// Png(specifier), // Vox(specier), // VoxTrans(specifier, offset, (x_rot, y_rot, z_rot), zoom) ({ // Weapons // Diary Example Images Tool("example_sword"): VoxTrans( "voxel.weapon.sword.greatsword_2h_dullahan", (0.0, 0.0, 0.0), (90.0, 80.0, 0.0), 1.0, ), Tool("example_axe"): VoxTrans( "voxel.weapon.axe.2haxe_bloodsteel-0", (0.0, 0.0, 0.0), (-90.0, 70.0, 0.0), 1.0, ), Tool("example_hammer"): VoxTrans( "voxel.weapon.hammer.2hhammer_ramshead", (-1.0, 0.0, 0.0), (-70.0, 55.0, 0.0), 1.0, ), Tool("example_bow"): VoxTrans( "voxel.weapon.bow.velorite", (-1.0, 0.0, 0.0), (90.0, 60.0, 0.0), 1.0, ), Tool("example_staff_fire"): VoxTrans( "voxel.weapon.staff.firestaff_saurok", (-1.0, 0.0, 0.0), (-100.0, -140.0, 0.0), 1.0, ), Tool("example_sceptre"): VoxTrans( "voxel.weapon.sceptre.wood-nature", (-1.0, 0.0, 0.0), (-90.0, 55.0, 0.0), 1.0, ), Tool("example_dagger"): VoxTrans( "voxel.weapon.dagger.dagger_basic-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("example_shield"): VoxTrans( "voxel.weapon.shield.wood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("example_general_combat_left"): VoxTrans( "voxel.weapon.sword.long_2h_saurok", (0.0, 0.0, 0.0), (85.0, -90.0, -40.0), 1.0, ), Tool("example_general_combat_right"): VoxTrans( "voxel.weapon.sword.long_2h_saurok", (0.0, 0.0, 0.0), (125.0, 90.0, 80.0), 1.0, ), // Bows Tool("common.items.weapons.bow.bone-0"): VoxTrans( "voxel.weapon.bow.bone-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.bone-1"): VoxTrans( "voxel.weapon.bow.bone-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.bone-2"): VoxTrans( "voxel.weapon.bow.bone-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.bone-3"): VoxTrans( "voxel.weapon.bow.bone-3", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.eldwood-0"): VoxTrans( "voxel.weapon.bow.eldwood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.eldwood-1"): VoxTrans( "voxel.weapon.bow.eldwood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.eldwood-2"): VoxTrans( "voxel.weapon.bow.eldwood-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.frostwood-0"): VoxTrans( "voxel.weapon.bow.frostwood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.frostwood-1"): VoxTrans( "voxel.weapon.bow.frostwood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.frostwood-2"): VoxTrans( "voxel.weapon.bow.frostwood-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-0"): VoxTrans( "voxel.weapon.bow.hardwood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-1"): VoxTrans( "voxel.weapon.bow.hardwood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-2"): VoxTrans( "voxel.weapon.bow.hardwood-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-3"): VoxTrans( "voxel.weapon.bow.hardwood-3", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-4"): VoxTrans( "voxel.weapon.bow.hardwood-4", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-5"): VoxTrans( "voxel.weapon.bow.hardwood-5", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-0"): VoxTrans( "voxel.weapon.bow.metal-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-1"): VoxTrans( "voxel.weapon.bow.metal-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-2"): VoxTrans( "voxel.weapon.bow.metal-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-3"): VoxTrans( "voxel.weapon.bow.metal-3", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-4"): VoxTrans( "voxel.weapon.bow.metal-4", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.rawwood-0"): VoxTrans( "voxel.weapon.bow.rawwood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.rawwood-1"): VoxTrans( "voxel.weapon.bow.rawwood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.sagitta"): VoxTrans( "voxel.weapon.bow.sagitta", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.starter"): VoxTrans( "voxel.weapon.bow.starter", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.velorite"): VoxTrans( "voxel.weapon.bow.velorite", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-0"): VoxTrans( "voxel.weapon.bow.wood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-1"): VoxTrans( "voxel.weapon.bow.wood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-2"): VoxTrans( "voxel.weapon.bow.wood-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-3"): VoxTrans( "voxel.weapon.bow.wood-3", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-4"): VoxTrans( "voxel.weapon.bow.wood-4", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), // Daggers Tool("common.items.weapons.dagger.starter_dagger"): VoxTrans( "voxel.weapon.dagger.dagger_rusty", (0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.dagger.basic_0"): VoxTrans( "voxel.weapon.dagger.dagger_basic-0", (0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.dagger.cultist_0"): VoxTrans( "voxel.weapon.dagger.dagger_cult-0", (0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1, ), // Swords Tool("common.items.weapons.sword.bloodsteel-0"): VoxTrans( "voxel.weapon.sword.bloodsteel-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bloodsteel-1"): VoxTrans( "voxel.weapon.sword.bloodsteel-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bloodsteel-2"): VoxTrans( "voxel.weapon.sword.bloodsteel-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bronze-0"): VoxTrans( "voxel.weapon.sword.bronze-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bronze-1"): VoxTrans( "voxel.weapon.sword.bronze-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bronze-2"): VoxTrans( "voxel.weapon.sword.bronze-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.caladbolg"): VoxTrans( "voxel.weapon.sword.caladbolg", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cobalt-0"): VoxTrans( "voxel.weapon.sword.cobalt-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cobalt-1"): VoxTrans( "voxel.weapon.sword.cobalt-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cobalt-2"): VoxTrans( "voxel.weapon.sword.cobalt-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cobalt-3"): VoxTrans( "voxel.weapon.sword.cobalt-3", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cultist"): VoxTrans( "voxel.weapon.sword.cultist", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.frost-0"): VoxTrans( "voxel.weapon.sword.frost-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.frost-1"): VoxTrans( "voxel.weapon.sword.frost-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-0"): VoxTrans( "voxel.weapon.sword.iron-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-1"): VoxTrans( "voxel.weapon.sword.iron-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-10"): VoxTrans( "voxel.weapon.sword.iron-10", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-2"): VoxTrans( "voxel.weapon.sword.iron-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-3"): VoxTrans( "voxel.weapon.sword.iron-3", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-4"): VoxTrans( "voxel.weapon.sword.iron-4", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-5"): VoxTrans( "voxel.weapon.sword.iron-5", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-6"): VoxTrans( "voxel.weapon.sword.iron-6", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-7"): VoxTrans( "voxel.weapon.sword.iron-7", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-8"): VoxTrans( "voxel.weapon.sword.iron-8", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-9"): VoxTrans( "voxel.weapon.sword.iron-9", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.starter"): VoxTrans( "voxel.weapon.sword.starter", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-0"): VoxTrans( "voxel.weapon.sword.steel-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-1"): VoxTrans( "voxel.weapon.sword.steel-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-2"): VoxTrans( "voxel.weapon.sword.steel-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-3"): VoxTrans( "voxel.weapon.sword.steel-3", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-4"): VoxTrans( "voxel.weapon.sword.steel-4", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-5"): VoxTrans( "voxel.weapon.sword.steel-5", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-6"): VoxTrans( "voxel.weapon.sword.steel-6", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-7"): VoxTrans( "voxel.weapon.sword.steel-7", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-8"): VoxTrans( "voxel.weapon.sword.steel-8", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.stone-0"): VoxTrans( "voxel.weapon.sword.stone-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.stone-1"): VoxTrans( "voxel.weapon.sword.stone-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.stone-2"): VoxTrans( "voxel.weapon.sword.stone-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.wood-0"): VoxTrans( "voxel.weapon.sword.wood-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.wood-1"): VoxTrans( "voxel.weapon.sword.wood-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.wood-2"): VoxTrans( "voxel.weapon.sword.wood-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.debug.admin_sword"): VoxTrans( "voxel.weapon.sword.frost-1", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), // 1h Swords Tool("common.items.weapons.sword_1h.bloodsteel-0"): VoxTrans( "voxel.weapon.sword_1h.bloodsteel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.bloodsteel-1"): VoxTrans( "voxel.weapon.sword_1h.bloodsteel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.bloodsteel-2"): VoxTrans( "voxel.weapon.sword_1h.bloodsteel-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.bronze-0"): VoxTrans( "voxel.weapon.sword_1h.bronze-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.bronze-1"): VoxTrans( "voxel.weapon.sword_1h.bronze-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.bronze-2"): VoxTrans( "voxel.weapon.sword_1h.bronze-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.cobalt-0"): VoxTrans( "voxel.weapon.sword_1h.cobalt-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.cobalt-1"): VoxTrans( "voxel.weapon.sword_1h.cobalt-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.cobalt-2"): VoxTrans( "voxel.weapon.sword_1h.cobalt-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.cobalt-3"): VoxTrans( "voxel.weapon.sword_1h.cobalt-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.iron-0"): VoxTrans( "voxel.weapon.sword_1h.iron-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.iron-1"): VoxTrans( "voxel.weapon.sword_1h.iron-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.iron-2"): VoxTrans( "voxel.weapon.sword_1h.iron-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.iron-3"): VoxTrans( "voxel.weapon.sword_1h.iron-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.iron-4"): VoxTrans( "voxel.weapon.sword_1h.iron-4", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.obsidian-0"): VoxTrans( "voxel.weapon.sword_1h.obsidian-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.orichalcum-0"): VoxTrans( "voxel.weapon.sword_1h.orichalcum-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.orichalcum-1"): VoxTrans( "voxel.weapon.sword_1h.orichalcum-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.steel-0"): VoxTrans( "voxel.weapon.sword_1h.steel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.steel-1"): VoxTrans( "voxel.weapon.sword_1h.steel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.steel-2"): VoxTrans( "voxel.weapon.sword_1h.steel-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.steel-3"): VoxTrans( "voxel.weapon.sword_1h.steel-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), // Axes Tool("common.items.weapons.axe.starter_axe"): VoxTrans( "voxel.weapon.axe.2haxe_rusty", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.orc_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_orc-0", (1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.13, ), Tool("common.items.weapons.axe.worn_iron_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_worn_iron-0", (1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.worn_iron_axe-1"): VoxTrans( "voxel.weapon.axe.2haxe_worn_iron-1", (1.0, 0.5, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.worn_iron_axe-2"): VoxTrans( "voxel.weapon.axe.2haxe_worn_iron-2", (1.0, 0.8, 0.0), (-135.0, 90.0, 0.0), 1.15, ), Tool("common.items.weapons.axe.worn_iron_axe-3"): VoxTrans( "voxel.weapon.axe.2haxe_worn_iron-3", (1.0, 0.5, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.worn_iron_axe-4"): VoxTrans( "voxel.weapon.axe.2haxe_worn_iron-4", (1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.bronze_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_bronze-0", (1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.bronze_axe-1"): VoxTrans( "voxel.weapon.axe.2haxe_bronze-1", (1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.bronze_axe-2"): VoxTrans( "voxel.weapon.axe.2haxe_bronze-2", (1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1., ), Tool("common.items.weapons.axe.iron_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_iron-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.05, ), Tool("common.items.weapons.axe.iron_axe-1"): VoxTrans( "voxel.weapon.axe.2haxe_iron-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.iron_axe-2"): VoxTrans( "voxel.weapon.axe.2haxe_iron-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.iron_axe-3"): VoxTrans( "voxel.weapon.axe.2haxe_iron-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.iron_axe-4"): VoxTrans( "voxel.weapon.axe.2haxe_iron-4", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.05, ), Tool("common.items