BasicBeam( buildup_duration: 0.50, recover_duration: 0.50, beam_duration: 0.5, damage: 200, tick_rate: 2.0, range: 10.0, max_angle: 15.0, damage_effect: Some(Buff(( kind: Cursed, dur_secs: 15.0, strength: Value(0.5), chance: 1.0, ))), energy_regen: 0, energy_drain: 0, orientation_behavior: Normal, specifier: Cultist, )