((
    default: (
        vox_spec: ("armor.empty", (0.0, 0.0, 0.0)),
        color: None
    ),
    map: {
      Green0: (
          vox_spec: ("armor.lantern.green-0", (-2.0, -2.0, -7.0)),
          color: None
      ),  
      Black0: (
          vox_spec: ("armor.lantern.black-0", (-2.0, -2.0, -7.0)),
          color: None
      ),     
    },
))