DashMelee( energy_cost: 10.0, melee_constructor: ( kind: Stab( damage: 9.0, poise: 40.0, knockback: 8.0, energy_regen: 0.0, ), scaled: Some(Stab( damage: 16.0, poise: 0.0, knockback: 7.0, energy_regen: 0.0, )), range: 5.0, angle: 45.0, ), energy_drain: 0, forward_speed: 4.0, buildup_duration: 0.6, charge_duration: 1.2, swing_duration: 0.1, recover_duration: 0.9, ori_modifier: 0.3, charge_through: false, is_interruptible: true, )