({ (StoneGolem, Male): ( shoulder_l: ( offset: (-18.0, -7.5, -7.0), lateral: ("npc.stonegolem.male.shoulder_l"), ), shoulder_r: ( offset: (0.0, -7.5, -7.0), lateral: ("npc.stonegolem.male.shoulder_r"), ), hand_l: ( offset: (-9.0, -11.5, -26.0), lateral: ("npc.stonegolem.male.hand_l"), ), hand_r: ( offset: (-9.0, -11.5, -26.0), lateral: ("npc.stonegolem.male.hand_r"), ), leg_l: ( offset: (-7.0, -3.5, -9.0), lateral: ("npc.stonegolem.male.leg_l"), ), leg_r: ( offset: (0.0, -3.5, -9.0), lateral: ("npc.stonegolem.male.leg_r"), ), foot_l: ( offset: (-4.5, -4.5, -11.0), lateral: ("npc.stonegolem.male.foot_l"), ), foot_r: ( offset: (-4.5, -4.5, -11.0), lateral: ("npc.stonegolem.male.foot_r"), ) ), (StoneGolem, Female): ( shoulder_l: ( offset: (-18.0, -7.5, -7.0), lateral: ("npc.stonegolem.male.shoulder_l"), ), shoulder_r: ( offset: (0.0, -7.5, -7.0), lateral: ("npc.stonegolem.male.shoulder_r"), ), hand_l: ( offset: (-9.0, -11.5, -26.0), lateral: ("npc.stonegolem.male.hand_l"), ), hand_r: ( offset: (-9.0, -11.5, -26.0), lateral: ("npc.stonegolem.male.hand_r"), ), leg_l: ( offset: (-7.0, -3.5, -9.0), lateral: ("npc.stonegolem.male.leg_l"), ), leg_r: ( offset: (0.0, -3.5, -9.0), lateral: ("npc.stonegolem.male.leg_r"), ), foot_l: ( offset: (-4.5, -4.5, -11.0), lateral: ("npc.stonegolem.male.foot_l"), ), foot_r: ( offset: (-4.5, -4.5, -11.0), lateral: ("npc.stonegolem.male.foot_r"), ) ), (Treant, Male): ( shoulder_l: ( offset: (-16.0, -7.0, -8.5), lateral: ("npc.treant.male.shoulder_l"), ), shoulder_r: ( offset: (0.0, -7.0, -8.5), lateral: ("npc.treant.male.shoulder_r"), ), hand_l: ( offset: (-5.5, -5.5, -17.0), lateral: ("npc.treant.male.hand_l"), ), hand_r: ( offset: (-5.5, -5.5, -17.0), lateral: ("npc.treant.male.hand_r"), ), leg_l: ( offset: (-6.0, -9.5, -9.0), lateral: ("npc.treant.male.leg_l"), ), leg_r: ( offset: (0.0, -9.5, -9.0), lateral: ("npc.treant.male.leg_r"), ), foot_l: ( offset: (-4.5, -4.5, -8.0), lateral: ("npc.treant.male.foot_l"), ), foot_r: ( offset: (-4.5, -4.5, -8.0), lateral: ("npc.treant.male.foot_r"), ) ), (Treant, Female): ( shoulder_l: ( offset: (-16.0, -7.0, -8.5), lateral: ("npc.treant.male.shoulder_l"), ), shoulder_r: ( offset: (0.0, -7.0, -8.5), lateral: ("npc.treant.male.shoulder_r"), ), hand_l: ( offset: (-5.5, -5.5, -17.0), lateral: ("npc.treant.male.hand_l"), ), hand_r: ( offset: (-5.5, -5.5, -17.0), lateral: ("npc.treant.male.hand_r"), ), leg_l: ( offset: (-6.0, -9.5, -9.0), lateral: ("npc.treant.male.leg_l"), ), leg_r: ( offset: (0.0, -9.5, -9.0), lateral: ("npc.treant.male.leg_r"), ), foot_l: ( offset: (-4.5, -4.5, -8.0), lateral: ("npc.treant.male.foot_l"), ), foot_r: ( offset: (-4.5, -4.5, -8.0), lateral: ("npc.treant.male.foot_r"), ) ), (Gravewarden, Male): ( shoulder_l: ( offset: (-13.0, -3.5, -6.5), lateral: ("npc.gravewarden.male.shoulder_l"), ), shoulder_r: ( offset: (0.0, -3.5, -6.5), lateral: ("npc.gravewarden.male.shoulder_r"), ), hand_l: ( offset: (-7.5, -6.5, -17.0), lateral: ("npc.gravewarden.male.hand_l"), ), hand_r: ( offset: (-7.5, -6.5, -17.0), lateral: ("npc.gravewarden.male.hand_r"), ), leg_l: ( offset: (-8.0, -4.0, -10.0), lateral: ("npc.gravewarden.male.leg_l"), ), leg_r: ( offset: (0.0, -4.0, -10.0), lateral: ("npc.gravewarden.male.leg_r"), ), foot_l: ( offset: (-2.5, -3.0, -7.0), lateral: ("npc.gravewarden.male.foot_l"), ), foot_r: ( offset: (-2.5, -3.0, -7.0), lateral: ("npc.gravewarden.male.foot_r"), ) ), (Gravewarden, Female): ( shoulder_l: ( offset: (-13.0, -3.5, -6.5), lateral: ("npc.gravewarden.male.shoulder_l"), ), shoulder_r: ( offset: (0.0, -3.5, -6.5), lateral: ("npc.gravewarden.male.shoulder_r"), ), hand_l: ( offset: (-7.5, -6.5, -17.0), lateral: ("npc.gravewarden.male.hand_l"), ), hand_r: ( offset: (-7.5, -6.5, -17.0), lateral: ("npc.gravewarden.male.hand_r"), ), leg_l: ( offset: (-8.0, -4.0, -10.0), lateral: ("npc.gravewarden.male.leg_l"), ), leg_r: ( offset: (0.0, -4.0, -10.0), lateral: ("npc.gravewarden.male.leg_r"), ), foot_l: ( offset: (-2.5, -3.0, -7.0), lateral: ("npc.gravewarden.male.foot_l"), ), foot_r: ( offset: (-2.5, -3.0, -7.0), lateral: ("npc.gravewarden.male.foot_r"), ) ), (ClayGolem, Male): ( shoulder_l: ( offset: (-9.0, -2.5, -4.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 3, ), shoulder_r: ( offset: (0.0, -2.5, -4.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 4, ), hand_l: ( offset: (-5.5, -5.0, -18.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 5, ), hand_r: ( offset: (-5.5, -5.0, -18.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 6, ), leg_l: ( offset: (-7.0, -4.0, -7.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 7, ), leg_r: ( offset: (0.0, -4.0, -7.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 8, ), foot_l: ( offset: (-4.0, -5.0, -7.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 9, ), foot_r: ( offset: (-4.0, -5.0, -7.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 10, ), ), (ClayGolem, Female): ( shoulder_l: ( offset: (-9.0, -2.5, -4.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 3, ), shoulder_r: ( offset: (0.0, -2.5, -4.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 4, ), hand_l: ( offset: (-5.5, -5.0, -18.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 5, ), hand_r: ( offset: (-5.5, -5.0, -18.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 6, ), leg_l: ( offset: (-7.0, -4.0, -7.