BasicRanged( energy_cost: 0, buildup_duration: 0.5, recover_duration: 0.3, projectile: Arrow( damage: 35.0, knockback: 5.0, energy_regen: 40, ), projectile_body: Object(Arrow), projectile_light: None, projectile_speed: 100.0, num_projectiles: 1, projectile_spread: 0.0, )