diff --git a/voxygen/src/hud/settings_window/mod.rs b/voxygen/src/hud/settings_window/mod.rs index d19abc9a92..e99eb152f9 100644 --- a/voxygen/src/hud/settings_window/mod.rs +++ b/voxygen/src/hud/settings_window/mod.rs @@ -289,56 +289,44 @@ impl<'a> Widget for SettingsWindow<'a> { } // Content Area - macro_rules! setup_content_area { - ($parent:expr, $ui:expr, $widget:expr, $id:expr) => { - $widget - .top_left_with_margins_on($parent, 0.0, 0.0) - .wh_of($parent) - .set($id, $ui) - }; - } let global_state = self.global_state; let show = self.show; let imgs = self.imgs; let fonts = self.fonts; let localized_strings = self.localized_strings; for event in match self.show.settings_tab { - SettingsTab::Interface => setup_content_area!( - state.ids.settings_content_align, - ui, - interface::Interface::new(global_state, show, imgs, fonts, localized_strings,), - state.ids.interface - ), - SettingsTab::Gameplay => setup_content_area!( - state.ids.settings_content_align, - ui, - gameplay::Gameplay::new(global_state, imgs, fonts, localized_strings,), - state.ids.gameplay - ), - SettingsTab::Controls => setup_content_area!( - state.ids.settings_content_align, - ui, - controls::Controls::new(global_state, imgs, fonts, localized_strings,), - state.ids.controls - ), - SettingsTab::Video => setup_content_area!( - state.ids.settings_content_align, - ui, - video::Video::new(global_state, imgs, fonts, localized_strings, self.fps,), - state.ids.video - ), - SettingsTab::Sound => setup_content_area!( - state.ids.settings_content_align, - ui, - sound::Sound::new(global_state, imgs, fonts, localized_strings,), - state.ids.sound - ), - SettingsTab::Lang => setup_content_area!( - state.ids.settings_content_align, - ui, - language::Language::new(global_state, imgs, fonts), - state.ids.language - ), + SettingsTab::Interface => { + interface::Interface::new(global_state, show, imgs, fonts, localized_strings) + .top_left_with_margins_on(state.ids.settings_content_align, 0.0, 0.0) + .wh_of(state.ids.settings_content_align) + .set(state.ids.interface, ui) + }, + SettingsTab::Gameplay => { + gameplay::Gameplay::new(global_state, imgs, fonts, localized_strings) + .top_left_with_margins_on(state.ids.settings_content_align, 0.0, 0.0) + .wh_of(state.ids.settings_content_align) + .set(state.ids.gameplay, ui) + }, + SettingsTab::Controls => { + controls::Controls::new(global_state, imgs, fonts, localized_strings) + .top_left_with_margins_on(state.ids.settings_content_align, 0.0, 0.0) + .wh_of(state.ids.settings_content_align) + .set(state.ids.controls, ui) + }, + SettingsTab::Video => { + video::Video::new(global_state, imgs, fonts, localized_strings, self.fps) + .top_left_with_margins_on(state.ids.settings_content_align, 0.0, 0.0) + .wh_of(state.ids.settings_content_align) + .set(state.ids.video, ui) + }, + SettingsTab::Sound => sound::Sound::new(global_state, imgs, fonts, localized_strings) + .top_left_with_margins_on(state.ids.settings_content_align, 0.0, 0.0) + .wh_of(state.ids.settings_content_align) + .set(state.ids.sound, ui), + SettingsTab::Lang => language::Language::new(global_state, imgs, fonts) + .top_left_with_margins_on(state.ids.settings_content_align, 0.0, 0.0) + .wh_of(state.ids.settings_content_align) + .set(state.ids.language, ui), } { events.push(event); }