From f76f74b411bdb12e7bb6192d22f44e136632e4c5 Mon Sep 17 00:00:00 2001 From: timokoesters Date: Tue, 8 Oct 2019 18:15:18 +0200 Subject: [PATCH] fix: spawnpoint nearer to the floor We can change this back when we have a proper spawn location system or random seeds. --- server/src/lib.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/server/src/lib.rs b/server/src/lib.rs index b78915c31e..56c669c1ad 100644 --- a/server/src/lib.rs +++ b/server/src/lib.rs @@ -104,7 +104,7 @@ impl Server { let mut state = State::default(); state .ecs_mut() - .add_resource(SpawnPoint(Vec3::new(16_384.0, 16_384.0, 512.0))); + .add_resource(SpawnPoint(Vec3::new(16_384.0, 16_384.0, 190.0))); state .ecs_mut() .add_resource(EventBus::::default());