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 7, ), leg_r: ( offset: (0.0, -4.0, -7.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 8, ), foot_l: ( offset: (-4.0, -5.0, -7.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 9, ), foot_r: ( offset: (-4.0, -5.0, -7.0), lateral: ("npc.claygolem.male.claygolem"), model_index: 10, ), ), (AncientEffigy, Male): ( shoulder_l: ( offset: (-9.0, -2.5, -4.0), lateral: ("armor.empty"), ), shoulder_r: ( offset: (0.0, -2.5, -4.0), lateral: ("armor.empty"), ), hand_l: ( offset: (-5.5, -5.0, -18.0), lateral: ("armor.empty"), ), hand_r: ( offset: (-5.5, -5.0, -18.0), lateral: ("armor.empty"), ), leg_l: ( offset: (-7.0, -4.0, -7.0), lateral: ("armor.empty"), ), leg_r: ( offset: (0.0, -4.0, -7.0), lateral: ("armor.empty"), ), foot_l: ( offset: (-4.0, -5.0, -7.0), lateral: ("armor.empty"), ), foot_r: ( offset: (-4.0, -5.0, -7.0), lateral: ("armor.empty"), ), ), (AncientEffigy, Female): ( shoulder_l: ( offset: (-9.0, -2.5, -4.0), lateral: ("armor.empty"), ), shoulder_r: ( offset: (0.0, -2.5, -4.0), lateral: ("armor.empty"), ), hand_l: ( offset: (-5.5, -5.0, -18.0), lateral: ("armor.empty"), ), hand_r: ( offset: (-5.5, -5.0, -18.0), lateral: ("armor.empty"), ), leg_l: ( offset: (-7.0, -4.0, -7.0), lateral: ("armor.empty"), ), leg_r: ( offset: (0.0, -4.0, -7.0), lateral: ("armor.empty"), ), foot_l: ( offset: (-4.0, -5.0, -7.0), lateral: ("armor.empty"), ), foot_r: ( offset: (-4.0, -5.0, -7.0), lateral: ("armor.empty"), ), ), (WoodGolem, Male): ( shoulder_l: ( offset: (-9.0, -5.5, -5.5), lateral: ("npc.woodgolem.male.shoulder_l"), ), shoulder_r: ( offset: (0.0, -5.5, -5.5), lateral: ("npc.woodgolem.male.shoulder_r"), ), hand_l: ( offset: (-4.0, -6.5, -14.0), lateral: ("npc.woodgolem.male.hand_l"), ), hand_r: ( offset: (-4.0, -6.5, -14.0), lateral: ("npc.woodgolem.male.hand_r"), ), leg_l: ( offset: (-4.0, -3.5, -4.5), lateral: ("npc.woodgolem.male.leg_l"), ), leg_r: ( offset: (0.0, -3.5, -4.5), lateral: ("npc.woodgolem.male.leg_r"), ), foot_l: ( offset: (-3.5, -4.0, -8.0), lateral: ("npc.woodgolem.male.foot_l"), ), foot_r: ( offset: (-3.5, -4.0, -8.0), lateral: ("npc.woodgolem.male.foot_r"), ) ), (WoodGolem, Female): ( shoulder_l: ( offset: (-9.0, -5.5, -5.5), lateral: ("npc.woodgolem.male.shoulder_l"), ), shoulder_r: ( offset: (0.0, -5.5, -5.5), lateral: ("npc.woodgolem.male.shoulder_r"), ), hand_l: ( offset: (-4.0, -6.5, -14.0), lateral: ("npc.woodgolem.male.hand_l"), ), hand_r: ( offset: (-4.0, -6.5, -14.0), lateral: ("npc.woodgolem.male.hand_r"), ), leg_l: ( offset: (-4.0, -3.5, -4.5), lateral: ("npc.woodgolem.male.leg_l"), ), leg_r: ( offset: (0.0, -3.5, -4.5), lateral: ("npc.woodgolem.male.leg_r"), ), foot_l: ( offset: (-3.5, -4.0, -8.0), lateral: ("npc.woodgolem.male.foot_l"), ), foot_r: ( offset: (-3.5, -4.0, -8.0), lateral: ("npc.woodgolem.male.foot_r"), ) ), (CoralGolem, Male): ( shoulder_l: ( offset: (-7.5, -6.5, -6.5), lateral: ("npc.coralgolem.male.shoulder_l"), ), shoulder_r: ( offset: (-7.5, -6.5, -6.5), lateral: ("npc.coralgolem.male.shoulder_r"), ), hand_l: ( offset: (-7.0, -6.0, -15.0), lateral: ("npc.coralgolem.male.hand_l"), ), hand_r: ( offset: (-7.0, -6.0, -15.0), lateral: ("npc.coralgolem.male.hand_r"), ), leg_l: ( offset: (-5.0, -3.5, -4.0), lateral: ("npc.coralgolem.male.leg_l"), ), leg_r: ( offset: (0.0, -3.5, -4.0), lateral: ("npc.coralgolem.male.leg_r"), ), foot_l: ( offset: (-3.5, -4.5, -9.0), lateral: ("npc.coralgolem.male.foot_l"), ), foot_r: ( offset: (-3.5, -4.5, -9.0), lateral: ("npc.coralgolem.male.foot_r"), ) ), (CoralGolem, Female): ( shoulder_l: ( offset: (-7.5, -6.5, -6.5), lateral: ("npc.coralgolem.male.shoulder_l"), ), shoulder_r: ( offset: (-7.5, -6.5, -6.5), lateral: ("npc.coralgolem.male.shoulder_r"), ), hand_l: ( offset: (-7.0, -6.0, -15.0), lateral: ("npc.coralgolem.male.hand_l"), ), hand_r: ( offset: (-7.0, -6.0, -15.0), lateral: ("npc.coralgolem.male.hand_r"), ), leg_l: ( offset: (-5.0, -3.5, -4.0), lateral: ("npc.coralgolem.male.leg_l"), ), leg_r: ( offset: (0.0, -3.5, -4.0), lateral: ("npc.coralgolem.male.leg_r"), ), foot_l: ( offset: (-3.5, -4.5, -9.0), lateral: ("npc.coralgolem.male.foot_l"), ), foot_r: ( offset: (-3.5, -4.5, -9.0), lateral: ("npc.coralgolem.male.foot_r"), ) ), (Mogwai, Male): ( shoulder_l: ( offset: (-9.0, -2.5, -4.0), lateral: ("armor.empty"), ), shoulder_r: ( offset: (0.0, -2.5, -4.0), lateral: ("armor.empty"), ), hand_l: ( offset: (-5.5, -5.0, -18.0), lateral: ("armor.empty"), ), hand_r: ( offset: (-5.5, -5.0, -18.0), lateral: ("armor.empty"), ), leg_l: ( offset: (-7.0, -4.0, -7.0), lateral: ("armor.empty"), ), leg_r: ( offset: (0.0, -4.0, -7.0), lateral: ("armor.empty"), ), foot_l: ( offset: (-4.0, -5.0, -7.0), lateral: ("armor.empty"), ), foot_r: ( offset: (-4.0, -5.0, -7.0), lateral: ("armor.empty"), ), ), (Mogwai, Female): ( shoulder_l: ( offset: (-9.0, -2.5, -4.0), lateral: ("armor.empty"), ), shoulder_r: ( offset: (0.0, -2.5, -4.0), lateral: ("armor.empty"), ), hand_l: ( offset: (-5.5, -5.0, -18.0), lateral: ("armor.empty"), ), hand_r: ( offset: (-5.5, -5.0, -18.0), lateral: ("armor.empty"), ), leg_l: ( offset: (-7.0, -4.0, -7.0), lateral: ("armor.empty"), ), leg_r: ( offset: (0.0, -4.0, -7.0), lateral: ("armor.empty"), ), foot_l: ( offset: (-4.0, -5.0, -7.0), lateral: ("armor.empty"), ), foot_r: ( offset: (-4.0, -5.0, -7.0), lateral: ("armor.empty"), ), ), })