use crate::{ client::Client, presence::RegionSubscription, streams::{ CharacterScreenStream, GeneralStream, GetStream, InGameStream, PingStream, RegisterStream, }, Server, }; use common::{ comp::{self, item, Pos}, consts::MAX_MOUNT_RANGE, msg::ServerGeneral, sync::{Uid, WorldSyncExt}, }; use specs::{world::WorldExt, Entity as EcsEntity}; use tracing::error; pub fn handle_lantern(server: &mut Server, entity: EcsEntity, enable: bool) { let ecs = server.state_mut().ecs(); let lantern_exists = ecs .read_storage::() .get(entity) .map_or(false, |light| light.strength > 0.0); if lantern_exists != enable { if !enable { server .state_mut() .ecs() .write_storage::() .remove(entity); } else { let loadout_storage = ecs.read_storage::(); let lantern_opt = loadout_storage .get(entity) .and_then(|loadout| loadout.lantern.as_ref()) .and_then(|item| { if let comp::item::ItemKind::Lantern(l) = item.kind() { Some(l) } else { None } }); if let Some(lantern) = lantern_opt { let _ = ecs.write_storage::() .insert(entity, comp::LightEmitter { col: lantern.color(), strength: lantern.strength(), flicker: 0.35, animated: true, }); } } } } pub fn handle_mount(server: &mut Server, mounter: EcsEntity, mountee: EcsEntity) { let state = server.state_mut(); if state .ecs() .read_storage::() .get(mounter) .is_none() { let not_mounting_yet = matches!( state.ecs().read_storage::().get(mountee), Some(comp::MountState::Unmounted) ); let within_range = within_mounting_range( state.ecs().read_storage::().get(mounter), state.ecs().read_storage::().get(mountee), ); if not_mounting_yet && within_range { if let (Some(mounter_uid), Some(mountee_uid)) = ( state.ecs().uid_from_entity(mounter), state.ecs().uid_from_entity(mountee), ) { state.write_component(mountee, comp::MountState::MountedBy(mounter_uid)); state.write_component(mounter, comp::Mounting(mountee_uid)); } } } } pub fn handle_unmount(server: &mut Server, mounter: EcsEntity) { let state = server.state_mut(); let mountee_entity = state .ecs() .write_storage::() .get(mounter) .and_then(|mountee| state.ecs().entity_from_uid(mountee.0.into())); if let Some(mountee_entity) = mountee_entity { state .ecs() .write_storage::() .get_mut(mountee_entity) .map(|ms| *ms = comp::MountState::Unmounted); } state.delete_component::(mounter); } #[allow(clippy::nonminimal_bool)] // TODO: Pending review in #587 pub fn handle_possess(server: &Server, possessor_uid: Uid, possesse_uid: Uid) { let state = &server.state; let ecs = state.ecs(); if let (Some(possessor), Some(possesse)) = ( ecs.entity_from_uid(possessor_uid.into()), ecs.entity_from_uid(possesse_uid.into()), ) { // Check that entities still exist if !(possessor.gen().is_alive() && ecs.is_alive(possessor)) || !(possesse.gen().is_alive() && ecs.is_alive(possesse)) { error!( "Error possessing! either the possessor entity or possesse entity no longer exists" ); return; } let mut clients = ecs.write_storage::(); let mut general_streams = ecs.write_storage::(); if clients.get_mut(possesse).is_some() { error!("can't possess other players"); return; } match (|| -> Option> { let mut ping_streams = ecs.write_storage::(); let mut register_streams = ecs.write_storage::(); let mut character_screen_streams = ecs.write_storage::(); let mut in_game_streams = ecs.write_storage::(); let c = clients.remove(possessor)?; clients.insert(possesse, c).ok()?; let s = general_streams.remove(possessor)?; general_streams.insert(possesse, s).ok()?; let s = ping_streams.remove(possessor)?; ping_streams.insert(possesse, s).ok()?; let s = register_streams.remove(possessor)?; register_streams.insert(possesse, s).ok()?; let s = character_screen_streams.remove(possessor)?; character_screen_streams.insert(possesse, s).ok()?; let s = in_game_streams.remove(possessor)?; in_game_streams.insert(possesse, s).ok()?; //optional entities let mut players = ecs.write_storage::(); let mut subscriptions = ecs.write_storage::(); let mut admins = ecs.write_storage::(); let mut waypoints = ecs.write_storage::(); players .remove(possessor) .map(|p| players.insert(possesse, p).ok()?); subscriptions .remove(possessor) .map(|s| subscriptions.insert(possesse, s).ok()?); admins .remove(possessor) .map(|a| admins.insert(possesse, a).ok()?); waypoints .remove(possessor) .map(|w| waypoints.insert(possesse, w).ok()?); Some(Ok(())) })() { Some(Ok(())) => (), Some(Err(e)) => { error!(?e, ?possesse, "Error inserting component during possession"); return; }, None => { error!(?possessor, "Error removing component during possession"); return; }, } general_streams .get_mut(possesse) .map(|s| s.send_fallible(ServerGeneral::SetPlayerEntity(possesse_uid))); // Put possess item into loadout let mut loadouts = ecs.write_storage::(); let loadout = loadouts .entry(possesse) .expect("Could not read loadouts component while possessing") .or_insert(comp::Loadout::default()); let item = comp::Item::new_from_asset_expect("common.items.debug.possess"); if let item::ItemKind::Tool(tool) = item.kind() { let mut abilities = tool.get_abilities(); let mut ability_drain = abilities.drain(..); let debug_item = comp::ItemConfig { item, ability1: ability_drain.next(), ability2: ability_drain.next(), ability3: ability_drain.next(), block_ability: None, dodge_ability: None, }; std::mem::swap(&mut loadout.active_item, &mut loadout.second_item); loadout.active_item = Some(debug_item); } // Remove will of the entity ecs.write_storage::().remove(possesse); // Reset controller of former shell ecs.write_storage::() .get_mut(possessor) .map(|c| c.reset()); } } fn within_mounting_range(player_position: Option<&Pos>, mount_position: Option<&Pos>) -> bool { match (player_position, mount_position) { (Some(ppos), Some(ipos)) => ppos.0.distance_squared(ipos.0) < MAX_MOUNT_RANGE.powi(2), _ => false, } }