diff --git a/voxygen/src/anim/dragon/fly.rs b/voxygen/src/anim/dragon/fly.rs new file mode 100644 index 0000000000..09aaf27505 --- /dev/null +++ b/voxygen/src/anim/dragon/fly.rs @@ -0,0 +1,161 @@ +use super::{super::Animation, DragonSkeleton, SkeletonAttr}; +use std::{f32::consts::PI, ops::Mul}; +use vek::*; + +pub struct FlyAnimation; + +impl Animation for FlyAnimation { + type Dependency = (f32, f64); + type Skeleton = DragonSkeleton; + + fn update_skeleton( + skeleton: &Self::Skeleton, + (_velocity, global_time): Self::Dependency, + anim_time: f64, + _rate: &mut f32, + skeleton_attr: &SkeletonAttr, + ) -> Self::Skeleton { + let mut next = (*skeleton).clone(); + + let lab = 12.0; + + let vertlf = (anim_time as f32 * lab as f32 + PI * 1.8).sin().max(0.15); + let vertrfoffset = (anim_time as f32 * lab as f32 + PI * 0.80).sin().max(0.15); + let vertlboffset = (anim_time as f32 * lab as f32).sin().max(0.15); + let vertrb = (anim_time as f32 * lab as f32 + PI).sin().max(0.15); + + let horilf = (anim_time as f32 * lab as f32 + PI * 1.2).sin(); + let horirfoffset = (anim_time as f32 * lab as f32 + PI * 0.20).sin(); + let horilboffset = (anim_time as f32 * lab as f32 + PI * 1.4).sin(); + let horirb = (anim_time as f32 * lab as f32 + PI * 0.4).sin(); + + let vertchest = (anim_time as f32 * lab as f32 + PI * 0.3).sin().max(0.2); + let horichest = (anim_time as f32 * lab as f32 + PI * 0.8).sin(); + let verthead = (anim_time as f32 * lab as f32 + PI * 0.3).sin(); + + let footl = (anim_time as f32 * lab as f32 + PI).sin(); + let footr = (anim_time as f32 * lab as f32).sin(); + + let center = (anim_time as f32 * lab as f32 + PI / 2.0).sin(); + let centeroffset = (anim_time as f32 * lab as f32 + PI * 1.5).sin(); + + let wolf_look = Vec2::new( + ((global_time + anim_time) as f32 / 4.0) + .floor() + .mul(7331.0) + .sin() + * 0.25, + ((global_time + anim_time) as f32 / 4.0) + .floor() + .mul(1337.0) + .sin() + * 0.125, + ); + + next.head.offset = Vec3::new( + 0.0, + skeleton_attr.head.0 + 0.5, + skeleton_attr.head.1 + center * 0.5 - 1.0, + ); + next.head.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0 + center * 0.03); + next.head.scale = Vec3::one(); + + next.tail_front.offset = Vec3::new( + 0.0, + skeleton_attr.tail_front.0, + skeleton_attr.tail_front.1 + centeroffset * 0.6, + ); + next.tail_front.ori = Quaternion::rotation_x(center * 0.03); + next.tail_front.scale = Vec3::one(); + + next.tail_rear.offset = Vec3::new( + 0.0, + skeleton_attr.tail_rear.0, + skeleton_attr.tail_rear.1 + centeroffset * 0.6, + ); + next.tail_rear.ori = Quaternion::rotation_x(center * 0.03); + next.tail_rear.scale = Vec3::one(); + + next.chest_front.offset = Vec3::new( + 0.0, + skeleton_attr.chest_front.0, + skeleton_attr.chest_front.1, + ) * 1.05; + next.chest_front.ori = Quaternion::rotation_y(center * 0.05); + next.chest_front.scale = Vec3::one() * 1.05; + + next.chest_rear.offset = Vec3::new( + 0.0, + skeleton_attr.chest_rear.0, + skeleton_attr.chest_rear.1, + ) * 1.05; + next.chest_rear.ori = Quaternion::rotation_y(center * 0.05); + next.chest_rear.scale = Vec3::one() * 1.05; + + next.foot_fl.offset = Vec3::new( + -skeleton_attr.feet_f.0, + skeleton_attr.feet_f.1, + skeleton_attr.feet_f.2, + ) * 1.05; + next.foot_fl.ori = Quaternion::rotation_x(-1.3 + footl * 0.06); + next.foot_fl.scale = Vec3::one() * 1.05; + + next.foot_fr.offset = Vec3::new( + skeleton_attr.feet_f.0, + skeleton_attr.feet_f.1, + skeleton_attr.feet_f.2, + ) * 1.05; + next.foot_fr.ori = Quaternion::rotation_x(-1.3 + footl * 0.06); + next.foot_fr.scale = Vec3::one() * 1.05; + + next.foot_bl.offset = Vec3::new( + -skeleton_attr.feet_b.0, + skeleton_attr.feet_b.1, + skeleton_attr.feet_b.2, + ) * 1.05; + next.foot_bl.ori = Quaternion::rotation_x(-1.3 + footl * 