// Loot table that exists purely for price rationalisation // Please keep it sorting by rarity so it's easier to reason about things [ // Ores (0.03, Item("common.items.mineral.ore.gold")), (0.045, Item("common.items.mineral.ore.silver")), (0.1, Item("common.items.mineral.ore.bloodstone")), (0.2, Item("common.items.mineral.ore.cobalt")), (0.25, Item("common.items.mineral.ore.coal")), (0.3, Item("common.items.mineral.ore.iron")), (0.5, Item("common.items.mineral.ore.velorite")), (0.6, Item("common.items.mineral.ore.veloritefrag")), (1.5, Item("common.items.mineral.ore.copper")), (1.5, Item("common.items.mineral.ore.tin")), // Animal Hide (0.05, Item("common.items.crafting_ing.hide.dragon_scale")), (0.05, Item("common.items.crafting_ing.hide.plate")), (0.1, Item("common.items.crafting_ing.leather.rigid_leather")), (0.1, Item("common.items.crafting_ing.hide.carapace")), (0.2, Item("common.items.crafting_ing.hide.scales")), (0.7, Item("common.items.crafting_ing.hide.tough_hide")), (1.0, Item("common.items.crafting_ing.hide.animal_hide")), (1.5, Item("common.items.crafting_ing.leather.leather_strips")), // Mob Drops (0.01, Item("common.items.crafting_ing.animal_misc.phoenix_feather")), (0.08, Item("common.items.crafting_ing.animal_misc.large_horn")), (0.1, Item("common.items.crafting_ing.animal_misc.icy_fang")), (0.15, Item("common.items.crafting_ing.animal_misc.grim_eyeball")), (0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")), (1.2, Item("common.items.crafting_ing.animal_misc.fur")), // Meats (0.6, Item("common.items.food.meat.beast_large_raw")), (0.8, Item("common.items.food.meat.tough_raw")), (1.0, Item("common.items.food.meat.beast_small_raw")), (1.2, Item("common.items.food.meat.fish_raw")), (1.3, Item("common.items.food.meat.bird_raw")), ]