From ed2773fbcabd61cc9c111b767a87e0b85e3de2ee Mon Sep 17 00:00:00 2001 From: jshipsey Date: Sun, 16 Jun 2019 12:29:59 -0400 Subject: [PATCH] changed hand motion on run animation --- voxygen/src/anim/character/run.rs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/voxygen/src/anim/character/run.rs b/voxygen/src/anim/character/run.rs index f3e21f8022..22f74cc059 100644 --- a/voxygen/src/anim/character/run.rs +++ b/voxygen/src/anim/character/run.rs @@ -53,20 +53,20 @@ impl Animation for RunAnimation { next.shorts.scale = Vec3::one(); next.l_hand.offset = Vec3::new( - -8.5 + wave_cos_dub * 0.8, + -9.0 + wave_cos_dub * 1.0, 2.0 + wave_cos * 5.0, - 7.0 - wave * 1.0, + 7.0 - wave * 1.5, ); next.l_hand.ori = Quaternion::rotation_x(wave_cos * 0.8); - next.l_hand.scale = Vec3::one(); + next.l_hand.scale = Vec3::one() * 1.2; next.r_hand.offset = Vec3::new( - 8.5 - wave_cos_dub * 0.8, + 9.0 - wave_cos_dub * 1.0, 2.0 - wave_cos * 5.0, - 7.0 + wave * 1.0, + 7.0 + wave * 1.5, ); next.r_hand.ori = Quaternion::rotation_x(wave_cos * -0.8); - next.r_hand.scale = Vec3::one(); + next.r_hand.scale = Vec3::one() * 1.2; next.l_foot.offset = Vec3::new(-3.4, 0.0 + wave_cos * 1.0, 7.0); next.l_foot.ori = Quaternion::rotation_x(-0.0 - wave_cos * 1.3);