use std::path::{Path, PathBuf}; /// Used so that different server frontends can share the same server saves, /// etc. pub const DEFAULT_DATA_DIR_NAME: &str = "server"; /// Indicates where maps, saves, and server_config folders are to be stored pub struct DataDir { pub path: PathBuf, } impl AsRef for DataDir { fn as_ref(&self) -> &Path { &self.path } }