BasicRanged( energy_cost: 25.0, buildup_duration: 0.3, recover_duration: 0.3, projectile_spread: 0.05, projectile: Arrow( damage: 6, knockback: 5, energy_regen: 0, ), projectile_body: Object(Arrow), projectile_light: None, projectile_speed: 80.0, num_projectiles: 5, )