EntityConfig ( name: Name("Witch"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.spots.witch"), hands: TwoHanded(Item("common.items.weapons.sceptre.belzeshrub")), meta: [ LoadoutAsset("common.loadout.spots.witch"), SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )