From f2da543ab975dbe0cf15a4639333a7bca9f16c97 Mon Sep 17 00:00:00 2001 From: Louis Pearson Date: Mon, 20 May 2019 15:05:09 -0600 Subject: [PATCH] Stop saving singleplayer settings to network settings Former-commit-id: 06d43eda771e03b6b30d4bdc8ab01d2b3cd6efc2 --- voxygen/src/menu/main/start_singleplayer.rs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/voxygen/src/menu/main/start_singleplayer.rs b/voxygen/src/menu/main/start_singleplayer.rs index addd4be521..ff77161948 100644 --- a/voxygen/src/menu/main/start_singleplayer.rs +++ b/voxygen/src/menu/main/start_singleplayer.rs @@ -46,14 +46,6 @@ impl PlayState for StartSingleplayerState { } }; - let mut net_settings = &mut global_state.settings.networking; - net_settings.username = username.clone(); - if !net_settings.servers.contains(&server_address) { - net_settings.servers.push(server_address.clone()); - } - // TODO: Handle this result. - global_state.settings.save_to_file(); - PlayStateResult::Push(Box::new(CharSelectionState::new( &mut global_state.window, std::rc::Rc::new(std::cell::RefCell::new(client)),