/en/hud/bag.ftl b/assets/voxygen/i18n/en/hud/bag.ftl index 2351ac22d1..ad5c1381e3 100644 --- a/assets/voxygen/i18n/en/hud/bag.ftl +++ b/assets/voxygen/i18n/en/hud/bag.ftl @@ -36,7 +36,7 @@ hud-bag-combat_rating_desc = hud-bag-protection_desc = Damage reduction through armor. hud-bag-stun_res_desc = Resilience against being stunned by consecutive hits. - Regenerates like Energy. + Regenerates like energy. hud-bag-sort_by_name = Sort by Name hud-bag-sort_by_quality = Sort by Quality hud-bag-sort_by_category = Sort by Category diff --git a/assets/voxygen/i18n/en/hud/char_window.ftl b/assets/voxygen/i18n/en/hud/char_window.ftl index b3a30861be..57cff40f11 100644 --- a/assets/voxygen/i18n/en/hud/char_window.ftl +++ b/assets/voxygen/i18n/en/hud/char_window.ftl @@ -6,4 +6,4 @@ character_window-character_stats = Willpower - Protection \ No newline at end of file + Protection diff --git a/assets/voxygen/i18n/en/hud/chat.ftl b/assets/voxygen/i18n/en/hud/chat.ftl index 9e264ca3f7..d76f369d2a 100644 --- a/assets/voxygen/i18n/en/hud/chat.ftl +++ b/assets/voxygen/i18n/en/hud/chat.ftl @@ -1,7 +1,7 @@ ## Player events, $user_gender should be available -hud-chat-online_msg = [{ $name }] is online now -hud-chat-offline_msg = [{ $name }] went offline +hud-chat-online_msg = [{ $name }] is online now. +hud-chat-offline_msg = [{ $name }] went offline. hud-chat-goodbye = Goodbye! hud-chat-connection_lost = Connection lost. Kicking in { $time } seconds. diff --git a/assets/voxygen/i18n/en/hud/crafting.ftl b/assets/voxygen/i18n/en/hud/crafting.ftl index f633f721b2..081a0be97b 100644 --- a/assets/voxygen/i18n/en/hud/crafting.ftl +++ b/assets/voxygen/i18n/en/hud/crafting.ftl @@ -48,4 +48,4 @@ hud-crafting-mod_comp_wood_prim_slot_desc = Place a kind of wood here, only cert hud-crafting-mod_comp_sec_slot_title = Animal Material hud-crafting-mod_comp_sec_slot_desc = Optionally place an animal crafting ingredient, only certain ingredients can be used to augment weapons. hud-crafting-repair_slot_title = Damaged Item -hud-crafting-repair_slot_desc = Place an item here to see the cost of repairing it at its current durability level. \ No newline at end of file +hud-crafting-repair_slot_desc = Place an item here to see the cost of repairing it at its current durability level. diff --git a/assets/voxygen/i18n/en/hud/group.ftl b/assets/voxygen/i18n/en/hud/group.ftl index 1de1ab856e..b91e9e0f1f 100644 --- a/assets/voxygen/i18n/en/hud/group.ftl +++ b/assets/voxygen/i18n/en/hud/group.ftl @@ -10,4 +10,4 @@ hud-group-out_of_range = Out of range hud-group-add_friend = Add to Friends hud-group-link_group = Link Groups hud-group-in_menu = In Menu -hud-group-members = Group Members \ No newline at end of file +hud-group-members = Group Members diff --git a/assets/voxygen/i18n/en/hud/map.ftl b/assets/voxygen/i18n/en/hud/map.ftl index 59e1db0a5b..0cff829f3b 100644 --- a/assets/voxygen/i18n/en/hud/map.ftl +++ b/assets/voxygen/i18n/en/hud/map.ftl @@ -37,4 +37,4 @@ hud-map-chapel_site = Sea Chapel hud-map-adlet = Adlet Stronghold hud-map-haniwa = Haniwa Catacomb hud-map-terracotta = Terracotta Ruins -hud-map-placed_by = Placed by { $name } \ No newline at end of file +hud-map-placed_by = Placed by { $name } diff --git a/assets/voxygen/i18n/en/hud/misc.ftl b/assets/voxygen/i18n/en/hud/misc.ftl index 8b72eb73dd..633689fc15 100644 --- a/assets/voxygen/i18n/en/hud/misc.ftl +++ b/assets/voxygen/i18n/en/hud/misc.ftl @@ -57,7 +57,7 @@ hud-talk = Talk hud-trade = Trade hud-mount = Mount hud-follow = Follow -hud-stay= Stay +hud-stay = Stay hud-sit = Sit hud-steer = Steer hud-lay = Lay @@ -68,7 +68,7 @@ hud-portal = Portal hud-init-stage-singleplayer = Starting singleplayer server... hud-init-stage-server-db-migrations = [{ -server }]: Applying database migrations... hud-init-stage-server-db-vacuum = [{ -server }]: Cleaning up database... -hud-init-stage-server-worldsim-erosion = [{ -server }]: Erosion { $percentage }% +hud-init-stage-server-worldsim-erosion = [{ -server }]: Erosion { $percentage } % hud-init-stage-server-worldciv-civcreate = [{ -server }]: Generated { $generated } out of { $total } civilizations hud-init-stage-server-worldciv-site = [{ -server }]: Generating sites... hud-init-stage-server-economysim = [{ -server }]: Simulating economy... diff --git a/assets/voxygen/i18n/en/hud/quest.ftl b/assets/voxygen/i18n/en/hud/quest.ftl index 526e45c092..8e2a55b257 100644 --- a/assets/voxygen/i18n/en/hud/quest.ftl +++ b/assets/voxygen/i18n/en/hud/quest.ftl @@ -4,4 +4,4 @@ hud-quest-desc-fetch = Please help me find: hud-quest-desc-kill = Could you help me kill hud-quest-reward = I will reward you with: hud-quest-accept = Accept -hud-quest-decline = Decline \ No newline at end of file +hud-quest-decline = Decline diff --git a/assets/voxygen/i18n/en/hud/sct.ftl b/assets/voxygen/i18n/en/hud/sct.ftl index 132666c498..be6adafc6d 100644 --- a/assets/voxygen/i18n/en/hud/sct.ftl +++ b/assets/voxygen/i18n/en/hud/sct.ftl @@ -1,2 +1,2 @@ hud-sct-experience = { $amount } Exp -hud-sct-block = BLOCKED \ No newline at end of file +hud-sct-block = BLOCKED diff --git a/assets/voxygen/i18n/en/hud/settings.ftl b/assets/voxygen/i18n/en/hud/settings.ftl index f0e3d6c693..f3571e3a1b 100644 --- a/assets/voxygen/i18n/en/hud/settings.ftl +++ b/assets/voxygen/i18n/en/hud/settings.ftl @@ -32,11 +32,11 @@ hud-settings-speech_bubble = Speech Bubble hud-settings-speech_bubble_self = Show Own Speech Bubbles hud-settings-speech_bubble_dark_mode = Speech Bubble Dark Mode hud-settings-speech_bubble_icon = Speech Bubble Icon -hud-settings-energybar_numbers = Energybar Numbers -hud-settings-always_show_bars = Always show Energybars +hud-settings-energybar_numbers = Energy bar numbers +hud-settings-always_show_bars = Always show the energy bar hud-settings-enable_poise_bar = Enable Poise bar -hud-settings-experience_numbers = Experience Numbers -hud-settings-accumulate_experience = Accumulate Experience Numbers +hud-settings-experience_numbers = Experience points +hud-settings-accumulate_experience = Show experience points as aggregate hud-settings-values = Values hud-settings-percentages = Percentages hud-settings-chat = Chat @@ -161,4 +161,4 @@ hud-settings-group_only = Group only hud-settings-reset_chat = Reset to Defaults hud-settings-third_party_integrations = Third-party Integrations hud-settings-enable_discord_integration = Enable Discord Integration -hud-settings-subtitles = Subtitles \ No newline at end of file +hud-settings-subtitles = Subtitles diff --git a/assets/voxygen/i18n/en/hud/skills.ftl b/assets/voxygen/i18n/en/hud/skills.ftl index 4dd472c155..4052729e57 100644 --- a/assets/voxygen/i18n/en/hud/skills.ftl +++ b/assets/voxygen/i18n/en/hud/skills.ftl @@ -1,178 +1,181 @@ -hud-rank_up = New Skillpoint -hud-skill-sp_available = { $number } SP available +hud-rank_up = New skillpoint +hud-skill-sp_available = + { $number -> + [0] No skill points available + [1] { $number } skill point available + *[other] { $number } skill points available + } hud-skill-not_unlocked = Not yet unlocked -hud-skill-req_sp ={"\u000A"} - - Requires { $number } SP -hud-skill-set_as_exp_bar = Set as Experience Bar -hud-skill-inc_health_title = Increase Health -hud-skill-inc_health = Increases max health by { $boost }{ $SP } -hud-skill-inc_energy_title = Increase Energy -hud-skill-inc_energy = Increases max energy by { $boost }{ $SP } +hud-skill-req_sp = {"\u000A"}Requires { $number } SP +hud-skill-set_as_exp_bar = Track progress on experience bar +hud-skill-inc_health_title = Increase health +hud-skill-inc_health = Increases your maximum health by { $boost } points.{ $SP } +hud-skill-inc_energy_title = Increase energy +hud-skill-inc_energy = Increases your maximum energy by { $boost } points.{ $SP } # internally translations, used by ES file currently -hud-skill-sc_wardaura_title = "" -hud-skill-bow_shotgun_title = "" -hud-skill-st_shockwave_title = "" -hud-skill-unlck_sword_title = Unlock Sword -hud-skill-unlck_sword = Unlocks sword skill tree{ $SP } -hud-skill-unlck_axe_title = Unlock Axe -hud-skill-unlck_axe = Unlocks axe skill tree{ $SP } -hud-skill-unlck_hammer_title = Unlock Hammer -hud-skill-unlck_hammer = Unlocks hammer skill tree{ $SP } -hud-skill-unlck_bow_title = Unlock Bow -hud-skill-unlck_bow = Unlocks bow skill tree{ $SP } -hud-skill-unlck_staff_title = Unlock Staff -hud-skill-unlck_staff = Unlocks staff skill tree{ $SP } -hud-skill-unlck_sceptre_title = Unlock Sceptre -hud-skill-unlck_sceptre = Unlocks sceptre skill tree{ $SP } +hud-skill-unlck_sword_title = Sword proficiency +hud-skill-unlck_sword = Unlocks the sword skill tree.{ $SP } +hud-skill-unlck_axe_title = Axe proficiency +hud-skill-unlck_axe = Unlocks the axe skill tree.{ $SP } +hud-skill-unlck_hammer_title = Hammer proficiency +hud-skill-unlck_hammer = Unlocks the hammer skill tree.{ $SP } +hud-skill-unlck_bow_title = Bow proficiency +hud-skill-unlck_bow = Unlocks the bow skill tree.