Joshua Yanovski
add2cfae04
Revert some irrelevant stuff.
2020-07-16 01:57:39 +02:00
Joshua Yanovski
2e2ab3dc1e
Fixing various things about shadows.
...
* Correcting optimal LISPSM parameter.
* Figure shadows are cast when they're not visible.
* Chunk shadows stay cast until you look away.
* Seamless cubemaps for point lights.
* Etc.
2020-07-15 13:30:49 +02:00
Joshua Yanovski
618a18c998
Adding shadows, greedy meshing, and more.
2020-07-02 22:10:22 +02:00
Joshua Yanovski
654f7e0492
Correct backface culling.
2020-05-20 21:22:30 +02:00
Joshua Yanovski
560501df05
Greedy messhing for shadows.
2020-05-19 17:22:06 +02:00
Joshua Yanovski
a4d87e1875
Shadow maps work for lantern.
2020-05-17 05:59:00 +02:00
Joshua Yanovski
04382dc286
WIP: better graphics config, better LOD, shadow maps.
2020-05-15 14:22:17 +02:00
Joshua Yanovski
ef67bd58ba
Experimental underwater lighting.
2020-04-28 20:49:03 +02:00
Joshua Yanovski
d83b4ae69b
Fix sprite lighting, HDR from focus_pos.
2020-04-27 18:45:57 +02:00
Joshua Yanovski
0594238004
Proper HDR from point lights.
2020-04-27 18:14:10 +02:00
Joshua Yanovski
e0452e895c
More proper HDR.
2020-04-27 13:13:23 +02:00
Joshua Yanovski
cc39e5734e
More LOD fixes.
2020-04-26 21:01:23 +02:00
Joshua Yanovski
44e4aad48d
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-04-25 02:01:04 +02:00
Joshua Yanovski
e6f0a5a981
Add atmospheric scattering.
2020-04-24 16:12:20 +02:00
Joshua Barretto
c4879e991d
Enabled AO in darkness, better light attenuation
2020-04-23 18:19:41 +01:00
Joshua Barretto
4830757bc9
Began adding building skeleton structure
2020-04-23 18:19:40 +01:00
Joshua Barretto
dde0319293
Lighting improvements, fixed NaN issue for agents
2020-04-23 18:19:40 +01:00
Joshua Yanovski
1015e60dee
More lighting changes.
2020-04-21 18:25:19 +02:00
Joshua Yanovski
8b149ad11a
Trying out a new lighting model.
2020-04-04 02:32:39 +02:00
Joshua Yanovski
33140a2951
Merge remote-tracking branch 'origin/master' into zesterer/lod
2020-04-02 04:36:21 +02:00
Joshua Barretto
3559252a5e
Nicer point lights
2020-03-17 13:29:42 +00:00
Joshua Barretto
63d1b2bb22
Working LoD shader
2020-02-21 11:12:02 +00:00
Joshua Barretto
4eb5b76d5f
Added point light ambiance
2020-01-27 10:58:33 +00:00
Joshua Barretto
d2e0445b34
Added point light ambiance
2020-01-27 01:47:23 +00:00
Joshua Barretto
7167320c92
Fixed shadows, better pathfinding cap
2020-01-26 12:52:28 +00:00
Joshua Barretto
8e7a8aa4f9
Shader optimisations
2020-01-21 12:58:20 +00:00
Joshua Barretto
087bfffc8a
Proper tree colour variation
2019-10-07 09:05:18 +01:00
Joshua Barretto
6dbeda3267
Better light attenuation
2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
899a7c56ab
Dark water
2019-09-26 00:15:07 +01:00
Joshua Barretto
207568a012
Better day/night cycle, less intense sun
2019-09-26 00:15:07 +01:00
Joshua Barretto
3979dddbc1
Faster meshing, better AO, colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
f1d590464f
Added colour smoothing
2019-09-26 00:15:07 +01:00
Joshua Barretto
a432cef263
Better colour correction
2019-09-26 00:15:07 +01:00
Imbris
c09eb77149
Add srgb converion in shaders
2019-08-15 23:56:14 -04:00
Imbris
cb25c45dec
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00