diff --git a/assets/voxygen/shaders/include/cloud/regular.glsl b/assets/voxygen/shaders/include/cloud/regular.glsl index ae2d50ce53..00c3de84be 100644 --- a/assets/voxygen/shaders/include/cloud/regular.glsl +++ b/assets/voxygen/shaders/include/cloud/regular.glsl @@ -215,7 +215,7 @@ vec3 get_cloud_color(vec3 surf_color, vec3 dir, vec3 origin, const float time_of cdist = step_to_dist(trunc(dist_to_step(cdist - 0.25, quality)), quality); vec3 emission; - vec4 sample = cloud_at(origin + (dir + dir_diff / ldist) * ldist * splay, cdist, emission); + vec4 sample = cloud_at(origin + (dir + dir_diff / ldist) * ldist * splay, ldist, emission); vec2 density_integrals = max(sample.zw, vec2(0)) * (ldist - cdist);