{ $SP } +hud-skill-unlck_staff_title = Staff proficiency +hud-skill-unlck_staff = Unlocks the staff skill tree.{ $SP } +hud-skill-unlck_sceptre_title = Sceptre proficiency +hud-skill-unlck_sceptre = Unlocks the sceptre skill tree.{ $SP } hud-skill-dodge_title = Dodge hud-skill-dodge = Dodge rolls are triggered with middle-click, and grant temporary immunity to melee attacks (iframes) while you're rolling. hud-skill-roll_energy_title = Roll Energy Cost -hud-skill-roll_energy = Rolling uses { $boost }% less energy{ $SP } +hud-skill-roll_energy = Rolling uses { $boost } % less energy.{ $SP } hud-skill-roll_speed_title = Rolling Speed -hud-skill-roll_speed = Roll { $boost }% faster{ $SP } +hud-skill-roll_speed = Roll { $boost } % faster.{ $SP } hud-skill-roll_dur_title = Rolling Duration -hud-skill-roll_dur = Roll for { $boost }% more time{ $SP } +hud-skill-roll_dur = Roll for { $boost } % more time.{ $SP } hud-skill-climbing_title = Climbing -hud-skill-climbing = Ability to climb Surfaces +hud-skill-climbing = Ability to climb surfaces. hud-skill-climbing_cost_title = Climbing Cost -hud-skill-climbing_cost = Climbing uses { $boost }% less energy{ $SP } +hud-skill-climbing_cost = Climbing uses { $boost } % less energy.{ $SP } hud-skill-climbing_speed_title = Climbing Speed -hud-skill-climbing_speed = Climb { $boost }% faster{ $SP } +hud-skill-climbing_speed = Climb { $boost } % faster.{ $SP } hud-skill-swim_title = Swimming -hud-skill-swim = Moving in wet environment +hud-skill-swim = Moving through water. hud-skill-swim_speed_title = Swimming Speed -hud-skill-swim_speed = Swim { $boost }% faster{ $SP } +hud-skill-swim_speed = Swim { $boost } % faster.{ $SP } hud-skill-sc_lifesteal_title = Lifesteal Beam -hud-skill-sc_lifesteal = Drain the life from your enemies +hud-skill-sc_lifesteal = Drain the life from your enemies. hud-skill-sc_lifesteal_damage_title = Damage -hud-skill-sc_lifesteal_damage = Deal { $boost }% more damage{ $SP } +hud-skill-sc_lifesteal_damage = Deal { $boost } % more damage.{ $SP } hud-skill-sc_lifesteal_range_title = Range -hud-skill-sc_lifesteal_range = Your beam reaches { $boost }% further{ $SP } +hud-skill-sc_lifesteal_range = Your beam reaches { $boost } % further.{ $SP } hud-skill-sc_lifesteal_lifesteal_title = Lifesteal -hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost }% of damage into health{ $SP } +hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost } % of damage into health.{ $SP } hud-skill-sc_lifesteal_regen_title = Energy Regen -hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost }%{ $SP } +hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost } %.{ $SP } hud-skill-sc_heal_title = Healing Aura -hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate +hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate. hud-skill-sc_heal_heal_title = Heal -hud-skill-sc_heal_heal = Increases the amount you heal by { $boost }%{ $SP } +hud-skill-sc_heal_heal = Increases the amount you heal by { $boost } %.{ $SP } hud-skill-sc_heal_cost_title = Energy Cost -hud-skill-sc_heal_cost = Healing requires { $boost }% less energy{ $SP } +hud-skill-sc_heal_cost = Healing requires { $boost } % less energy.{ $SP } hud-skill-sc_heal_duration_title = Duration -hud-skill-sc_heal_duration = The effects of your healing aura last { $boost }% longer{ $SP } +hud-skill-sc_heal_duration = The effects of your healing aura last { $boost } % longer.{ $SP } hud-skill-sc_heal_range_title = Radius -hud-skill-sc_heal_range = Your healing aura reachs { $boost }% further{ $SP } +hud-skill-sc_heal_range = Your healing aura reachs { $boost } % further.{ $SP } hud-skill-sc_wardaura_unlock_title = Warding Aura Unlock -hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks{ $SP } +hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks.{ $SP } hud-skill-sc_wardaura_strength_title = Strength -hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost }%{ $SP } +hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost } %.{ $SP } hud-skill-sc_wardaura_duration_title = Duration -hud-skill-sc_wardaura_duration = The effects of your ward last { $boost }% longer{ $SP } +hud-skill-sc_wardaura_duration = The effects of your ward last { $boost } % longer.{ $SP } hud-skill-sc_wardaura_range_title = Radius -hud-skill-sc_wardaura_range = Your ward reaches { $boost }% further{ $SP } +hud-skill-sc_wardaura_range = Your ward reaches { $boost } % further.