.weapons.axe.iron_axe-5"): VoxTrans( "voxel.weapon.axe.2haxe_iron-5", (1.0, -0.5, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.iron_axe-6"): VoxTrans( "voxel.weapon.axe.2haxe_iron-6", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.iron_axe-7"): VoxTrans( "voxel.weapon.axe.2haxe_iron-7", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.iron_axe-8"): VoxTrans( "voxel.weapon.axe.2haxe_iron-8", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.13, ), Tool("common.items.weapons.axe.iron_axe-9"): VoxTrans( "voxel.weapon.axe.2haxe_iron-9", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.steel_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_steel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.steel_axe-1"): VoxTrans( "voxel.weapon.axe.2haxe_steel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.steel_axe-2"): VoxTrans( "voxel.weapon.axe.2haxe_steel-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.steel_axe-3"): VoxTrans( "voxel.weapon.axe.2haxe_steel-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.steel_axe-4"): VoxTrans( "voxel.weapon.axe.2haxe_steel-4", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.steel_axe-5"): VoxTrans( "voxel.weapon.axe.2haxe_steel-5", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.steel_axe-6"): VoxTrans( "voxel.weapon.axe.2haxe_steel-6", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.bloodsteel_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_bloodsteel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.15, ), Tool("common.items.weapons.axe.bloodsteel_axe-1"): VoxTrans( "voxel.weapon.axe.2haxe_bloodsteel-1", (1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.bloodsteel_axe-2"): VoxTrans( "voxel.weapon.axe.2haxe_bloodsteel-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.cobalt_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_cobalt-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.cobalt_axe-1"): VoxTrans( "voxel.weapon.axe.2haxe_cobalt-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.malachite_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_malachite-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.parashu"): VoxTrans( "voxel.weapon.axe.parashu", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), // 1h Axes Tool("common.items.weapons.axe_1h.bloodsteel-0"): VoxTrans( "voxel.weapon.axe_1h.bloodsteel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.bloodsteel-1"): VoxTrans( "voxel.weapon.axe_1h.bloodsteel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.bronze-0"): VoxTrans( "voxel.weapon.axe_1h.bronze-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.bronze-1"): VoxTrans( "voxel.weapon.axe_1h.bronze-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.cobalt-0"): VoxTrans( "voxel.weapon.axe_1h.cobalt-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.cobalt-1"): VoxTrans( "voxel.weapon.axe_1h.cobalt-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.iron-0"): VoxTrans( "voxel.weapon.axe_1h.iron-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.iron-1"): VoxTrans( "voxel.weapon.axe_1h.iron-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.iron-2"): VoxTrans( "voxel.weapon.axe_1h.iron-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.iron-3"): VoxTrans( "voxel.weapon.axe_1h.iron-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.orichalcum-0"): VoxTrans( "voxel.weapon.axe_1h.orichalcum-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.steel-0"): VoxTrans( "voxel.weapon.axe_1h.steel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.steel-1"): VoxTrans( "voxel.weapon.axe_1h.steel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.steel-2"): VoxTrans( "voxel.weapon.axe_1h.steel-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.stone-0"): VoxTrans( "voxel.weapon.axe_1h.stone-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.stone-1"): VoxTrans( "voxel.weapon.axe_1h.stone-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.wood-0"): VoxTrans( "voxel.weapon.axe_1h.wood-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe_1h.wood-1"): VoxTrans( "voxel.weapon.axe_1h.wood-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), // Hammers Tool("common.items.weapons.hammer.hammer_1"): VoxTrans( "voxel.weapon.hammer.2hhammer_rusty", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.starter_hammer"): VoxTrans( "voxel.weapon.hammer.2hhammer_rusty", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.wood_hammer-0"): VoxTrans( "voxel.weapon.hammer.2hhammer_wood-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.flimsy_hammer"): VoxTrans( "voxel.weapon.hammer.2hhammer_flimsy", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.stone_hammer-0"): VoxTrans( "voxel.weapon.hammer.2hhammer_stone-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.stone_hammer-1"): VoxTrans( "voxel.weapon.hammer.2hhammer_stone-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.stone_hammer-2"): VoxTrans( "voxel.weapon.hammer.2hhammer_stone-2", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.stone_hammer-3"): VoxTrans( "voxel.weapon.hammer.2hhammer_stone-3", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.worn_iron_hammer-0"): VoxTrans( "voxel.weapon.hammer.2hhammer_worn_iron-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.worn_iron_hammer-1"): VoxTrans( "voxel.weapon.hammer.2hhammer_worn_iron-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.worn_iron_hammer-2"): VoxTrans( "voxel.weapon.hammer.2hhammer_worn_iron-2", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.worn_iron_hammer-3"): VoxTrans( "voxel.weapon.hammer.2hhammer_worn_iron-3", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.bronze_hammer-0"): VoxTrans( "voxel.weapon.hammer.2hhammer_bronze-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.bronze_hammer-1"): VoxTrans( "voxel.weapon.hammer.2hhammer_bronze-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-0"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-1"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-2"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-2", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-3"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-3", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-4"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-4", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-5"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-5", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-6"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-6", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-7"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-7", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-8"