use crate::character::CharacterId; use authc::Uuid; use serde::{Deserialize, Serialize}; use specs::{Component, FlaggedStorage, NullStorage}; use specs_idvs::IdvStorage; const MAX_ALIAS_LEN: usize = 32; pub const MAX_MOUNT_RANGE_SQR: i32 = 20000; #[derive(Clone, Debug, Serialize, Deserialize)] pub struct Player { pub alias: String, pub character_id: Option, pub view_distance: Option, uuid: Uuid, } impl Player { pub fn new( alias: String, character_id: Option, view_distance: Option, uuid: Uuid, ) -> Self { Self { alias, character_id, view_distance, uuid, } } pub fn is_valid(&self) -> bool { Self::alias_is_valid(&self.alias) } pub fn alias_is_valid(alias: &str) -> bool { // TODO: Expose auth name validation and use it here. // See https://gitlab.com/veloren/auth/-/blob/master/server/src/web.rs#L20 alias .chars() .all(|c| c.is_alphanumeric() || c == '_' || c == '-') && alias.len() <= MAX_ALIAS_LEN } /// Not to be confused with uid pub fn uuid(&self) -> Uuid { self.uuid } } impl Component for Player { type Storage = FlaggedStorage>; } #[derive(Clone, Debug, Default, Serialize, Deserialize)] pub struct Respawn; impl Component for Respawn { type Storage = NullStorage; }