Sam
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f65d449aa3
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Deprecated combo melee character state
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2023-12-28 19:02:10 -05:00 |
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maxicarlos08
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c7ee737fef
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Add hit_timing to BasicMelee
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2023-11-27 21:28:12 +01:00 |
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Sam
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4e0e94b5c6
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Removed spin melee character state
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2023-11-16 19:17:38 -05:00 |
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maxicarlos08
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8a5f237e9c
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Frost gigas tweaks
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2023-10-08 11:35:01 +00:00 |
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flo
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bf81ffc029
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frost_gigas
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2023-02-15 00:10:37 +00:00 |
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Sam
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df9ef691fd
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Cleaving stance AI
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2022-10-27 20:07:03 -04:00 |
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Sam
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1e0dfe003d
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Rolling can now only interrupt abilities when in buildup
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2022-10-27 20:06:28 -04:00 |
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Sam
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7b27b63122
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Melee attacks now only hit a single target by default
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2022-10-27 20:06:28 -04:00 |
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Sam
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28a4ce9be1
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Various tweaks
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2022-07-26 19:44:49 -04:00 |
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runrobdog
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1e19f5541b
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tweak entity stats
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2022-06-17 21:41:04 +02:00 |
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runrobdog
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95148a9968
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tweaks entity stats
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2022-06-17 12:35:06 +02:00 |
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Sam
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b0644ca767
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Melee attacks are now created through a melee constructor.
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2022-01-17 20:41:24 -05:00 |
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Sam
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42012fddcb
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Overhauled health component, making it a float to outer interfaces.
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2021-09-09 00:10:17 -04:00 |
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juliancoffee
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62eaabfe88
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Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
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2021-06-12 14:10:19 +03:00 |
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Sam
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5bf99eac11
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Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
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2021-06-03 21:39:15 -05:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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Samuel Keiffer
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771a8db2a8
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Merge branch 'slipped/oritweak' into 'master'
ori tweaks, animal adjusts
See merge request veloren/veloren!2234
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2021-05-03 18:49:22 +00:00 |
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Sam
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3cb0ee98c8
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Removed all unique and simple tool kinds.
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2021-05-01 09:25:51 -04:00 |
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