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-8", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.steel_hammer-0"): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.steel_hammer-1"): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.steel_hammer-2"): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-2", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.steel_hammer-3"): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-3", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.steel_hammer-4"): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-4", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.steel_hammer-5"): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-5", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.cobalt_hammer-0"): VoxTrans( "voxel.weapon.hammer.2hhammer_cobalt-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.cobalt_hammer-1"): VoxTrans( "voxel.weapon.hammer.2hhammer_cobalt-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.runic_hammer"): VoxTrans( "voxel.weapon.hammer.2hhammer_runic", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.ramshead_hammer"): VoxTrans( "voxel.weapon.hammer.2hhammer_ramshead", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.mjolnir"): VoxTrans( "voxel.weapon.hammer.2hhammer_mjolnir", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.cultist_purp_2h-0"): VoxTrans( "voxel.weapon.hammer.cult_purp-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), // 1h Hammers Tool("common.items.weapons.hammer_1h.bloodsteel-0"): VoxTrans( "voxel.weapon.hammer_1h.bloodsteel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.bloodsteel-1"): VoxTrans( "voxel.weapon.hammer_1h.bloodsteel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.bronze-0"): VoxTrans( "voxel.weapon.hammer_1h.bronze-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.bronze-1"): VoxTrans( "voxel.weapon.hammer_1h.bronze-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.cobalt-0"): VoxTrans( "voxel.weapon.hammer_1h.cobalt-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.cobalt-1"): VoxTrans( "voxel.weapon.hammer_1h.cobalt-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.iron-0"): VoxTrans( "voxel.weapon.hammer_1h.iron-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.iron-1"): VoxTrans( "voxel.weapon.hammer_1h.iron-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.iron-2"): VoxTrans( "voxel.weapon.hammer_1h.iron-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.orichalcum-0"): VoxTrans( "voxel.weapon.hammer_1h.orichalcum-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.steel-0"): VoxTrans( "voxel.weapon.hammer_1h.steel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.steel-1"): VoxTrans( "voxel.weapon.hammer_1h.steel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.steel-2"): VoxTrans( "voxel.weapon.hammer_1h.steel-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.stone-0"): VoxTrans( "voxel.weapon.hammer_1h.stone-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.stone-1"): VoxTrans( "voxel.weapon.hammer_1h.stone-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.wood-0"): VoxTrans( "voxel.weapon.hammer_1h.wood-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.wood-1"): VoxTrans( "voxel.weapon.hammer_1h.wood-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), // Staffs Tool("common.items.weapons.staff.staff_1"): VoxTrans( "voxel.weapon.staff.firestaff_starter", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.starter_staff"): VoxTrans( "voxel.weapon.staff.firestaff_starter", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.bone_staff"): VoxTrans( "voxel.weapon.staff.firestaff_bone", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.amethyst_staff"): VoxTrans( "voxel.weapon.staff.firestaff_amethyst", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.cultist_staff"): VoxTrans( "voxel.weapon.staff.firestaff_cultist", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), // Healing Sceptres Tool("common.items.weapons.sceptre.starter_sceptre"): VoxTrans( "voxel.weapon.sceptre.wood-simple", (0.0, -0.0, 0.0), (-130., 90.0, 0.0), 1.25, ), Tool("common.items.weapons.sceptre.moon0"): VoxTrans( "voxel.weapon.sceptre.moon", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.staff_nature"): VoxTrans( "voxel.weapon.sceptre.wood-nature", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.totem_green"): VoxTrans( "voxel.weapon.sceptre.totem_green", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.root_green0"): VoxTrans( "voxel.weapon.sceptre.root_green", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.fork0"): VoxTrans( "voxel.weapon.sceptre.fork", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.loops0"): VoxTrans( "voxel.weapon.sceptre.loops", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.root_evil"): VoxTrans( "voxel.weapon.sceptre.root_evil", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.sceptre_velorite_0"): VoxTrans( "voxel.weapon.sceptre.ore-nature", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.15, ), // Shields Tool("common.items.weapons.shield.shield_1"): VoxTrans( "voxel.weapon.shield.wood-0", (0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 2.4, ), // Lanterns Lantern("Black0"): Png( "element.icons.lantern_black-0", ), Lantern("Green0"): Png( "element.icons.lantern_green-0", ), Lantern("Blue0"): Png( "element.icons.lantern_blue-0", ), Lantern("Red0"): Png( "element.icons.lantern_red-0", ), // Farming Equipment Tool("common.items.weapons.tool.broom"): VoxTrans( "voxel.weapon.tool.broom-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.tool.hoe"): VoxTrans( "voxel.weapon.tool.hoe_green", (0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0, ), Tool("common.items.weapons.tool.pitchfork"): VoxTrans( "voxel.weapon.tool.pitchfork-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.tool.rake"): VoxTrans( "voxel.weapon.tool.rake-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.tool.fishing_rod"): VoxTrans( "voxel.weapon.tool.fishing_rod_blue-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.5, ), Tool("common.items.weapons.tool.pickaxe"): VoxTrans( "voxel.weapon.tool.pickaxe_green-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.tool.shovel-0"): VoxTrans( "voxel.weapon.tool.shovel_green", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.tool.shovel-1"): VoxTrans( "voxel.weapon.tool.shovel_gold", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), // Other Utility(Coins): VoxTrans( "voxel.object.coins", (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), 0.6, ), Utility(Collar): Png( "element.icons.collar", ), // Armor // Starter Parts