BasicRanged( energy_cost: 0, buildup_duration: 0.5, recover_duration: 0.4, projectile: Fireball( damage: 9.0, radius: 4.0, energy_regen: 10.0, min_falloff: 0.5, ), projectile_body: Object(BoltFire), projectile_speed: 60.0, num_projectiles: 1, projectile_spread: 0.0, )