0.06); + next.foot_bl.scale = Vec3::one() * 1.05; + + next.foot_br.offset = Vec3::new( + skeleton_attr.feet_b.0, + skeleton_attr.feet_b.1, + skeleton_attr.feet_b.2, + ) * 1.05; + next.foot_br.ori = Quaternion::rotation_x(-1.3 + footl * 0.06); + next.foot_br.scale = Vec3::one() * 1.05; + + next.wing_in_l.offset = Vec3::new( + -skeleton_attr.wing_in.0, + skeleton_attr.wing_in.1, + skeleton_attr.wing_in.2, + ); + next.wing_in_l.ori = Quaternion::rotation_y((0.57 + footl * 1.2).max(0.0)); + next.wing_in_l.scale = Vec3::one() * 1.05; + + next.wing_in_r.offset = Vec3::new( + skeleton_attr.wing_in.0, + skeleton_attr.wing_in.1, + skeleton_attr.wing_in.2, + ); + next.wing_in_r.ori = Quaternion::rotation_y((-0.57 + footr * 1.2).min(0.0)); + next.wing_in_r.scale = Vec3::one() * 1.05; + + next.wing_out_l.offset = Vec3::new( + -skeleton_attr.wing_out.0, + skeleton_attr.wing_out.1, + skeleton_attr.wing_out.2, + ); + next.wing_out_l.ori = Quaternion::rotation_y((0.57 + footl * 1.2).max(0.0)); + next.wing_out_l.scale = Vec3::one() * 1.05; + + next.wing_out_r.offset = Vec3::new( + skeleton_attr.wing_out.0, + skeleton_attr.wing_out.1, + skeleton_attr.wing_out.2, + ); + next.wing_out_r.ori = Quaternion::rotation_y((-0.57 + footr * 1.2).min(0.0)); + next.wing_out_r.scale = Vec3::one() * 1.05; + + next + } +} diff --git a/voxygen/src/anim/dragon/mod.rs b/voxygen/src/anim/dragon/mod.rs index fd915158ce..6f38213069 100644 --- a/voxygen/src/anim/dragon/mod.rs +++ b/voxygen/src/anim/dragon/mod.rs @@ -1,9 +1,9 @@ +pub mod fly; pub mod idle; -pub mod jump; pub mod run; // Reexports -pub use self::{idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation}; +pub use self::{fly::FlyAnimation, idle::IdleAnimation, run::RunAnimation}; use super::{Bone, Skeleton}; use crate::render::FigureBoneData; diff --git a/voxygen/src/anim/dragon/run.rs b/voxygen/src/anim/dragon/run.rs index 695a8407d7..5264e33ed0 100644 --- a/voxygen/src/anim/dragon/run.rs +++ b/voxygen/src/anim/dragon/run.rs @@ -35,6 +35,9 @@ impl Animation for RunAnimation { let footl = (anim_time as f32 * lab as f32 + PI).sin(); let footr = (anim_time as f32 * lab as f32).sin(); + let center = (anim_time as f32 * lab as f32 + PI / 2.0).sin(); + let centeroffset = (anim_time as f32 * lab as f32 + PI * 1.5).sin(); + let wolf_look = Vec2::new( ((global_time + anim_time) as f32 / 4.0) .floor() @@ -57,12 +60,20 @@ impl Animation for RunAnimation { Quaternion::rotation_x(wolf_look.y) * Quaternion::rotation_z(wolf_look.x); next.head.scale = Vec3::one() * 1.05; - next.tail_front.offset = Vec3::new(0.0, skeleton_attr.tail_front.0, skeleton_attr.tail_front.1); - next.tail_front.ori = Quaternion::rotation_x(0.0); + next.tail_front.offset = Vec3::new( + 0.0, + skeleton_attr.tail_front.0, + skeleton_attr.tail_front.1 + centeroffset * 0.6, + ); + next.tail_front.ori = Quaternion::rotation_x(center * 0.03); next.tail_front.scale = Vec3::one(); - next.tail_rear.offset = Vec3::new(0.0, skeleton_attr.tail_rear.0, skeleton_attr.tail_rear.1); - next.tail_rear.ori = Quaternion::rotation_x(0.0); + next.tail_rear.offset = Vec3::new( + 0.0, + skeleton_attr.tail_rear.0, + skeleton_attr.tail_rear.1 + centeroffset * 0.6, + ); + next.tail_rear.ori = Quaternion::rotation_x(center * 0.03); next.tail_rear.scale = Vec3::one(); next.chest_front.offset = Vec3::new( diff --git a/voxygen/src/scene/figure/mod.rs b/voxygen/src/scene/figure/mod.rs index c9e529fdd2..6edcb4b455 100644 --- a/voxygen/src/scene/figure/mod.rs +++ b/voxygen/src/scene/figure/mod.rs @@ -1102,7 +1102,7 @@ impl FigureMgr { skeleton_attr, ), // In air - (false, _, false) => anim::dragon::JumpAnimation::update_skeleton( + (false, _, false) => anim::dragon::FlyAnimation::update_skeleton( &DragonSkeleton::new(), (vel.0.magnitude(), time), state.state_time,