diff --git a/assets/common/items/armor/belt_assassin.ron b/assets/common/items/armor/belt/assassin.ron similarity index 100% rename from assets/common/items/armor/belt_assassin.ron rename to assets/common/items/armor/belt/assassin.ron diff --git a/assets/common/items/armor/belt_leather-0.ron b/assets/common/items/armor/belt/leather_0.ron similarity index 100% rename from assets/common/items/armor/belt_leather-0.ron rename to assets/common/items/armor/belt/leather_0.ron diff --git a/assets/common/items/armor/belt_plate-0.ron b/assets/common/items/armor/belt/plate_0.ron similarity index 100% rename from assets/common/items/armor/belt_plate-0.ron rename to assets/common/items/armor/belt/plate_0.ron diff --git a/assets/common/items/armor/chest/chest_assassin.ron b/assets/common/items/armor/chest/assassin.ron similarity index 100% rename from assets/common/items/armor/chest/chest_assassin.ron rename to assets/common/items/armor/chest/assassin.ron diff --git a/assets/common/items/armor/chest/chest_leather-0.ron b/assets/common/items/armor/chest/leather_0.ron similarity index 100% rename from assets/common/items/armor/chest/chest_leather-0.ron rename to assets/common/items/armor/chest/leather_0.ron diff --git a/assets/common/items/armor/chest/chest_plate_green-0.ron b/assets/common/items/armor/chest/plate_green_0.ron similarity index 100% rename from assets/common/items/armor/chest/chest_plate_green-0.ron rename to assets/common/items/armor/chest/plate_green_0.ron diff --git a/assets/common/items/armor/foot_assassin.ron b/assets/common/items/armor/foot/assassin.ron similarity index 100% rename from assets/common/items/armor/foot_assassin.ron rename to assets/common/items/armor/foot/assassin.ron diff --git a/assets/common/items/armor/foot_leather-0.ron b/assets/common/items/armor/foot/leather_0.ron similarity index 100% rename from assets/common/items/armor/foot_leather-0.ron rename to assets/common/items/armor/foot/leather_0.ron diff --git a/assets/common/items/armor/foot_plate-0.ron b/assets/common/items/armor/foot/plate_0.ron similarity index 100% rename from assets/common/items/armor/foot_plate-0.ron rename to assets/common/items/armor/foot/plate_0.ron diff --git a/assets/common/items/armor/hand_assassin.ron b/assets/common/items/armor/hand/assassin.ron similarity index 100% rename from assets/common/items/armor/hand_assassin.ron rename to assets/common/items/armor/hand/assassin.ron diff --git a/assets/common/items/armor/hand_leather-0.ron b/assets/common/items/armor/hand/leather_0.ron similarity index 100% rename from assets/common/items/armor/hand_leather-0.ron rename to assets/common/items/armor/hand/leather_0.ron diff --git a/assets/common/items/armor/hand_plate-0.ron b/assets/common/items/armor/hand/plate_0.ron similarity index 100% rename from assets/common/items/armor/hand_plate-0.ron rename to assets/common/items/armor/hand/plate_0.ron diff --git a/assets/common/items/armor/pants_assassin.ron b/assets/common/items/armor/pants/assassin.ron similarity index 100% rename from assets/common/items/armor/pants_assassin.ron rename to assets/common/items/armor/pants/assassin.ron diff --git a/assets/common/items/armor/pants_green-0.ron b/assets/common/items/armor/pants/green_0.ron similarity index 100% rename from assets/common/items/armor/pants_green-0.ron rename to assets/common/items/armor/pants/green_0.ron diff --git a/assets/common/items/armor/pants_leather-0.ron b/assets/common/items/armor/pants/leather_0.ron similarity index 100% rename from assets/common/items/armor/pants_leather-0.ron rename to assets/common/items/armor/pants/leather_0.ron diff --git a/assets/common/items/armor/pants_plate_green-0.ron b/assets/common/items/armor/pants/plate_green_0.ron similarity index 100% rename from