{ $SP } hud-skill-sc_wardaura_cost_title = Energy Cost -hud-skill-sc_wardaura_cost = Creating the ward requires { $boost }% less energy{ $SP } +hud-skill-sc_wardaura_cost = Creating the ward requires { $boost } % less energy.{ $SP } hud-skill-st_shockwave_range_title = Shockwave Range -hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost }%{ $SP } +hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost } %.{ $SP } hud-skill-st_shockwave_cost_title = Shockwave Cost -hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost }%{ $SP } +hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost } %.{ $SP } hud-skill-st_shockwave_knockback_title = Shockwave Knockback -hud-skill-st_shockwave_knockback = Increases throw potential by { $boost }%{ $SP } +hud-skill-st_shockwave_knockback = Increases throw potential by { $boost } %.{ $SP } hud-skill-st_shockwave_damage_title = Shockwave Damage -hud-skill-st_shockwave_damage = Increases the damage done by { $boost }%{ $SP } +hud-skill-st_shockwave_damage = Increases the damage done by { $boost } %.{ $SP } hud-skill-st_shockwave_unlock_title = Shockwave Unlock -hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire{ $SP } +hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire.{ $SP } hud-skill-st_flamethrower_title = Flamethrower -hud-skill-st_flamethrower = Throws fire, cook'em all +hud-skill-st_flamethrower = Throws fire, cook'em all. hud-skill-st_flame_velocity_title = Flame Velocity -hud-skill-st_flame_velocity = Gets the fire there faster, { $boost }% faster{ $SP } +hud-skill-st_flame_velocity = Gets the fire there faster, { $boost } % faster.{ $SP } hud-skill-st_flamethrower_range_title = Flamethrower Range -hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost }% further{ $SP } +hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost } % further.{ $SP } hud-skill-st_energy_drain_title = Energy Drain -hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost }%{ $SP } +hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost } %.{ $SP } hud-skill-st_flamethrower_damage_title = Flamethrower Damage -hud-skill-st_flamethrower_damage = Increases damage by { $boost }%{ $SP } +hud-skill-st_flamethrower_damage = Increases damage by { $boost } %.{ $SP } hud-skill-st_explosion_radius_title = Explosion Radius -hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost }%{ $SP } +hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost } %.{ $SP } hud-skill-st_energy_regen_title = Energy Regen -hud-skill-st_energy_regen = Increases energy gain by { $boost }%{ $SP } +hud-skill-st_energy_regen = Increases energy gain by { $boost } %.{ $SP } hud-skill-st_fireball_title = Fireball -hud-skill-st_fireball = Shoots a fireball that explodes on impact +hud-skill-st_fireball = Shoots a fireball that explodes on impact. hud-skill-st_damage_title = Damage -hud-skill-st_damage = Increases damage by { $boost }%{ $SP } +hud-skill-st_damage = Increases damage by { $boost } %.{ $SP } hud-skill-bow_projectile_speed_title = Projectile Speed -hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost }%{ $SP } +hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost } %.{ $SP } hud-skill-bow_charged_title = Charged Shoot -hud-skill-bow_charged = Because you waited longer +hud-skill-bow_charged = Because you waited longer. hud-skill-bow_charged_damage_title = Charged Damage -hud-skill-bow_charged_damage = Increases damage by { $boost }%{ $SP } +hud-skill-bow_charged_damage = Increases damage by { $boost } %.{ $SP } hud-skill-bow_charged_energy_regen_title = Charged Regen -hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost }%{ $SP } +hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost } %.{ $SP } hud-skill-bow_charged_knockback_title = Charged Knockback -hud-skill-bow_charged_knockback = Knock enemies further back by { $boost }%{ $SP } +hud-skill-bow_charged_knockback = Knock enemies further back by { $boost } %.{ $SP } hud-skill-bow_charged_speed_title = Charged Speed -hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost }%{ $SP } +hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost } %.{ $SP } hud-skill-bow_charged_move_title = Charged Move Speed -hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost }%{ $SP } +hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost } %.