BasicBlock( buildup_duration: 0.1, recover_duration: 0.1, max_angle: 90.0, block_strength: 0.8, parry_window: ( buildup: true, recover: false, ), energy_cost: 0.0, can_hold: true, blocked_attacks: ( melee: true, projectiles: true, beams: true, ground_shockwaves: false, air_shockwaves: true, explosions: true, ), )