Armor(Foot("Sandal0")): VoxTrans( "voxel.armor.foot.cloth_sandals", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Pants("Rugged0")): VoxTrans( "voxel.armor.pants.rugged-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("Rugged0")): VoxTrans( "voxel.armor.chest.rugged-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Cultist Clothing Armor(Chest("CultistPurple")): VoxTrans( "voxel.armor.chest.cultist", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("CultistPurple")): VoxTrans( "voxel.armor.pants.cultist", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Cultist")): VoxTrans( "voxel.armor.belt.cultist", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Cultist")): VoxTrans( "voxel.armor.foot.cultist", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("CultistPurple")): VoxTrans( "voxel.armor.hand.cultist_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("CultistPurple")): VoxTrans( "voxel.armor.shoulder.cultist_right", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("CultistBlue")): VoxTrans( "voxel.armor.chest.cultist", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("CultistBlue")): VoxTrans( "voxel.armor.pants.cultist", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Hand("CultistBlue")): VoxTrans( "voxel.armor.hand.cultist_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("CultistBlue")): VoxTrans( "voxel.armor.shoulder.cultist_right", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Druid Set Armor(Chest("Druid")): VoxTrans( "voxel.armor.chest.druid", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Druid")): VoxTrans( "voxel.armor.pants.druid", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Druid")): VoxTrans( "voxel.armor.belt.druid", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Druid")): VoxTrans( "voxel.armor.foot.druid", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Druid")): VoxTrans( "voxel.armor.hand.druid_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("DruidShoulder")): VoxTrans( "voxel.armor.shoulder.druid_right", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Villager Clothing Armor(Pants("WorkerBlue0")): VoxTrans( "voxel.armor.pants.worker_blue-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerGreen0")): VoxTrans( "voxel.armor.chest.worker_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerGreen1")): VoxTrans( "voxel.armor.chest.shirt_white-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerRed0")): VoxTrans( "voxel.armor.chest.worker_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerRed1")): VoxTrans( "voxel.armor.chest.shirt_white-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerPurple0")): VoxTrans( "voxel.armor.chest.worker_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerPurple1")): VoxTrans( "voxel.armor.chest.shirt_white-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerYellow0")): VoxTrans( "voxel.armor.chest.worker_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerYellow1")): VoxTrans( "voxel.armor.chest.shirt_white-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerOrange0")): VoxTrans( "voxel.armor.chest.worker_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerOrange1")): VoxTrans( "voxel.armor.chest.shirt_white-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Velorite Battlemage Set Armor(Chest("VeloriteMage0")): VoxTrans( "voxel.armor.chest.velorite_battlemage", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("VeloriteMage0")): VoxTrans( "voxel.armor.pants.velorite_battlemage", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("VeloriteMage0")): VoxTrans( "voxel.armor.belt.velorite_battlemage", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("VeloriteMage0")): VoxTrans( "voxel.armor.foot.velorite_battlemage", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("VeloriteMage0")): VoxTrans( "voxel.armor.hand.velorite_battlemage_left", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("VeloriteMage0")): VoxTrans( "voxel.armor.shoulder.velorite_battlemage_left", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Back("VeloriteMage0")): VoxTrans( "voxel.armor.back.velorite_battlemage", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Assassin Set Armor(Chest("Assassin")): VoxTrans( "voxel.armor.chest.assa", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Assassin")): VoxTrans( "voxel.armor.pants.assa", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Assassin")): VoxTrans( "voxel.armor.belt.assa", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("Assassin")): VoxTrans( "voxel.armor.foot.assa", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Assassin")): VoxTrans( "voxel.armor.hand.assa_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Assassin")): VoxTrans( "voxel.armor.shoulder.assa_right", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Starting Armor - Plate Armor(Chest("PlateGreen0")): VoxTrans( "voxel.armor.chest.plate_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("PlateGreen0")): VoxTrans( "voxel.armor.pants.plate_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Plate0")): VoxTrans( "voxel.armor.belt.plate-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("Plate0")): VoxTrans( "voxel.armor.foot.plate-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Plate0")): VoxTrans( "voxel.armor.hand.plate_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Plate0")): VoxTrans( "voxel.armor.shoulder.plate_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Steel0 Armor Armor(Chest("Steel0")): VoxTrans( "voxel.armor.chest.steel-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Steel0")): VoxTrans( "voxel.armor.pants.steel-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Steel0")): VoxTrans( "voxel.armor.belt.steel-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("Steel0")): VoxTrans( "voxel.armor.foot.steel-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Steel0")): VoxTrans( "voxel.armor.hand.steel_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Steel0")): VoxTrans( "voxel.armor.shoulder.steel_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //PlateLeather0 Armor Armor(Chest("PlateLeather")): VoxTrans( "voxel.armor.chest.plate_leather", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("PlateLeather")): VoxTrans( "voxel.armor.pants.plate_leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("PlateLeather")): VoxTrans( "voxel.armor.belt.plate_leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("PlateLeather")): VoxTrans( "voxel.armor.foot.plate_leather", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("PlateLeather")): VoxTrans( "voxel.armor.hand.plate_leather_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("PlateLeather")): VoxTrans( "voxel.armor.shoulder.plate_leather_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Leather0 Armor