{ $SP } hud-skill-bow_repeater_title = Repeater -hud-skill-bow_repeater = Shoots faster the longer you fire for +hud-skill-bow_repeater = Shoots faster the longer you fire for. hud-skill-bow_repeater_damage_title = Repeater Damage -hud-skill-bow_repeater_damage = Increases the damage done by { $boost }%{ $SP } +hud-skill-bow_repeater_damage = Increases the damage done by { $boost } %.{ $SP } hud-skill-bow_repeater_cost_title = Repeater Cost -hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost }%{ $SP } +hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost } %.{ $SP } hud-skill-bow_repeater_speed_title = Repeater Speed -hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost }%{ $SP } +hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost } %.{ $SP } hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun -hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once{ $SP } +hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once.{ $SP } hud-skill-bow_shotgun_damage_title = Shotgun Damage -hud-skill-bow_shotgun_damage = Increases the damage done by { $boost }%{ $SP } +hud-skill-bow_shotgun_damage = Increases the damage done by { $boost } %.{ $SP } hud-skill-bow_shotgun_cost_title = Shotgun Cost -hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost }%{ $SP } +hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost } %.{ $SP } hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows -hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }{ $SP } +hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }.{ $SP } hud-skill-bow_shotgun_spread_title = Shotgun Spread -hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost }%{ $SP } +hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost } %.{ $SP } hud-skill-hmr_leap_radius_title = Leap Radius -hud-skill-hmr_leap_radius = Increases attack radius on ground slam by { $boost } meter{ $SP } +hud-skill-hmr_leap_radius = Increases attack radius on ground slam by { $boost } meter.{ $SP } hud-skill-hmr_leap_distance_title = Leap Distance -hud-skill-hmr_leap_distance = Increases distance of leap by { $boost }%{ $SP } +hud-skill-hmr_leap_distance = Increases distance of leap by { $boost } %.{ $SP } hud-skill-hmr_leap_cost_title = Leap Cost -hud-skill-hmr_leap_cost = Decreases cost of leap by { $boost }%{ $SP } +hud-skill-hmr_leap_cost = Decreases cost of leap by { $boost } %.{ $SP } hud-skill-hmr_leap_knockback_title = Leap Knockback -hud-skill-hmr_leap_knockback = Increases knockback from leap by { $boost }%{ $SP } +hud-skill-hmr_leap_knockback = Increases knockback from leap by { $boost } %.{ $SP } hud-skill-hmr_leap_damage_title = Leap Damage -hud-skill-hmr_leap_damage = Increases damage of leap by { $boost }%{ $SP } +hud-skill-hmr_leap_damage = Increases damage of leap by { $boost } %.{ $SP } hud-skill-hmr_unlock_leap_title = Unlock Leap -hud-skill-hmr_unlock_leap = Unlocks a leap{ $SP } +hud-skill-hmr_unlock_leap = Unlocks a leap.{ $SP } hud-skill-hmr_charged_melee_title = Charged Melee -hud-skill-hmr_charged_melee = Melee but with charge +hud-skill-hmr_charged_melee = Melee but with charge. hud-skill-hmr_charged_rate_title = Charge Rate -hud-skill-hmr_charged_rate = Increases the rate that you charge the swing by { $boost }%{ $SP } -hud-skill-hmr_charged_melee_nrg_drain_title = Charged Melee Energy Drain -hud-skill-hmr_charged_melee_nrg_drain = Decreases the rate energy drains when charging by { $boost }%{ $SP } +hud-skill-hmr_charged_rate = Increases the rate that you charge the swing by { $boost } %.{ $SP } +hud-skill-hmr_charged_melee_nrg_drain_title = Charged Melee energy Drain +hud-skill-hmr_charged_melee_nrg_drain = Decreases the rate energy drains when charging by { $boost } %.{ $SP } hud-skill-hmr_charged_melee_damage_title = Charged Melee Damage -hud-skill-hmr_charged_melee_damage = Increases the damage of the charged swing by { $boost }%{ $SP } +hud-skill-hmr_charged_melee_damage = Increases the damage of the charged swing by { $boost } %.{ $SP } hud-skill-hmr_charged_melee_knockback_title = Charged Melee Knockback -hud-skill-hmr_charged_melee_knockback = Massively increases throw potential of swing by { $boost }%{ $SP } +hud-skill-hmr_charged_melee_knockback = Massively increases throw potential of swing by { $boost } %.{ $SP } hud-skill-hmr_single_strike_title = Single Strike -hud-skill-hmr_single_strike = As single as you are +hud-skill-hmr_single_strike = As single as you are. hud-skill-hmr_single_strike_regen_title = Single Strike Regen -hud-skill-hmr_single_strike_regen = Increases energy gain with each successive strike{ $SP } +hud-skill-hmr_single_strike_regen = Increases energy gain with each successive strike.