use super::utils::*; use crate::{ comp::{CharacterState, StateUpdate}, states::behavior::{CharacterBehavior, JoinData}, }; use serde::{Deserialize, Serialize}; use std::time::Duration; /// Separated out to condense update portions of character state #[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)] pub struct StaticData { /// How long until state begins to exit pub buildup_duration: Duration, /// How long the state has until exiting pub recover_duration: Duration, } #[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)] pub struct Data { /// Struct containing data that does not change over the course of the /// character state pub static_data: StaticData, /// Timer for each stage pub timer: Duration, /// What section the character stage is in pub stage_section: StageSection, /// Whether the character was wielding or not pub was_wielded: bool, } impl CharacterBehavior for Data { fn behavior(&self, data: &JoinData) -> StateUpdate { println!("stunned"); let mut update = StateUpdate::from(data); match self.stage_section { StageSection::Buildup => { if self.timer < self.static_data.buildup_duration { // Build up update.character = CharacterState::Stunned(Data { timer: self .timer .checked_add(Duration::from_secs_f32(data.dt.0)) .unwrap_or_default(), ..*self }); } else { // Transitions to recovery section of stage update.character = CharacterState::Stunned(Data { timer: Duration::default(), stage_section: StageSection::Recover, ..*self }); } }, StageSection::Recover => { if self.timer < self.static_data.recover_duration { // Recovery update.character = CharacterState::Stunned(Data { timer: self .timer .checked_add(Duration::from_secs_f32(data.dt.0)) .unwrap_or_default(), ..*self }); } else { // Done if self.was_wielded { update.character = CharacterState::Wielding; } else { update.character = CharacterState::Idle; } } }, _ => { // If it somehow ends up in an incorrect stage section if self.was_wielded { update.character = CharacterState::Wielding; } else { update.character = CharacterState::Idle; } }, } update } }