({ DefaultAirship: ( bone0: ( //offset: (3.0, 7.0, 1.0), //offset: (-20.75, -34.75, 1.25), //offset: (0.0, 0.0, 0.0), offset: (-17.5, -39.0, 1.0), //phys_offset: (0.25, 0.25, 0.25), phys_offset: (0.0, 0.0, 0.0), central: ("Human_Airship"), ), bone1: ( offset: (-8.5, -2.0, -8.5), phys_offset: (0.0, 0.0, 0.0), central: ("propeller-l"), ), bone2: ( offset: (-8.5, -2.0, -8.5), phys_offset: (0.0, 0.0, 0.0), central: ("propeller-r"), ), bone3: ( offset: (-1.5, -11.0, -5.5), phys_offset: (0.0, 0.0, 0.0), central: ("rudder"), ), ), AirBalloon: ( bone0: ( offset: (-14.5, -16.0, 0.0), phys_offset: (0.0, 0.0, 0.0), central: ("Air_Balloon"), ), bone1: ( offset: (0.0, 0.0, 0.0), phys_offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone2: ( offset: (0.0, 0.0, 0.0), phys_offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone3: ( offset: (-1.5, 37.0, -6.5), phys_offset: (0.0, 0.0, 0.0), central: ("Air_Balloon_rudder"), ), ), })