pub struct Config { pub sea_level: f32, pub mountain_scale: f32, pub snow_temp: f32, pub tropical_temp: f32, pub desert_temp: f32, pub desert_hum: f32, pub forest_hum: f32, pub jungle_hum: f32, /// Rainfall (in meters) per chunk per minute. Default is set to make it approximately /// 1 m rainfall / year uniformly across the whole land area, which is the average rainfall /// on Earth. pub rainfall_chunk_rate: f32, /// Roughness coefficient is an empirical value that controls the rate of energy loss of water /// in a river. The higher it is, the more water slows down as it flows downhill, which /// consequently leads to lower velocities and higher river area for the same flow rate. /// /// See https://wwwrcamnl.wr.usgs.gov/sws/fieldmethods/Indirects/nvalues/index.htm. /// /// The default is set to over 0.06, which is pretty high but still within a reasonable range for /// rivers. The higher this is, the quicker rivers appear, and since we often will have high /// slopes we want to give rivers as much of a chance as possible. In the future we can set /// this dynamically. /// /// NOTE: The values in the link are in seconds / (m^(-1/3)), but we use them without /// conversion as though they are in minutes / (m^(-1/3)). The idea here is that our clock /// speed has time go by at approximately 1 minute per second, but since velocity depends on /// this parameter, we want flow rates to still "look" natural at the second level. The way we /// are cheating is that we still allow the refill rate (via rainfall) of rivers and lakes to /// be specified as though minutes are *really* minutes. This reduces the amount of water /// needed to form a river of a given area by 60, but hopefully this should not feel too /// unnatural since the refill rate is still below what people should be able to perceive. pub river_roughness: f32, /// Maximum width of rivers, in terms of a multiple of the horizontal chunk size. /// /// Currently, not known whether setting this above 1.0 will work properly. Please use with /// care! pub river_max_width: f32, /// Minimum height at which rivers display. pub river_min_height: f32, /// Rough desired river width-to-depth ratio (in terms of horizontal chunk width / m, for some /// reason). Not exact. pub river_width_to_depth: f32, } pub const CONFIG: Config = Config { sea_level: 140.0, mountain_scale: 2048.0, snow_temp: -0.6, tropical_temp: 0.2, desert_temp: 0.6, desert_hum: 0.15, forest_hum: 0.5, jungle_hum: 0.85, rainfall_chunk_rate: 1.0 / 512.0, river_roughness: 0.06125, river_max_width: 2.0, river_min_height: 0.25, river_width_to_depth: 1.0, };