BasicRanged( energy_cost: 0, buildup_duration: 1.0, recover_duration: 0.6, projectile: Frostball( damage: 35.0, radius: 4.0, min_falloff: 0.1, ), projectile_body: Object(IceBomb), projectile_speed: 25.0, num_projectiles: 1, projectile_spread: 0.0, move_efficiency: 0.3, )