#![enable(implicit_some)] ( name: Name("Captain"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.creature.humanoid"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.village.captain"), active_hands: InHands((ModularWeapon(tool: Sword, material: Orichalcum, hands: Two), None)), )), items: [ (10, "common.items.food.cheese"), (10, "common.items.food.plainsalad"), (10, "common.items.consumable.potion_med"), ], ), meta: [ SkillSetAsset("common.skillset.preset.rank5.fullskill"), ], )