use std::ops::{Add, Mul, Div}; use gfx::{ self, gfx_constant_struct_meta, // Macros gfx_defines, gfx_impl_struct_meta, gfx_pipeline, gfx_pipeline_inner, gfx_vertex_struct_meta, }; use vek::*; use super::{ super::{Pipeline, TgtColorFmt, TgtDepthFmt}, Globals, }; gfx_defines! { vertex Vertex { pos: u32 = "v_pos", col_norm: u32 = "v_col_norm", } constant Locals { model_offs: [f32; 3] = "model_offs", } pipeline pipe { vbuf: gfx::VertexBuffer = (), locals: gfx::ConstantBuffer = "u_locals", globals: gfx::ConstantBuffer = "u_globals", tgt_color: gfx::RenderTarget = "tgt_color", tgt_depth: gfx::DepthTarget = gfx::preset::depth::LESS_EQUAL_WRITE, } } impl Vertex { pub fn new(pos: Vec3, norm: Vec3, col: Rgb) -> Self { Self { pos: 0 | ((pos.x as u32) & 0x00FF) << 0 | ((pos.y as u32) & 0x00FF) << 8 | ((pos.z as u32) & 0xFFFF) << 16, col_norm: 0 | ((col.r.mul(255.0) as u32) & 0xFF) << 8 | ((col.g.mul(255.0) as u32) & 0xFF) << 16 | ((col.b.mul(255.0) as u32) & 0xFF) << 24 | ((norm.x.add(1.0) as u32) & 0x3) << 0 | ((norm.y.add(1.0) as u32) & 0x3) << 2 | ((norm.z.add(1.0) as u32) & 0x3) << 4, } } } impl Locals { pub fn default() -> Self { Self { model_offs: [0.0; 3], } } } pub struct TerrainPipeline; impl Pipeline for TerrainPipeline { type Vertex = Vertex; }