{ $SP } hud-skill-hmr_single_strike_speed_title = Single Strike Speed -hud-skill-hmr_single_strike_speed = Increases the attack speed with each successive strike{ $SP } +hud-skill-hmr_single_strike_speed = Increases the attack speed with each successive strike.{ $SP } hud-skill-hmr_single_strike_damage_title = Single Strike Damage -hud-skill-hmr_single_strike_damage = Increases the damage with each successive strike{ $SP } +hud-skill-hmr_single_strike_damage = Increases the damage with each successive strike.{ $SP } hud-skill-hmr_single_strike_knockback_title = Single Strike Knockback -hud-skill-hmr_single_strike_knockback = Increase throw potential of swings by { $boost }%{ $SP } +hud-skill-hmr_single_strike_knockback = Increase throw potential of swings by { $boost } %.{ $SP } hud-skill-mining_title = Mining hud-skill-pick_strike_title = Pickaxe Strike -hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience +hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience. hud-skill-pick_strike_speed_title = Pickaxe Strike Speed -hud-skill-pick_strike_speed = Mine rocks faster{ $SP } +hud-skill-pick_strike_speed = Mine rocks faster.{ $SP } hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield -hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost }% per level){ $SP } +hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost } % per level).{ $SP } hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield -hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost }% per level){ $SP } \ No newline at end of file +hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost } % per level).{ $SP } diff --git a/assets/voxygen/i18n/en/hud/social.ftl b/assets/voxygen/i18n/en/hud/social.ftl index ac9ca416d8..17940d273b 100644 --- a/assets/voxygen/i18n/en/hud/social.ftl +++ b/assets/voxygen/i18n/en/hud/social.ftl @@ -3,8 +3,13 @@ hud-social-online = Online: hud-social-friends = Friends hud-social-not_yet_available = Not yet available hud-social-faction = Faction -hud-social-play_online_fmt = { $nb_player } player(s) online +hud-social-play_online_fmt = + { $nb_player -> + [1] { $nb_player } player online + *[other] { $nb_player } players online + } + hud-social-name = Name hud-social-level = Level hud-social-zone = Zone -hud-social-account = Account \ No newline at end of file +hud-social-account = Account diff --git a/assets/voxygen/i18n/en/hud/subtitles.ftl b/assets/voxygen/i18n/en/hud/subtitles.ftl index 0f46bbfaff..fe9bceae6f 100644 --- a/assets/voxygen/i18n/en/hud/subtitles.ftl +++ b/assets/voxygen/i18n/en/hud/subtitles.ftl @@ -3,6 +3,7 @@ subtitle-bird_call = Birds singing subtitle-bees = Bees buzzing subtitle-owl = Owl hooting subtitle-running_water = Water bubbling +subtitle-lavapool = Lava pool subtitle-lightning = Thunder subtitle-portal-activated = Portal Activated subtitle-portal-teleported = Teleported via portal @@ -159,4 +160,5 @@ subtitle-utterance-wolf-hurt = Wolf whining subtitle-utterance-wyvern-angry = Wyvern roaring subtitle-utterance-wyvern-hurt = Wyvern hurting subtitle-utterance-phoenix-angry = Phoenix screaming -subtitle-utterance-phoenix-hurt = Phoenix hurting \ No newline at end of file +subtitle-utterance-phoenix-hurt = Phoenix hurting + diff --git a/assets/voxygen/i18n/en/hud/trade.ftl b/assets/voxygen/i18n/en/hud/trade.ftl index 7fbebaee3e..ace777359c 100644 --- a/assets/voxygen/i18n/en/hud/trade.ftl +++ b/assets/voxygen/i18n/en/hud/trade.ftl @@ -17,11 +17,11 @@ hud-trade-result-completed = Trade completed successfully. hud-trade-result-declined = Trade declined. hud-trade-result-nospace = Not enough space to complete the trade. hud-trade-buy = Buy Price: { $coin_num -> - [one] one coin + [1] one coin *[other] { $coin_formatted } coins } hud-trade-sell = Sell Price: { $coin_num -> - [one] one coin. + [1] one coin. *[other] { $coin_formatted } coins } hud-trade-tooltip_hint_1 = diff --git a/assets/voxygen/i18n/en/item/admin.ftl b/assets/voxygen/i18n/en/item/admin.ftl index 0aa2b11952..376703da00 100644 --- a/assets/voxygen/i18n/en/item/admin.ftl +++ b/assets/voxygen/i18n/en/item/admin.ftl @@ -51,4 +51,3 @@ weapon-sword-frost-admin_sword = Admin Greatsword weapon-bow-velorite-debug = Admin Velorite Bow .desc = Infused with Velorite power. - \ No newline at end of file diff --git a/assets/voxygen/i18n/en/item/armor/npc.ftl b/assets/voxygen/i18n/en/item/armor/npc.ftl index 7bd73d333a..6241b3310a 100644 --- a/assets/voxygen/i18n/en/item/armor/npc.ftl +++ b/assets/voxygen/i18n/en/item/armor/npc.ftl @@ -906,4 +906,3 @@ armor-misc-foot-jackalope = Fluffy Jackalope Slippers armor-misc-foot-ski = Wooden skis .desc = Best used downhill on snow. - diff --git a/assets/voxygen/i18n/en/item/items/food.ftl b/assets/voxygen/i18n/en/item/items/food.ftl index fbfb0aa157..5b83f56cc4 100644 --- a/assets/voxygen/i18n/en/item/items/food.ftl +++ b/assets/voxygen/i18n/en/item/items/food.ftl @@ -89,4 +89,4 @@ sprite-spore-corruption_spore = Spore of Corruption .desc = You feel an evil force pulsating within. - It may be unwise to hold on to it for too long... \ No newline at end of file + It may be unwise to hold on to it for too long... diff --git a/assets/voxygen/i18n/en/item/items/key.ftl b/assets/voxygen/i18n/en/item/items/key.ftl index 7129886e9b..34c263585b 100644 --- a/assets/voxygen/i18n/en/item/items/key.ftl +++ b/assets/voxygen/i18n/en/item/items/key.ftl @@ -38,4 +38,4 @@ object-key-terracotta_chest = Terracotta Chest Key .desc = Used to open chests. Will break after use. object-key-terracotta_door = Terracotta Door Key - .desc = Used to open doors. Will break after use. \ No newline at end of file + .desc = Used to open doors. Will break after use. diff --git a/assets/voxygen/i18n/en/item/weapon/primary_component.ftl b/assets/voxygen/i18n/en/item/weapon/primary_component.ftl index a0af67b25a..c4e8d27905 100644 --- a/assets/voxygen/i18n/en/item/weapon/primary_component.ftl +++ b/assets/voxygen/i18n/en/item/weapon/primary_component.ftl @@ -753,4 +753,3 @@ weapon-component-sword-ornate-cobalt = Cobalt Ornate Sword Blade weapon-component-sword-sabre-cobalt = Cobalt Sabre Blade .desc = {""} - diff --git a/assets/voxygen/i18n/en/item/weapon/projectile.ftl b/assets/voxygen/i18n/en/item/weapon/projectile.ftl index 8310346eac..e26b7033c0 100644 --- a/assets/voxygen/i18n/en/item/weapon/projectile.ftl +++ b/assets/voxygen/i18n/en/item/weapon/projectile.ftl @@ -17,4 +17,4 @@ weapon-projectile-fireworks_white = Firework White .desc = Twinkles like the stars weapon-projectile-fireworks_yellow = Firework Yellow - .desc = The Great Doctor passed away after testing this contraption indoors. \ No newline at end of file + .desc = The Great Doctor passed away after testing this contraption indoors. diff --git a/assets/voxygen/i18n/en/item/weapon/secondary_component.ftl b/assets/voxygen/i18n/en/item/weapon/secondary_component.ftl index dead8deaf9..d08b152aef 100644 --- a/assets/voxygen/i18n/en/item/weapon/secondary_component.ftl +++ b/assets/voxygen/i18n/en/item/weapon/secondary_component.ftl @@ -50,4 +50,4 @@ weapon-component-hammer-shaft-medium = Medium Hammer Haft .desc = {""} weapon-component-hammer-shaft-short = Short Hammer Haft - .desc = {""} \ No newline at end of file + .desc = {""} diff --git a/assets/voxygen/i18n/en/main.ftl b/assets/voxygen/i18n/en/main.ftl index ad0bbb0ef3..789c7af0ab 100644 --- a/assets/voxygen/i18n/en/main.ftl +++ b/assets/voxygen/i18n/en/main.ftl @@ -12,26 +12,23 @@ main-notice = - This is a very early alpha. Expect bugs, extremely unfinished gameplay, unpolished mechanics, and missing features. - - If you have constructive feedback or bug reports, you can contact us via Reddit, GitLab, or our community Discord server. + - If you have constructive feedback or bug reports, you can contact us on our GitLab repository and on our Discord or Matrix server. - - Veloren is licensed under the GPL 3 open-source licence. That means you're free to play, modify, and redistribute the game however - you wish (provided derived work is also under GPL 3). + - Veloren is open source. You are free to play, modify, and redistribute the game in accordance to version 3 of the GNU General Public license. - Veloren is a non-profit community project, and everybody working on it is a volunteer. - If you like what you see, you're welcome to join the development or art teams! + If you like what you see, you are welcome to join any of our working groups! Thanks for taking the time to read this notice, we hope you enjoy the game! - ~ The Veloren Devs + ~ The development team main-login_process = - Information on the Login Process: + About multiplayer mode: - Please note that you need an account - to play on auth-enabled servers. + Please note that you need an account to play on servers with authentication enabled. - You can create an account over at - - https://veloren.net/account/. + You can create an account