assets/common/items/armor/pants_plate_green-0.ron rename to assets/common/items/armor/pants/plate_green_0.ron diff --git a/assets/common/items/armor/shoulder_assassin.ron b/assets/common/items/armor/shoulder/assassin.ron similarity index 100% rename from assets/common/items/armor/shoulder_assassin.ron rename to assets/common/items/armor/shoulder/assassin.ron diff --git a/assets/common/items/armor/shoulder_leather-0.ron b/assets/common/items/armor/shoulder/leather_0.ron similarity index 100% rename from assets/common/items/armor/shoulder_leather-0.ron rename to assets/common/items/armor/shoulder/leather_0.ron diff --git a/assets/common/items/armor/shoulder_leather-1.ron b/assets/common/items/armor/shoulder/leather_1.ron similarity index 100% rename from assets/common/items/armor/shoulder_leather-1.ron rename to assets/common/items/armor/shoulder/leather_1.ron diff --git a/assets/common/items/armor/shoulder_plate-0.ron b/assets/common/items/armor/shoulder/plate_0.ron similarity index 100% rename from assets/common/items/armor/shoulder_plate-0.ron rename to assets/common/items/armor/shoulder/plate_0.ron diff --git a/server/src/sys/terrain.rs b/server/src/sys/terrain.rs index d7681616b8..0265f63311 100644 --- a/server/src/sys/terrain.rs +++ b/server/src/sys/terrain.rs @@ -218,44 +218,44 @@ impl<'a> System<'a> for Sys { active_item, second_item: None, shoulder: Some(assets::load_expect_cloned( - "common.items.armor.shoulder_leather-0", + "common.items.armor.shoulder.leather_0", )), chest: Some(assets::load_expect_cloned( - "common.items.armor.chest.chest_leather-0", + "common.items.armor.chest.leather_0", )), belt: Some(assets::load_expect_cloned( - "common.items.armor.belt_plate-0", + "common.items.armor.belt.plate_0", )), hand: Some(assets::load_expect_cloned( - "common.items.armor.hand_plate-0", + "common.items.armor.hand.plate_0", )), pants: Some(assets::load_expect_cloned( - "common.items.armor.pants_plate_green-0", + "common.items.armor.pants.plate_green_0", )), foot: Some(assets::load_expect_cloned( - "common.items.armor.foot_leather-0", + "common.items.armor.foot.leather_0", )), }, comp::Alignment::Enemy => comp::Loadout { active_item, second_item: None, shoulder: Some(assets::load_expect_cloned( - "common.items.armor.shoulder_leather-0", + "common.items.armor.shoulder.leather_0", )), chest: Some(assets::load_expect_cloned( - "common.items.armor.chest.chest_plate_green-0", + "common.items.armor.chest.plate_green_0", )), belt: Some(assets::load_expect_cloned( - "common.items.armor.belt_plate-0", + "common.items.armor.belt.plate_0", )), hand: Some(assets::load_expect_cloned( - "common.items.armor.hand_plate-0", + "common.items.armor.hand.plate_0", )), pants: Some(assets::load_expect_cloned( - "common.items.armor.pants_plate_green-0", + "common.items.armor.pants.plate_green_0", )), foot: Some(assets::load_expect_cloned( - "common.items.armor.foot_plate-0", + "common.items.armor.foot.plate_0", )), }, _ => comp::Loadout { @@ -306,22 +306,22 @@ impl<'a> System<'a> for Sys { }), second_item: None, shoulder: Some(assets::load_expect_cloned( - "common.items.armor.shoulder_plate-0", + "common.items.armor.shoulder.plate_0", )), chest: Some(assets::load_expect_cloned( - "common.items.armor.chest.chest_plate_green-0", + "common.items.armor.chest.plate_green_0", )), belt: Some(assets::load_expect_cloned( - "common.items.armor.belt_plate-0", + "common.items.armor.belt.plate_0", )), hand: Some(assets::load_expect_cloned( - "common.items.armor.hand_plate-0", + "common.items.armor.hand.plate_0", )), pants: Some(assets::load_expect_cloned( - "common.items.armor.pants_plate_green-0", + "common.items.armor.pants.plate_green_0", )), foot: Some(assets::load_expect_cloned( - "common.items.armor.foot_plate-0", + "common.items.armor.foot.plate_0", )), };