Armor(Chest("Leather0")): VoxTrans( "voxel.armor.chest.leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Leather0")): VoxTrans( "voxel.armor.pants.leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Leather0")): VoxTrans( "voxel.armor.belt.leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("Leather0")): VoxTrans( "voxel.armor.foot.leather-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Leather0")): VoxTrans( "voxel.armor.hand.leather_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Leather0")): VoxTrans( "voxel.armor.shoulder.leather_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Leather1 Armor Armor(Shoulder("Leather1")): VoxTrans( "voxel.armor.shoulder.leather_right-1", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Leather2 Armor Armor(Chest("Leather2")): VoxTrans( "voxel.armor.chest.leather-2", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Leather2")): VoxTrans( "voxel.armor.pants.leather-2", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Leather2")): VoxTrans( "voxel.armor.belt.leather-2", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("Leather2")): VoxTrans( "voxel.armor.foot.leather-2", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Leather2")): VoxTrans( "voxel.armor.hand.leather_right-2", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Leather2")): VoxTrans( "voxel.armor.shoulder.leather_right-2", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Linen Cloth Armor(Chest("ClothBlue0")): VoxTrans( "voxel.armor.chest.cloth_blue-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("ClothBlue0")): VoxTrans( "voxel.armor.pants.cloth_blue-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("ClothBlue0")): VoxTrans( "voxel.armor.belt.cloth_blue-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("ClothBlue0")): VoxTrans( "voxel.armor.foot.cloth_blue-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("ClothBlue0")): VoxTrans( "voxel.armor.hand.cloth_blue_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("ClothBlue0")): VoxTrans( "voxel.armor.shoulder.cloth_blue_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), ////////////// Armor(Chest("ClothGreen0")): VoxTrans( "voxel.armor.chest.cloth_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("ClothGreen0")): VoxTrans( "voxel.armor.pants.cloth_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("ClothGreen0")): VoxTrans( "voxel.armor.belt.cloth_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("ClothGreen0")): VoxTrans( "voxel.armor.foot.cloth_green-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("ClothGreen0")): VoxTrans( "voxel.armor.hand.cloth_green_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("ClothGreen0")): VoxTrans( "voxel.armor.shoulder.cloth_green_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("ClothGreen0")): VoxTrans( "voxel.armor.shoulder.cloth_green_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), ////// Armor(Chest("ClothPurple0")): VoxTrans( "voxel.armor.chest.cloth_purple-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("ClothPurple0")): VoxTrans( "voxel.armor.pants.cloth_purple-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("ClothPurple0")): VoxTrans( "voxel.armor.belt.cloth_purple-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("ClothPurple0")): VoxTrans( "voxel.armor.foot.cloth_purple-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("ClothPurple0")): VoxTrans( "voxel.armor.hand.cloth_purple_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("ClothPurple0")): VoxTrans( "voxel.armor.shoulder.cloth_purple_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("ClothBlue1")): VoxTrans( "voxel.armor.shoulder.cloth_blue_right-1", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("IronSpikes")): VoxTrans( "voxel.armor.shoulder.iron_spikes_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("IronLeather3")): VoxTrans( "voxel.armor.shoulder.leather_iron_right-3", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("IronLeather2")): VoxTrans( "voxel.armor.shoulder.leather_iron_right-2", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("IronLeather1")): VoxTrans( "voxel.armor.shoulder.leather_iron_right-1", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("IronLeather0")): VoxTrans( "voxel.armor.shoulder.leather_iron_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("LeatherStrips")): VoxTrans( "voxel.armor.shoulder.leather_strips_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Foot("JackalopeSlips")): VoxTrans( "voxel.armor.foot.jackalope_slippers", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), //Twig Set Armor(Chest("Twig")): VoxTrans( "voxel.armor.chest.twigs_chest", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Twig")): VoxTrans( "voxel.armor.pants.twigs_pants", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Twig")): VoxTrans( "voxel.armor.belt.twigs_belt", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Twig")): VoxTrans( "voxel.armor.foot.twigs_foot", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Twig")): VoxTrans( "voxel.armor.hand.twigs_glove_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("TwiggyShoulder")): VoxTrans( "voxel.armor.shoulder.twigs_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //TwigsLeaves Set Armor(Chest("Twigsleaves")): VoxTrans( "voxel.armor.chest.twigsleaves_chest", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Twigsleaves")): VoxTrans( "voxel.armor.pants.twigsleaves_pants", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Twigsleaves")): VoxTrans( "voxel.armor.belt.twigsleaves_belt", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Twigsleaves")): VoxTrans( "voxel.armor.foot.twigsleaves_foot", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Twigsleaves")): VoxTrans( "voxel.armor.hand.twigsleaves_glove_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("LeafyShoulder")): VoxTrans( "voxel.armor.shoulder.twigsleaves_shoulder_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //TwigsFlowers Set Armor(Chest("Twigsflowers")): VoxTrans( "voxel.armor.chest.twigsflowers_chest", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Twigsflowers")): VoxTrans( "voxel.armor.pants.twigsflowers_pants", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Twigsflowers")): VoxTrans( "voxel.armor.belt.twigsflowers_belt", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Twigsflowers")): VoxTrans( "voxel.armor.foot.twigsflowers_foot", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Twigsflowers")): VoxTrans( "voxel.armor.hand.twigsflowers_glove_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("FlowerShoulder")): VoxTrans( "voxel.armor.shoulder.twigsflowers_shoulder_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Tarasque