((
default: (
vox_spec: ("armor.empty", (0.0, 0.0, 0.0)),
color: None
),
map: {
Green0: (
vox_spec: ("armor.lantern.green-0", (-2.0, -2.0, -7.0)),
color: None
),
Black0: (
vox_spec: ("armor.lantern.black-0", (-2.0, -2.0, -7.0)),
color: None
),
},
))