Shockwave( energy_cost: 0, buildup_duration: 0.9, swing_duration: 0.15, recover_duration: 2.0, damage: 15.0, poise_damage: 10, knockback: (strength: 3.0, direction: Up), shockwave_angle: 270.0, shockwave_vertical_angle: 15.0, shockwave_speed: 20.0, shockwave_duration: 0.8, requires_ground: true, move_efficiency: 0.2, damage_kind: Piercing, specifier: IceSpikes, damage_effect: Some(Buff(( kind: Frozen, dur_secs: 4.0, strength: DamageFraction(0.1), chance: 1, ))), )