( name: Name("Beastmaster"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loadout: Extended( hands: TwoHanded(Choice([ (1, Some(Item("common.items.weapons.axe.malachite_axe-0"))), (1, Some(Item("common.items.weapons.sword.bloodsteel-1"))), (1, Some(Item("common.items.weapons.bow.velorite"))), ])), base_asset: Loadout("common.loadout.dungeon.tier-5.beastmaster"), inventory: [], ), loot: LootTable("common.loot_tables.dungeon.tier-5.miniboss"), meta: [ SkillSetAsset("common.skillset.preset.rank5.fullskill"), ], )