use std::ops::{Add, Mul, Sub}; use vek::*; use veloren_world::{sim::WorldOpts, util::Sampler, World}; const W: usize = 640; const H: usize = 480; fn main() { let (world, index) = World::generate(0, WorldOpts { seed_elements: true, ..WorldOpts::default() }); let index = index.as_index_ref(); let sampler = world.sample_columns(); let mut win = minifb::Window::new("World Viewer", W, H, minifb::WindowOptions::default()).unwrap(); let mut focus = Vec2::zero(); let mut gain = 1.0; let mut scale = 4; while win.is_open() { let mut buf = vec![0; W * H]; for i in 0..W { for j in 0..H { let pos = focus + Vec2::new(i as i32, j as i32) * scale; let (alt, place) = sampler .get((pos, index)) .map(|sample| { ( sample.alt.sub(64.0).add(gain).mul(0.7).max(0.0).min(255.0) as u8, sample.chunk.place, ) }) .unwrap_or((0, None)); let place_color = place .map(|p| ((p.id() % 256) as u8 * 17, (p.id() % 256) as u8 * 13)) .unwrap_or((0, 0)); buf[j * W + i] = u32::from_le_bytes([place_color.0, place_color.1, alt, alt]); } } let spd = 32; if win.is_key_down(minifb::Key::W) { focus.y -= spd * scale; } if win.is_key_down(minifb::Key::A) { focus.x -= spd * scale; } if win.is_key_down(minifb::Key::S) { focus.y += spd * scale; } if win.is_key_down(minifb::Key::D) { focus.x += spd * scale; } if win.is_key_down(minifb::Key::Q) { gain += 10.0; } if win.is_key_down(minifb::Key::E) { gain -= 10.0; } if win.is_key_down(minifb::Key::R) { scale += 6; } if win.is_key_down(minifb::Key::F) { scale -= 6; } win.update_with_buffer(&buf, W, H).unwrap(); } }