use crate::state::Uid; use specs::{Component, FlaggedStorage, VecStorage}; #[derive(Clone, Copy, Debug, Serialize, Deserialize)] pub enum HealthSource { Attack { by: Uid }, // TODO: Implement weapon Suicide, Unknown, } #[derive(Clone, Copy, Debug, Serialize, Deserialize)] pub struct Health { current: u32, maximum: u32, pub last_change: Option<(i32, f64, HealthSource)>, } impl Health { pub fn get_current(&self) -> u32 { self.current } pub fn get_maximum(&self) -> u32 { self.maximum } pub fn set_to(&mut self, amount: u32, cause: HealthSource) { self.last_change = Some((amount as i32 - self.current as i32, 0.0, cause)); self.current = amount; } pub fn change_by(&mut self, amount: i32, cause: HealthSource) { self.current = (self.current as i32 + amount).max(0) as u32; self.last_change = Some((amount, 0.0, cause)); } } #[derive(Clone, Copy, Debug, Serialize, Deserialize)] pub struct Stats { pub hp: Health, pub xp: u32, pub is_dead: bool, } impl Stats { pub fn should_die(&self) -> bool { // TODO: Remove self.hp.current == 0 } } impl Default for Stats { fn default() -> Self { Self { hp: Health { current: 100, maximum: 100, last_change: None, }, xp: 0, is_dead: false, } } } impl Component for Stats { type Storage = FlaggedStorage>; } #[derive(Copy, Clone, Debug, Serialize, Deserialize)] pub struct Dying { pub cause: HealthSource, } impl Component for Dying { type Storage = VecStorage; }