DashMelee( energy_cost: 0, melee_constructor: ( kind: Bash( damage: 4.0, poise: 30.0, knockback: 2.0, energy_regen: 0.0, ), scaled: Some(Bash( damage: 8.0, poise: 0.0, knockback: 7.0, energy_regen: 0.0, )), range: 2.0, angle: 45.0, ), energy_drain: 0, forward_speed: 2.0, buildup_duration: 0.5, charge_duration: 0.8, swing_duration: 0.1, recover_duration: 1.0, ori_modifier: 0.3, charge_through: false, is_interruptible: false, )