Set Armor(Chest("Tarasque")): VoxTrans( "voxel.armor.chest.tarasque", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Tarasque")): VoxTrans( "voxel.armor.pants.tarasque", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Tarasque")): VoxTrans( "voxel.armor.belt.tarasque", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Tarasque")): VoxTrans( "voxel.armor.foot.tarasque", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Tarasque")): VoxTrans( "voxel.armor.hand.tarasque_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Tarasque")): VoxTrans( "voxel.armor.shoulder.tarasque_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Bonerattler Set Armor(Chest("Bonerattler")): VoxTrans( "voxel.armor.chest.bonerattler", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Bonerattler")): VoxTrans( "voxel.armor.pants.bonerattler", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Bonerattler")): VoxTrans( "voxel.armor.belt.bonerattler", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Bonerattler")): VoxTrans( "voxel.armor.foot.bonerattler", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Bonerattler")): VoxTrans( "voxel.armor.hand.bonerattler_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Bonerattler")): VoxTrans( "voxel.armor.shoulder.bonerattler_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Warlord Set Armor(Chest("Warlord")): VoxTrans( "voxel.armor.chest.warlord", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Warlord")): VoxTrans( "voxel.armor.pants.warlord", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Warlord")): VoxTrans( "voxel.armor.belt.warlord", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Warlord")): VoxTrans( "voxel.armor.foot.warlord", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Warlord")): VoxTrans( "voxel.armor.hand.warlord_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Warlord")): VoxTrans( "voxel.armor.shoulder.warlord_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Warlock Set Armor(Chest("Warlock")): VoxTrans( "voxel.armor.chest.warlock", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Warlock")): VoxTrans( "voxel.armor.pants.warlock", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Warlock")): VoxTrans( "voxel.armor.belt.warlock", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Warlock")): VoxTrans( "voxel.armor.foot.warlock", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Warlock")): VoxTrans( "voxel.armor.hand.warlock_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Warlock")): VoxTrans( "voxel.armor.shoulder.warlock_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //misc Armor(Pants("Hunting")): VoxTrans( "voxel.armor.pants.grayscale", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Backs Armor(Back("Short0")): VoxTrans( "voxel.armor.back.short-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), Armor(Back("Short1")): VoxTrans( "voxel.armor.back.short-1", (0.0, -2.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), Armor(Back("Admin")): VoxTrans( "voxel.armor.back.admin", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), Armor(Back("DungPurp0")): VoxTrans( "voxel.armor.back.dung_purp-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), Armor(Back("Short2")): VoxTrans( "voxel.armor.back.short-2", (0.0, -2.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), Armor(Back("Backpack0")): VoxTrans( "voxel.armor.back.backpack-0", (0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0, ), Armor(Back("BackpackBlue0")): VoxTrans( "voxel.armor.back.backpack-0", (0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0, ), Armor(Back("Warlord")): VoxTrans( "voxel.armor.back.warlord", (0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0, ), Armor(Back("Warlock")): VoxTrans( "voxel.armor.back.warlock", (0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0, ), // Rings Armor(Ring("Ring0")): VoxTrans( "voxel.armor.ring.simple_purp-0", (0.0, 0.0, 0.0), (30.0, 0.0, 0.0), 0.9, ), Armor(Ring("RingGold0")): VoxTrans( "voxel.armor.ring.simple_gold-0", (0.0, 0.0, 0.0), (30.0, 0.0, 0.0), 0.9, ), Armor(Ring("RingSkull0")): VoxTrans( "voxel.armor.ring.high_purp-0", (0.0, 0.0, 0.0), (30.0, 0.0, 0.0), 0.9, ), // Necks Armor(Neck("Neck0")): Png( "element.icons.neck-0", ), Armor(Neck("Neck1")): Png( "element.icons.neck-1", ), Armor(Neck("NeckShell")): Png( "element.icons.neck-seashell", ), // Tabards Armor(Tabard("Admin")): Png( "element.icons.tabard_admin", ), // Heads Armor(Head("Leather0")): VoxTrans( "voxel.armor.head.leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), Armor(Head("AssaMask0")): VoxTrans( "voxel.armor.head.assa_mask-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), // Bags Armor(Bag("RedFace")): Png ( "element.icons.item_bag_red_face", ), Armor(Bag("BrownFace")): Png ( "element.icons.item_bag_brown_face", ), Armor(Bag("BlueFace")): Png ( "element.icons.item_bag_blue_face", ), Armor(Bag("PurpleSkull")): Png ( "element.icons.item_bag_skull", ), Armor(Bag("GreenLarge")): Png ( "element.icons.item_bag_green_large", ), Armor(Bag("LeatherLarge")): Png ( "element.icons.item_bag_leather_large", ), Armor(Bag("GreenMid")): Png ( "element.icons.item_bag_green_mid", ), Armor(Bag("LeatherSmall")): Png ( "element.icons.item_bag_leather_small", ), Armor(Bag("RedLarge")): Png ( "element.icons.item_bag_large", ), Armor(Bag("RedMed")): Png ( "element.icons.item_bag_med", ), Armor(Bag("RedSmall")): Png ( "element.icons.item_bag_small", ), Armor(Bag("RedTiny")): Png ( "element.icons.item_bag_tiny", ), Armor(Bag("BluePouch")): Png ( "element.icons.item_bag_blue", ), // Consumables Consumable("Apple"): Png( "element.icons.item_apple", ), Consumable("Coconut"): Png( "element.icons.item_coconut", ), Consumable("PotionMed"): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7, ), Consumable("PotionMinor"): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.5, ), Consumable("PotionLarge"): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9, ), Ingredient("PotionExp"): VoxTrans( "voxel.object.potion_turq", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Consumable("Cheese"): Png( "element.icons.item_cheese", ), Consumable("Potion"): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.0, ), Consumable("Mushroom"): VoxTrans( "voxel.sprite.mushrooms.mushroom-10", (0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0, ), Ingredient("Velorite"): VoxTrans( "voxel.sprite.velorite.velorite_ore", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Ingredient("VeloriteFrag"): VoxTrans( "voxel.sprite.velorite.velorite_1", (0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Consumable("AppleShroomCurry"): Png( "element.icons.item_apple_curry", ), Consumable("AppleStick"): Png( "element.icons.item_apple_stick", ), Consumable("MushroomStick"): Png( "element.icons.item_shroom_stick", ), Consumable("SunflowerTea"): Png( "element.icons.item_sunflower_tea", ), Consumable("Carrot"): VoxTrans( "voxel.sprite.carrot.carrot", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Consumable("Tomato"): VoxTrans( "voxel.sprite.tomato.tomato", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Consumable("Lettuce"): VoxTrans( "voxel.sprite.cabbage.cabbage", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Consumable("Fish"): VoxTrans( "voxel.sprite.food.meat_fish", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Consumable("PlainSalad"): VoxTrans( "voxel.sprite.food.salad_plain", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Consumable("TomatoSalad"): VoxTrans( "voxel.sprite.food.salad_tomato", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), // Throwables