From 5e3e87f9c5cbfa556cd222313652e9970f4ebac0 Mon Sep 17 00:00:00 2001 From: Joshua Barretto Date: Sat, 3 Aug 2019 13:31:40 +0100 Subject: [PATCH] Made enemies sometimes roll --- common/src/sys/agent.rs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/common/src/sys/agent.rs b/common/src/sys/agent.rs index c41dde878f..55dfd15d6b 100644 --- a/common/src/sys/agent.rs +++ b/common/src/sys/agent.rs @@ -69,14 +69,10 @@ impl<'a> System<'a> for Sys { let dist = Vec2::::from(target_pos.0 - pos.0).magnitude(); if target_stats.is_dead { choose_new = true; - } else if dist < 1.5 { - // Get more distance - controller.move_dir = - Vec2::::from(target_pos.0 - pos.0).normalized() * -0.96; } else if dist < 4.0 { // Fight and slowly move closer controller.move_dir = - Vec2::::from(target_pos.0 - pos.0).normalized() * 0.1; + Vec2::::from(target_pos.0 - pos.0).normalized() * 0.5; if rand::random::() < 0.1 { controller.attack = true; @@ -86,6 +82,10 @@ impl<'a> System<'a> for Sys { } else if dist < SIGHT_DIST { controller.move_dir = Vec2::::from(target_pos.0 - pos.0).normalized() * 0.96; + + if rand::random::() < 0.02 { + controller.roll = true; + } } else { choose_new = true; }