use crate::{ assets::{self, Asset}, comp::{ body::{humanoid, object}, projectile, Body, CharacterAbility, HealthChange, HealthSource, Projectile, }, effect::Effect, terrain::{Block, BlockKind}, }; //use rand::prelude::*; use rand::seq::SliceRandom; use specs::{Component, FlaggedStorage}; use specs_idvs::IDVStorage; use std::{fs::File, io::BufReader, time::Duration, vec::Vec}; #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum SwordKind { Scimitar, Rapier, } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum ToolKind { Sword(SwordKind), Axe, Hammer, Bow, Dagger, Staff, Shield, Debug(DebugKind), } impl ToolData { pub fn equip_time(&self) -> Duration { Duration::from_millis(self.equip_time_millis) } pub fn get_abilities(&self) -> Vec { use CharacterAbility::*; use DebugKind::*; use ToolKind::*; match self.kind { Sword(_) => vec![BasicMelee { buildup_duration: Duration::from_millis(100), recover_duration: Duration::from_millis(500), base_damage: 60, }], Axe => vec![BasicMelee { buildup_duration: Duration::from_millis(700), recover_duration: Duration::from_millis(100), base_damage: 80, }], Hammer => vec![BasicMelee { buildup_duration: Duration::from_millis(700), recover_duration: Duration::from_millis(300), base_damage: 100, }], Bow => vec![BasicRanged { projectile: Projectile { hit_ground: vec![projectile::Effect::Stick], hit_wall: vec![projectile::Effect::Stick], hit_entity: vec![ projectile::Effect::Damage(HealthChange { // TODO: This should not be fixed (?) amount: -30, cause: HealthSource::Item, }), projectile::Effect::Vanish, ], time_left: Duration::from_secs(15), owner: None, }, projectile_body: Body::Object(object::Body::Arrow), recover_duration: Duration::from_millis(300), }], Dagger => vec![BasicMelee { buildup_duration: Duration::from_millis(100), recover_duration: Duration::from_millis(400), base_damage: 50, }], Staff => vec![BasicMelee { buildup_duration: Duration::from_millis(400), recover_duration: Duration::from_millis(300), base_damage: 70, }], Shield => vec![BasicBlock], Debug(kind) => match kind { DebugKind::Boost => vec![ CharacterAbility::Boost { duration: Duration::from_millis(100), only_up: false, }, CharacterAbility::Boost { duration: Duration::from_millis(100), only_up: true, }, ], Possess => vec![], }, } } } #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum DebugKind { Boost, Possess, } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Armor { Shoulder(humanoid::Shoulder), Chest(humanoid::Chest), Belt(humanoid::Belt), Hand(humanoid::Hand), Pants(humanoid::Pants), Foot(humanoid::Foot), } pub type ArmorStats = u32; #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Consumable { Apple, Cheese, Potion, Mushroom, Velorite, VeloriteFrag, PotionMinor, } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Utility { Collar, } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Ingredient { Flower, Grass, } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub struct ToolData { pub kind: ToolKind, equip_time_millis: u64, // TODO: item specific abilities } #[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum ItemKind { /// Something wieldable Tool(ToolData), Armor { kind: Armor, stats: ArmorStats, }, Consumable { kind: Consumable, effect: Effect, }, Utility { kind: Utility, }, Ingredient(Ingredient), } #[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub struct Item { name: String, description: String, pub kind: ItemKind, } impl Asset for Item { const ENDINGS: &'static [&'static str] = &["ron"]; fn parse(buf_reader: BufReader) -> Result { Ok(ron::de::from_reader(buf_reader).unwrap()) } } impl Item { pub fn name(&self) -> &str { &self.name } pub fn description(&self) -> &str { &self.description } pub fn try_reclaim_from_block(block: Block) -> Option { match block.kind() { BlockKind::Apple => Some(assets::load_expect_cloned("common.items.apple")), BlockKind::Mushroom => Some(assets::load_expect_cloned("common.items.mushroom")), BlockKind::Velorite => Some(assets::load_expect_cloned("common.items.velorite")), BlockKind::BlueFlower => Some(assets::load_expect_cloned("common.items.flowers.blue")), BlockKind::PinkFlower => Some(assets::load_expect_cloned("common.items.flowers.pink")), BlockKind::PurpleFlower => { Some(assets::load_expect_cloned("common.items.flowers.purple")) }, BlockKind::RedFlower => Some(assets::load_expect_cloned("common.items.flowers.red")), BlockKind::WhiteFlower => { Some(assets::load_expect_cloned("common.items.flowers.white")) }, BlockKind::YellowFlower => { Some(assets::load_expect_cloned("common.items.flowers.yellow")) }, BlockKind::Sunflower => Some(assets::load_expect_cloned("common.items.flowers.sun")), BlockKind::LongGrass => Some(assets::load_expect_cloned("common.items.grasses.long")), BlockKind::MediumGrass => { Some(assets::load_expect_cloned("common.items.grasses.medium")) }, BlockKind::ShortGrass => Some(assets::load_expect_cloned("common.items.grasses.short")), BlockKind::Chest => Some(assets::load_expect_cloned( [ "common.items.apple", "common.items.velorite", "common.items.veloritefrag", "common.items.cheese", "common.items.potion_minor", "common.items.collar", "common.items.weapons.starter_sword", "common.items.weapons.starter_axe", "common.items.weapons.starter_hammer", "common.items.weapons.starter_bow", "common.items.weapons.starter_staff", ] .choose(&mut rand::thread_rng()) .unwrap(), // Can't fail )), _ => None, } } } impl Component for Item { type Storage = FlaggedStorage>; }