Throwable(Bomb): VoxTrans( "voxel.object.bomb", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Blue)): VoxTrans( "voxel.weapon.projectile.fireworks_blue-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Green)): VoxTrans( "voxel.weapon.projectile.fireworks_green-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Purple)): VoxTrans( "voxel.weapon.projectile.fireworks_purple-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Red)): VoxTrans( "voxel.weapon.projectile.fireworks_red-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Yellow)): VoxTrans( "voxel.weapon.projectile.fireworks_yellow-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(TrainingDummy): VoxTrans( "voxel.object.training_dummy", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), // Ingredients Ingredient("CraftsmanHammer"): VoxTrans( //TODO This should be a 1h hammer! "voxel.weapon.hammer.craftsman", (1.0, 1.0, 0.0), (-135.0, 90.0, 0.0), 1.0, ), Ingredient("SewingSet"): Png( "element.icons.item_bag_t1_purp", ), Ingredient("Flower"): VoxTrans( "voxel.sprite.flowers.sunflower_1", (-2.0, -0.5, -1.0), (-60.0, 40.0, 20.0), 1.1, ), Ingredient("FlowerRed"): VoxTrans( "voxel.sprite.flowers.flower_red-4", (0.0, 0.5, 0.0), (-70.0, 10.0, 0.0), 0.8, ), Ingredient("Sunflower"): VoxTrans( "voxel.sprite.flowers.sunflower_1", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Ingredient("Grass"): VoxTrans( "voxel.sprite.grass.grass_long_5", (0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0, ), Ingredient("Stones"): VoxTrans( "voxel.sprite.rocks.rock-0", (0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Ingredient("Seashells"): VoxTrans( "voxel.sprite.seashells.shell-0", (0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Ingredient("IcyShard"): Png( "element.icons.item_ice_shard", ), Ingredient("FlayerBagDamaged"): Png( "element.icons.item_flayer_soul", ), Ingredient("RaptorFeather"): Png( "element.icons.item_raptor_feather", ), Ingredient("Twigs"): VoxTrans( "voxel.sprite.twigs.twigs-0", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("AnimalPelt"): VoxTrans( "voxel.sprite.crafting_ing.pelt", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("Claw"): VoxTrans( "voxel.sprite.crafting_ing.claw", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("Honey"): Png( "element.icons.item_honey", ), Ingredient("LeatherScraps"): Png( "element.icons.item_leather0", ), Ingredient("TrollLeather"): Png( "element.icons.item_leather_green", ), Ingredient("ClothScraps"): Png( "element.icons.item_cloth0", ), Ingredient("ClothScrapsRed"): Png( "element.icons.item_cloth_red", ), Ingredient("MortarPestle"): Png( "element.icons.item_mortarpestlecoco", ), Ingredient("EmptyVial"): VoxTrans( "voxel.object.potion_empty", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Ingredient("Bowl"): VoxTrans( "voxel.sprite.crafting_ing.bowl", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Ingredient("Oil"): VoxTrans( "voxel.sprite.crafting_ing.oil", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Ingredient("ViscousOoze"): VoxTrans( "voxel.sprite.crafting_ing.ooze", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), // Gliders Glider("Starter"): VoxTrans( "voxel.glider.glider_starter", (-2.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9, ), Glider("PlainCloth"): VoxTrans( "voxel.glider.glider_basic_white", (-2.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9, ), Glider("RedCloth"): VoxTrans( "voxel.glider.glider_basic_red", (-2.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9, ), Glider("Blue0"): VoxTrans( "voxel.glider.glider_blue", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("ButterflyMorpho"): VoxTrans( "voxel.glider.glider_butterfly1", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("ButterflyMonarch"): VoxTrans( "voxel.glider.glider_butterfly2", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("MothLuna"): VoxTrans( "voxel.glider.glider_moth", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("SandRaptor"): VoxTrans( "voxel.glider.glider_sandraptor", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("SnowRaptor"): VoxTrans( "voxel.glider.glider_snowraptor", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("WoodRaptor"): VoxTrans( "voxel.glider.glider_woodraptor", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("Purple0"): VoxTrans( "voxel.glider.glider_cultists", (5.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("Leaves"): VoxTrans( "voxel.glider.glider_leaves", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), // Debug Items Tool("common.items.debug.admin_stick"): VoxTrans( "voxel.weapon.tool.broom_belzeshrub_purple", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), // Gems Ingredient("Amethyst"): VoxTrans( "voxel.sprite.gem.amethystgem", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7, ), Ingredient("Topaz"): VoxTrans( "voxel.sprite.gem.topazgem", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7, ), Ingredient("Sapphire"): VoxTrans( "voxel.sprite.gem.sapphiregem", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.6, ), Ingredient("Emerald"): VoxTrans( "voxel.sprite.gem.emeraldgem", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7, ), Ingredient("Ruby"): VoxTrans( "voxel.sprite.gem.rubygem", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7, ), Ingredient("Diamond"): VoxTrans( "voxel.sprite.gem.diamondgem", (0.0, 0.0, 0.0), (-55.0, 30.0, 20.0), 0.6, ), ModularComponent("common.items.crafting_ing.modular.damage.sword.tier5"): VoxTrans( "voxel.weapon_components.sword.cultist.cultist_purp_2h-0_blade", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), ModularComponent("common.items.crafting_ing.modular.held.sword.tier5"): VoxTrans( "voxel.weapon_components.sword.cultist.cultist_purp_2h-0_handle", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), })