at: + https://veloren.net/account/ main-singleplayer-new = New main-singleplayer-delete = Delete main-singleplayer-regenerate = Regenerate @@ -41,38 +38,38 @@ main-singleplayer-seed = Seed main-singleplayer-day_length = Day duration main-singleplayer-random_seed = Random main-singleplayer-size_lg = Logarithmic size -main-singleplayer-map_large_warning = Warning: Large worlds will take a long time to start for the first time +main-singleplayer-map_large_warning = Warning: Large worlds will take a long time to start for the first time. main-singleplayer-world_name = World name main-singleplayer-map_scale = Vertical scaling main-singleplayer-map_erosion_quality = Erosion quality main-singleplayer-map_shape = Shape main-singleplayer-play = Play main-singleplayer-generate_and_play = Generate & Play -menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }" -menu-singleplayer-confirm_regenerate = Are you sure you want to regenerate "{ $world_name }" -main-login-server_not_found = Server not found -main-login-authentication_error = Auth error on server -main-login-internal_error = Internal error on client (most likely, player character was deleted) -main-login-failed_auth_server_url_invalid = Failed to connect to auth server -main-login-insecure_auth_scheme = The auth Scheme HTTP is NOT supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds -main-login-server_full = Server is full -main-login-untrusted_auth_server = Auth server not trusted +menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }"? +menu-singleplayer-confirm_regenerate = Are you sure you want to regenerate "{ $world_name }"? +main-login-server_not_found = Server not found. +main-login-authentication_error = Authentication error on server. +main-login-internal_error = Internal error on client. Hint: The player character might have been deleted. +main-login-failed_auth_server_url_invalid = Failed to connect to auth server. +main-login-insecure_auth_scheme = The HTTP authentication scheme is not supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds. +main-login-server_full = Server is full. +main-login-untrusted_auth_server = Authentication server not trusted. main-login-outdated_client_or_server = ServerWentMad: Probably versions are incompatible, check for updates. -main-login-timeout = Timeout: Server did not respond in time. (Overloaded or network issues). -main-login-server_shut_down = Server shut down -main-login-network_error = Network error -main-login-network_wrong_version = Mismatched server and client version, please update your game client. -main-login-failed_sending_request = Request to Auth server failed -main-login-invalid_character = The selected character is invalid -main-login-client_crashed = Client crashed -main-login-not_on_whitelist = You need a Whitelist entry by an Admin to join -main-login-banned = You have been banned with the following reason -main-login-kicked = You have been kicked with the following reason +main-login-timeout = Timeout: Server did not respond in time. Hint: the server might be currently overloaded or there are issues on the network. +main-login-server_shut_down = Server shut down. +main-login-network_error = Network error. +main-login-network_wrong_version = Mismatched server and client version. Hint: You might need to update your game client. +main-login-failed_sending_request = Request to authentication server failed. +main-login-invalid_character = The selected character is invalid. +main-login-client_crashed = Client crashed. +main-login-not_on_whitelist = You are not a member in the whitelist of the server you have attempted to join. +main-login-banned = You have been banned with the following reason: +main-login-kicked = You have been kicked with the following reason: main-login-select_language = Select a language -main-login-client_version = Client Version -main-login-server_version = Server Version +main-login-client_version = Client version +main-login-server_version = Server version main-login-client_init_failed = Client failed to initialize: { $init_fail_reason } -main-login-username_bad_characters = Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed) +main-login-username_bad_characters = Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed). main-login-username_too_long = Username is too long! Max length is: { $max_len } main-servers-select_server = Select a server main-servers-singleplayer_error = Failed to connect to internal server: { $sp_error }